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User-Centered Design. A Developer's Guide to Building User-Friendly Applications - Helion

User-Centered Design. A Developer's Guide to Building User-Friendly Applications
ebook
Autor: Travis Lowdermilk
ISBN: 978-14-493-5983-6
stron: 154, Format: ebook
Data wydania: 2013-03-29
Księgarnia: Helion

Cena książki: 101,15 zł (poprzednio: 117,62 zł)
Oszczędzasz: 14% (-16,47 zł)

Dodaj do koszyka User-Centered Design. A Developer's Guide to Building User-Friendly Applications

Tagi: Funkcjonalność stron i UX

How do you design engaging applications that people love to use? This book demonstrates several ways to include valuable input from potential clients and customers throughout the process. With practical guidelines and insights from his own experience, author Travis Lowdermilk shows you how usability and user-centered design will dramatically change the way people interact with your application.

Learn valuable strategies for conducting each stage of the design process—from interviewing likely users and discovering your application’s purpose to creating a rich user experience with sound design principles. User-Centered Design is invaluable no matter what platform you use or audience you target.

  • Explore usability and how it relates to user-centered design
  • Learn how to deal with users and their unique personalities
  • Clarify your application’s purpose, using a simple narrative to describe its use
  • Plan your project’s development with a software development life cycle
  • Be creative within the context of your user experience goals
  • Use visibility, consistency, and other design principles to enhance user experience
  • Collect valuable user feedback on your prototype with surveys, interviews, and usability studies

Dodaj do koszyka User-Centered Design. A Developer's Guide to Building User-Friendly Applications

 

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Dodaj do koszyka User-Centered Design. A Developer's Guide to Building User-Friendly Applications

Spis treści

User-Centered Design. A Developer's Guide to Building User-Friendly Applications eBook -- spis treści

  • User-Centered Design
  • Dedication
  • Preface
    • Is This Book Right for Me?
    • Conventions Used in This Book
    • Using Code Examples
    • Safari Books Online
    • How to Contact Us
    • Acknowledgments
      • People Who Helped Me Write This Book
        • Julian Walker
        • Jeff Weir
        • Billy Hollis
        • Robby Ingebretsen
        • Mark and Lisa
        • Mary Treseler and the OReilly Media Family
      • People Who Helped Me with Life
        • My parents
        • My brothers
        • My sister
        • My good friends
        • My coworkers
        • My boys
        • My wife
  • 1. Our World Has Changed
  • 2. What Is User-Centered Design?
    • UCD Is Not Usability
    • UCD Is Not Subjective
    • UCD Is Not Just Design
    • UCD Is Not a Waste of Time or Money
    • UCD Is Not a Bug Report
    • UCD Is Not a Distraction
  • 3. Working with Users
    • What If I Dont Have Access to Users?
      • Knowing When to Listen to Users and When to Not
    • Dealing with Different Types of Users
      • The Information Overloader
      • The Control Freak
      • The Devils Advocate
    • Dealing with Negativity
  • 4. Having a Plan
    • How Do I Know Which Plan Is Right for Me?
    • Creating a Team Mission Statement
    • Defining Your Project
    • Collecting User Requirements
    • Creating Functional Requirements
    • Documenting Data and Workflow Models
    • Documenting Prototypes
    • Reviewing Your Documentation
  • 5. Creating a Personal Manifesto
    • Exercising Restraint
    • Building a Narrative
    • Creating Personas
    • Creating Scenarios
  • 6. Creativity and User Experience
    • Having User-Experience Goals
    • Creativity Requires Courage and Hard Work
      • Pick Up a Pencil
      • Creative Freedom
      • Understanding Your Goal
      • Steal (I Mean Borrow) from Others
    • Creativity Requires Questioning
  • 7. Design Principles
    • Principle of Proximity (Gestalt Principle)
    • Visibility, Visual Feedback, and Visual Prominence
    • Hierarchy
    • Mental Models and Metaphors
      • Progressive Disclosure
      • Consistency
      • Affordance and Constraints
      • Confirmation
      • Hicks Law
      • Fitts Law
  • 8. Gathering Feedback
    • How Many Users Will I Need?
    • Surveys
    • Conducting Interviews
    • Task Analysis
    • Heuristic Evaluation
    • Storyboarding
    • Using Prototypes
    • A/B Testing
  • 9. Usability Studies
    • What Are Usability Studies?
    • Creating a Testing Plan
      • Introduction
      • Reassurance
      • Testing Guidelines
      • Tasks
      • Conclusion
      • Thanks
    • What Youll Need
      • Stopwatch
      • Notepad
      • Environment
      • Spreadsheet or Database
      • Cameras or Audio Recording
    • Conducting the Study
    • Dont Hesitate to Practice
    • Compiling Your Findings
  • 10. Youre Never Finished
    • Its Impossible to Get It Right the First Time
    • Be Prepared to Reboot
    • Final Thoughts
  • 11. Other Resources
    • Twitter
    • Tools for Prototyping
    • Websites
  • A. Sample Project Template
    • Template
    • Project Title
      • Software Development Life Cycle Project Template
      • Software Development Life Cycle Summary
      • Project Details
      • User Requirements
      • Specifications Sheet (Functional Requirements)
      • Data and Workflow Models
      • Data Processes
      • Prototypes
      • Maintenance Notes
    • Example Persona
      • Dan Welks
    • Sample Script for a Usability Study
      • Introduction to Study
  • B. References
  • Index
  • About the Author
  • Colophon
  • Copyright

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