Unity 6 Shaders and Effects Cookbook. Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact - Fifth Edition - Helion
Tytuł oryginału: Unity 6 Shaders and Effects Cookbook. Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact - Fifth Edition
ISBN: 9781835460801
Format: ebook
Księgarnia: Helion
Cena książki: 129,00 zł
Książka będzie dostępna od listopada 2024
Shaders enable game developers to craft visually stunning experiences, but their complexity often poses challenges due to complex mathematics and technical hurdles, making it hard to achieve the desired level of realism.
Written by a top-selling author with extensive hands-on expertise in game development, this latest edition is an indispensable guide to mastering the art of shaders within this evolving landscape. Through meticulously curated recipes, this book takes a practical approach to equip developers with the knowledge and tools necessary to elevate their game visuals to unmatched sophistication. In this updated edition, you’ll gain invaluable insights into leveraging Unity's latest tools, including Unity Muse for advanced AI use for texture creation. From fully grasping Shader Graph to harnessing the power of vectors and textures, this cookbook covers all the aspects of shader development without the need for elaborate mathematical calculations. You’ll also discover practical techniques for achieving stunning visual effects with ease when creating 2D or 3D elements.
By the end of this book, you will have a diverse repertoire of shaders to integrate into your Unity 6 projects, and be able to use your newfound knowledge and skills to unlock unique and creative possibilities and optimize game performance.
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Spis treści
Unity 6 Shaders and Effects Cookbook. Over 50 recipes for creating captivating visual effects in Unity and enhancing your game's visual impact - Fifth Edition eBook -- spis treści
- 1. Using the Post Processing Stack
- 2. Creating Your First Shader with Shader Graph
- 3. Working with Surface Shaders
- 4. Working with Texture Mapping
- 5. Enhancing Realism: Unity Muse and Physically Based Rendering
- 6. Using Vertex Functions
- 7. Working with HLSL: Fragment Shaders and Grab Passes
- 8. Adjusting Shaders for Mobile Devices
- 9. Creating Screen Effects with Unity Render Textures
- 10. Developing Gameplay and Screen Effects
- 11. Understanding Lighting Models
- 12. Developing Advanced Shading Techniques
- 13. Utilizing the HDRP