Unreal Engine 5 for Beginners. Dive into the world of game development with Unreal Engine 5 to build amazing 3D games - Helion
Tytuł oryginału: Unreal Engine 5 for Beginners. Dive into the world of game development with Unreal Engine 5 to build amazing 3D games
ISBN: 9781800560673
stron: 466, Format: ebook
Księgarnia: Helion
Cena książki: 129,00 zł
Książka będzie dostępna od października 2024
Unreal Engine 5 is the latest release of Epic Games' game engine, allowing users to create large-scale, dynamic 3D creations easily. This book is a comprehensive introduction for those new to Unreal, which will have you up-to-speed with the fundamentals in no time.
Throughout Unreal Engine 5 for Beginners, this easy-to-follow guide will teach you how to build a sample game from scratch. You'll go from simply installing the software to creating high detail worlds using Nanite, light up the environment with Lumen, and dive into programming to add gameplay elements and UIs. You will also breathe life into your game projects using some of the engine's tools such as the Level Editor, MetaSounds, and Blueprints. Finally, you will debug your game, and create backups. Not only will you understand these concepts on a practical level, but you will also understand some of the underlying theories behind them too.
By the end of the book, you will have a comprehensive understanding of all the basic features of the engine to create simple games from start to end, and it will be a good jumping-off point to exploring more complex Unreal Engine 5 topics.
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Spis treści
Unreal Engine 5 for Beginners. Dive into the world of game development with Unreal Engine 5 to build amazing 3D games eBook -- spis treści
- 1. Installing Unreal Engine 5 and Creating a New Project
- 2. Getting Up and Running with the Unreal Editor: Navigation and Selection Modes
- 3. Getting Up and Running with the Unreal Editor: Details Panel, Viewport Perspectives, Content Browser and World Outliner
- 4. Using the Landscape Editor: Creating a Level and Introducing Sculpt Mode
- 5. Using the Landscape Editor: Landscape Painting with Quixel Megascans
- 6. Using Foliage Mode Mode: Adding some Life into our Environment
- 7. Planning, Blocking Out, and Playing in Editor
- 8. Detailing the Blockout with an Introduction to Nanite
- 9. Lighting the Level with Lumen
- 10. Coding Pillars: Object-Oriented Programming
- 11. Coding Pillars: More Object-Oriented Programming with Blueprint Classes
- 12. Coding Pillars: The Game Framework
- 13. Keeping Score: Foundations with Pickups
- 14. Keeping Score: Adding Collisions to Pickups
- 15. Debugging Blueprints
- 16. Interaction System : Interactable Assets with Blueprint Interfaces
- 17. Interaction System: Enhanced Input
- 18. Game Rules
- 19. Enhancing Our Level and Game with Audio
- 20. Packaging Our Project