OUYA Game Development by Example. An all-inclusive, fun guide to making professional 3D games for the OUYA console - Helion

Tytuł oryginału: OUYA Game Development by Example. An all-inclusive, fun guide to making professional 3D games for the OUYA console
ISBN: 9781849697231
stron: 268, Format: ebook
Data wydania: 2014-05-20
Księgarnia: Helion
Cena książki: 107,10 zł (poprzednio: 119,00 zł)
Oszczędzasz: 10% (-11,90 zł)
The OUYA console and development kit gives you the power to publish video games for the players, creating a console marketplace of the gamers, for the gamers, and by the gamers. Using the OUYA developer kit and the Unity3D game engine, even beginners with a captivating game idea can bring it to life with a hint of imagination.
OUYA Game Development by Example uses a series of feature-based, step-by-step tutorials that teach beginners how to integrate essential elements into a game engine and then combine them to form a polished gaming experience.
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Spis treści
OUYA Game Development by Example. An all-inclusive, fun guide to making professional 3D games for the OUYA console eBook -- spis treści
- OUYA Game Development by Example Beginners Guide
- Table of Contents
- OUYA Game Development by Example Beginner's Guide
- Credits
- About the Author
- Acknowledgments
- About the Reviewers
- www.PacktPub.com
- Support files, eBooks, discount offers, and more
- Why subscribe?
- Free access for Packt account holders
- Support files, eBooks, discount offers, and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Time for action heading
- What just happened?
- Pop quiz heading
- Have a go hero heading
- Reader feedback
- Customer support
- Downloading the example code
- Downloading the color images of this book
- Errata
- Piracy
- Questions
- 1. Experiencing the OUYA
- Setting up the console
- Networking
- Displaying games
- Time for action installing your first game
- What just happened?
- Playing the OUYA
- Touch controls
- Summary
- 2. Installing Unity and the OUYA ODK
- Installing the game engine
- Time for action setting up Unity
- What just happened?
- Downloading and configuring additional packages
- Time for action downloading Java, the Android SDK, and the ODK
- What just happened?
- Modifying the PATH variable
- Time for action editing PATH on Mac OS
- What just happened?
- Time for action editing PATH on Windows
- What just happened?
- Installing packages with the Android SDK
- Time for action installing Android packages
- What just happened?
- Configuring the USB connection
- Time for action configuring the USB driver on Windows
- What just happened?
- Time for action exporting OUYA packages from Unity
- What just happened?
- Time for action importing packages into a new workspace
- What just happened?
- Pop quiz small parts of a whole
- Summary
- 3. Diving into Development
- Creating a 3D text prototype
- Time for action manipulating the scene
- What just happened?
- Time for action creating and scripting 3D text
- What just happened?
- Have a go hero flexing your new muscle
- Creating a custom function
- Time for action writing a function
- What just happened?
- Time for action capturing data with return values
- What just happened?
- Time for action controlling functions with parameters
- What just happened?
- Making our scripts interactive
- Time for action adding keyboard interaction to scripts
- What just happened?
- Deploying our code on OUYA
- Time for action running your first test on OUYA
- What just happened?
- Pop quiz hello world
- Summary
- 4. Moving Your Player with Controller Input
- Creating an interactive marble prototype
- Time for action setting the scene
- What just happened?
- Time for action importing a Unity input script
- What just happened?
- Time for action turning input into movement
- What just happened?
- Time for action movement with the OUYA SDK
- What just happened?
- Adding additional functionality to our marble
- Time for action adding button features
- What just happened?
- Time for action improving the camera
- What just happened?
- Have a go hero creating your own camera
- Completing our game
- Time for action adding a goal zone
- What just happened?
- Pop quiz coming full circle
- Summary
- 5. Enhancing Your Game with Touch Dynamics
- Using the touchpad to interact with buttons
- Creating the cannonball prototype
- Time for action creating a cannon prefab
- What just happened?
- Time for action creating an interactive button
- What just happened?
- Time for action adding an impulse force to a rigidbody component
- What just happened?
- Using cursor data to add touch input to games
- Time for action reading mouse position in Unity
- What just happened?
- Time for action creating a vector from cursor movement
- What just happened?
- Have a go hero capturing touch input over multiple frames
- Incorporating touch data into your mechanics
- Time for action hiding the cursor on the screen
- What just happened?
- Time for action creating a target for the cannon
- What just happened?
- Pop quiz touching the sky
- Summary
- Using the touchpad to interact with buttons
- 6. Saving Data to Create Longer Games
- Creating collectibles to save
- Time for action creating a basic collectible
- What just happened?
- Have a go hero make your prototype stand out with materials
- Time for action scripting the collectible
- What just happened?
- Time for action accessing the scripts on other objects
- What just happened?
- Saving data with the Unity engine
- Time for action saving data with PlayerPrefs
- What just happened?
- Time for action setting up a GUI Text object
- What just happened?
- Using save data in multiple scenes
- Time for action counting cannonballs
- What just happened?
- Time for action checking high scores in a new scene
- What just happened?
- Time for action displaying high score values
- What just happened?
- Have a go hero adding a reset button to your high score list
- Saving data with the OUYA API
- Pop quiz saving (and loading) the day
- Summary
- 7. Expanding Your Gameplay with In-app Purchases
- The different kinds of in-app purchases
- Entitlements
- Consumables
- Setting up a product on the OUYA developer portal
- Time for action preparing your game for in-app purchasing
- What just happened?
- Coding in-app purchasing in your game
- Time for action creating a purchase screen
- What just happened?
- Time for action creating your first purchase function
- What just happened?
- Have a go hero initializing product variables dynamically
- Time for action saving and loading successful purchases
- What just happened?
- Time for action reflecting unlocked functionality in games
- What just happened?
- Adding polish with Unity Asset Store packages
- Time for action adding explosions to your cannonballs
- What just happened?
- Pricing your in-app purchases
- Setting the price of your full game
- Picking a monetization model
- Have a go hero tying it all together with more products
- Pop quiz talking shop
- Summary
- The different kinds of in-app purchases
- 8. Polishing and Prepping Your Game for Deployment
- Meeting the OUYA content guidelines
- Time for action containing game elements within the safe zone
- What just happened?
- Time for action creating icons for your game
- What just happened?
- Following the Unity Submission Checklist
- Polishing Unity projects in depth
- Creating your game flow
- Time for action creating a title screen
- What just happened?
- Time for action creating a loss screen
- What just happened?
- Creating a tutorial
- Time for action creating a tutorial scene
- What just happened?
- Time for action linking your tutorial to your game
- What just happened?
- Creating a following camera in Unity
- Time for action creating a following third-person camera
- What just happened?
- Have a go hero add rotation controls to your camera
- Time for action adding audio to your game
- What just happened?
- Packaging your project for submission
- Time for action creating your game on the developer portal
- What just happened?
- Pop quiz the end of the beginning
- Summary
- 9. Blazing Your Own Development Trail
- Expanding your skills with advanced challenges
- Working with shaders in depth
- Time for action creating a custom font with a text shader
- What just happened?
- Time for action creating a fire effect with a particle shader
- What just happened?
- Advanced data saving
- Time for action saving the player's position
- What just happened?
- Making a more polished GUI
- Time for action creating a reusable GUI Skin
- What just happened?
- Time for action making an automatically scaling GUI texture
- What just happened?
- Lighting your scenes perfectly
- Time for action adding realism to your scene with lightmapping
- What just happened?
- Have a go hero experiment with Light Probes in Unity Pro
- Making your world feel real with Physics Materials
- Time for action applying an ice Physics Material
- What just happened?
- Have a go hero playing with other Physics Materials
- Have a go hero making Physics Materials react realistically
- Popular game development methodologies
- The Waterfall model
- The Agile methodology
- The Scrum methodology
- Basic design patterns for larger code projects
- The Singleton pattern
- The Factory pattern
- The Command pattern
- Have a go hero implement one of the preceding patterns
- Getting started with version control
- Time for action creating a BitBucket repository
- What just happened?
- Time for action preparing Unity for version control
- What just happened?
- Time for action making your first commit and push
- What just happened?
- Finding your own answers to questions online
- Stack Overflow
- OUYA Forums
- Unity Forums
- Pop quiz leaving the nest
- Summary
- Expanding your skills with advanced challenges
- A. Pop Quiz Answers
- Chapter 2, Installing Unity and the OUYA ODK
- Pop quiz small parts of a whole
- Chapter 3, Diving into Development
- Pop quiz hello world
- Chapter 4, Moving Your Player with Controller Input
- Pop quiz coming full circle
- Chapter 5, Enhancing Your Game with Touch Dynamics
- Pop quiz touching the sky
- Chapter 6, Saving Data to Create Longer Games
- Pop quiz saving (and loading) the day
- Chapter 7, Expanding Your Gameplay with In-app Purchases
- Pop quiz talking shop
- Chapter 8, Polishing and Prepping Your Game for Deployment
- Pop quiz the end of the beginning
- Chapter 9, Blazing Your Own Development Trail
- Pop quiz leaving the nest
- Chapter 2, Installing Unity and the OUYA ODK
- Index