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Objective-C Pocket Reference - Helion

Objective-C Pocket Reference
ebook
Autor: Andrew Duncan
ISBN: 978-05-965-5219-0
stron: 130, Format: ebook
Data wydania: 2002-12-19
Księgarnia: Helion

Cena książki: 29,67 zł (poprzednio: 34,50 zł)
Oszczędzasz: 14% (-4,83 zł)

Dodaj do koszyka Objective-C Pocket Reference

Objective-C is an exciting and dynamic approach to C-based object-oriented programming; it's the approach adopted by Apple as the foundation for programming under Mac OS X, a Unix-based operating system gaining wide acceptance among programmers and other technologists. Objective-C is easy to learn and has a simple elegance that is a welcome breath of fresh air after the abstruse and confusing C++. To help you master the fundamentals of this language, you'll want to keep the Objective-C Pocket Reference close at hand. This small book contains a wealth of valuable information to speed you over the learning curve.In this pocket reference, author Andrew Duncan provides a quick and concise introduction to Objective-C for the experienced programmer. In addition to covering the essentials of Objective-C syntax, Andrew also covers important faces of the language such as memory management, the Objective-C runtime, dynamic loading, distributed objects, and exception handling.O'Reilly's Pocket References have become a favorite among programmers everywhere. By providing important details in a succinct, well-organized format, these handy books deliver just what you need to complete the task at hand. When you've reached a sticking point in your work and need to get to a solution quickly, the new Objective-C Pocket Reference is the book you'll want to have.

Dodaj do koszyka Objective-C Pocket Reference

 

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Dodaj do koszyka Objective-C Pocket Reference

Spis treści

Objective-C Pocket Reference eBook -- spis treści

  • Objective-C Pocket Reference
  • 1. Objective-C Pocket Reference
    • 1.1. Introduction
      • 1.1.1. Typographic Conventions
      • 1.1.2. Acknowledgments
    • 1.2. What Is Objective-C?
      • 1.2.1. Dynamic Dispatch
      • 1.2.2. Dynamic Typing
      • 1.2.3. Dynamic Loading
      • 1.2.4. Which Objective-C?
      • 1.2.5. How Do I Get Started?
    • 1.3. Elements of the Language
      • 1.3.1. Objects
      • 1.3.2. Classes
        • 1.3.2.1. Declaring an interface
        • 1.3.2.2. Implementing a class
      • 1.3.3. Inheritance and Subtyping
      • 1.3.4. Fields
        • 1.3.4.1. Access modifiers
      • 1.3.5. Methods
        • 1.3.5.1. Declaring a method
          • 1.3.5.1.1. No parameters
          • 1.3.5.1.2. One parameter
          • 1.3.5.1.3. More than one parameter
          • 1.3.5.1.4. A variable number of parameters
        • 1.3.5.2. Implementing a method
        • 1.3.5.3. Calling a method
        • 1.3.5.4. Naming collisions
        • 1.3.5.5. Private methods
        • 1.3.5.6. Accessors
        • 1.3.5.7. Message search paths
        • 1.3.5.8. Special receivers
        • 1.3.5.9. Selectors
      • 1.3.6. Categories
        • 1.3.6.1. Declaring a category
        • 1.3.6.2. Implementing a category
      • 1.3.7. Protocols
        • 1.3.7.1. Declaring a protocol
        • 1.3.7.2. Adopting a protocol
        • 1.3.7.3. Checking for conformity to a protocol
        • 1.3.7.4. Informal protocols
      • 1.3.8. Declarations
        • 1.3.8.1. Dynamic typing
        • 1.3.8.2. Static typing
        • 1.3.8.3. Type qualifiers
      • 1.3.9. Predefined Types, Constants, and Variables
        • 1.3.9.1. Types
        • 1.3.9.2. Constants
        • 1.3.9.3. Variables
    • 1.4. Compiler and Preprocessor Directives
      • 1.4.1. Class Declarations and Definitions
      • 1.4.2. Forward Declarations
      • 1.4.3. Expanding Directives
        • 1.4.3.1. Using @encode
        • 1.4.3.2. Using @defs
        • 1.4.3.3. Using @"string
      • 1.4.4. Preprocessor Symbols
    • 1.5. Compiler Flags
    • 1.6. Remote Messaging
      • 1.6.1. Pointer Parameter Qualifiers
      • 1.6.2. Return Value Qualifiers
      • 1.6.3. Object Qualifiers
    • 1.7. Object Lifecycle
      • 1.7.1. Creating an Object
        • 1.7.1.1. Calling creation methods
        • 1.7.1.2. Writing creation methods
        • 1.7.1.3. Sample code for initialization
        • 1.7.1.4. Initializing classes
      • 1.7.2. Copying an Object
        • 1.7.2.1. Calling copy methods
        • 1.7.2.2. Writing copy methods
      • 1.7.3. Deallocating an Object
        • 1.7.3.1. Calling deallocation methods
        • 1.7.3.2. Writing deallocation methods
    • 1.8. Runtime Errors
      • 1.8.1. Object Error Handling
      • 1.8.2. Exceptions in Cocoa
        • 1.8.2.1. Keywords for handling exceptions
        • 1.8.2.2. A Cocoa exception handling example
    • 1.9. Runtime Environment
      • 1.9.1. Class Objects
      • 1.9.2. Metaclass Objects
      • 1.9.3. Selectors
      • 1.9.4. Protocol Objects
    • 1.10. Root Classes
      • 1.10.1. Fields
      • 1.10.2. Methods
      • 1.10.3. The Object Class
        • 1.10.3.1. Creating, copying, and freeing objects
        • 1.10.3.2. Identifying objects and classes
        • 1.10.3.3. Testing object type
        • 1.10.3.4. Testing inheritance and conformance
        • 1.10.3.5. Information about methods
        • 1.10.3.6. Sending messages
        • 1.10.3.7. Posing
        • 1.10.3.8. Enforcing intentions
        • 1.10.3.9. Error handling
        • 1.10.3.10. Archiving
      • 1.10.4. The NSObject Class
        • 1.10.4.1. Creating, copying, and freeing objects
        • 1.10.4.2. Identifying objects and classes
        • 1.10.4.3. Testing inheritance and conformance
        • 1.10.4.4. Information about methods
        • 1.10.4.5. Sending messages
        • 1.10.4.6. Posing
        • 1.10.4.7. Error handling
        • 1.10.4.8. Archiving
        • 1.10.4.9. Reference counting
    • 1.11. Forwarding Messages
      • 1.11.1. Object Forwarding
      • 1.11.2. NSObject Forwarding
    • 1.12. Memory Management
      • 1.12.1. Manual Memory Management
      • 1.12.2. Reference Counting
        • 1.12.2.1. Maintaining an objects reference count
        • 1.12.2.2. Creating a new object
        • 1.12.2.3. Receiving an object from another scope
        • 1.12.2.4. Returning an already-stored object
        • 1.12.2.5. Replacing an already-stored object
        • 1.12.2.6. Deallocating an object
        • 1.12.2.7. Retain cycles
      • 1.12.3. Garbage Collection
    • 1.13. Archiving Objects
      • 1.13.1. Archiving Descendants of Object
      • 1.13.2. Archiving Descendants of NSObject
    • 1.14. Key-Value Coding
      • 1.14.1. Access Permissions
      • 1.14.2. NSKeyValueCoding Methods
      • 1.14.3. Handling Key Lookup Failures
    • 1.15. Optimizing Method Calls
    • 1.16. Objective-C++
    • 1.17. Objective-C Resources
  • Index
  • About the Author
  • Copyright

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