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OGRE 3D 1.7 Beginner's Guide. Create real time 3D applications using OGRE 3D from scratch - Helion

OGRE 3D 1.7 Beginner's Guide. Create real time 3D applications using OGRE 3D from scratch
ebook
Autor: Felix Kerger, David Rogers
Tytuł oryginału: OGRE 3D 1.7 Beginner's Guide. Create real time 3D applications using OGRE 3D from scratch
ISBN: 9781849512497
stron: 300, Format: ebook
Data wydania: 2010-11-24
Księgarnia: Helion

Cena książki: 139,00 zł

Dodaj do koszyka OGRE 3D 1.7 Beginner's Guide. Create real time 3D applications using OGRE 3D from scratch

Want to make your own 3D applications, simulations, and games?

OGRE 3D, an open source Object-Oriented 3D Graphics Rendering Engine written in C++, which can be utilized to create a variety of 3D applications and is commonly used in game creation, can help you to do so!

OGRE 3D 1.7 Beginner's Guide, based on the latest version 1.7, makes it super easy for you to make your own monsters, spaceship shooters, weapons, enemies, and more!OGRE 3D 1.7 Beginner's Guide will teach you to develop 3D applications that are exciting and interesting and if used correctly can result in stunning games and simulations. You will start from the very beginning and then work your way up to complex scenes and stunning effects.In this book you will start with how to download and configure OGRE 3D, then create your first example scene. With the help of this sample scene, you will be introduced to several related topics each of which will be explained through several other examples and by do-it-yourself tasks.

After each example there is a section that explains the theory behind the technique used for deeper understanding. You will also use what you learned in one example in another example and repeat each technique several times while learning new ones at the same time to strengthen the topics learned. Within no time you will master the art of game creation. Imagine how great you will feel when all your friends are playing the great-looking games you've created with OGRE 3D and this book.

Dodaj do koszyka OGRE 3D 1.7 Beginner's Guide. Create real time 3D applications using OGRE 3D from scratch

 

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Dodaj do koszyka OGRE 3D 1.7 Beginner's Guide. Create real time 3D applications using OGRE 3D from scratch

Spis treści

OGRE 3D 1.7 Beginner's Guide. Create real time 3D applications using OGRE 3D from scratch eBook -- spis treści

  • Ogre 3D 1.7
    • Table of Contents
    • Ogre 3D 1.7
    • Credits
    • About the Author
    • About the Reviewers
    • Preface
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Reader feedback
      • Customer support
        • Errata
        • Piracy
        • Questions
    • 1. Installing Ogre 3D
      • Downloading and installing Ogre 3D
      • Time for action downloading and installing Ogre 3D
        • What just happened?
        • Different versions of the Ogre 3D SDK
        • Exploring the SDK
      • The Ogre 3D samples
      • Time for action building the Ogre 3D samples
        • What just happened?
        • Pop quiz which post effects are shown in the samples
      • The first application with Ogre 3D
      • Time for action starting the project and configuring the IDE
        • What just happened?
        • ExampleApplication
        • Pop quiz which libraries to link
      • Loading the first model
      • Time for action loading a model
        • What just happened?
        • Pop quiz ExampleApplication and how to display a model
      • Summary
    • 2. The Ogre Scene Graph
      • Creating a scene node
      • Time for action creating a scene node with Ogre 3D
        • What just happened?
        • How to work with the RootSceneNode
        • 3D space
        • Scene graph
        • Pop quiz finding the position of scene nodes
      • Setting the position of a scene node
      • Time for action setting the position of a scene node
        • What just happened?
        • Pop quiz playing with scene nodes
        • Have a go hero adding a Sinbad
      • Rotating a scene node
      • Time for action rotating a scene node
        • What just happened?
        • Pop quiz rotating a scene node
        • Have a go hero using Ogre::Degree
      • Scaling a scene node
      • Time for action scaling a scene node
        • What just happened?
        • Pop quiz creating child scene nodes
        • Have a go hero using createChildSceneNode()
      • Using a scene graph the clever way
      • Time for action building a tree using scene nodes
        • What just happened?
        • Pop quiz even more about the scene graph
      • Have a go hero adding a following ninja
      • Different spaces in a scene
      • Time for action translating in World space
        • What just happened?
        • Different spaces in a 3D scene
      • Translating in local space
      • Time for action translating in local and parent space
        • What just happened?
        • Pop quiz Ogre 3D and spaces
        • Have a go hero adding symmetry
      • Rotating in different spaces
      • Time for action rotating in different spaces
        • What just happened?
      • Scaling in different spaces
      • Summary
    • 3. Camera, Light, and Shadow
      • Creating a plane
      • Time for action creating a plane
        • What just happened?
        • Representing models in 3D
      • Adding a point light
      • Time for action adding a point light
        • What just happened?
        • Have a go hero adding a second point light
      • Adding a spotlight
      • Time for action creating a spotlight
        • What just happened?
        • Spotlights
        • Pop quiz different light sources
        • Have a go hero mixing light colors
      • Directional lights
      • Time for action creating a directional light
        • What just happened?
        • Pop quiz different light types
      • The missing thing
      • Time for action finding out whats missing
        • What just happened?
      • Adding shadows
      • Time for action adding shadows
        • What just happened?
      • Creating a camera
      • Time for action creating a camera
        • What just happened?
        • Have a go hero doing more with the thing
      • Creating a viewport
      • Time for action doing something that illustrates the thing "in action"
        • What just happened?
        • Have a go hero playing with different aspect ratio
      • Summary
    • 4. Getting User Input and Using the Frame Listener
      • Preparing a scene
      • Time for action preparing a scene
        • What just happened?
      • Adding movement to the scene
      • Time for action adding movement to the scene
        • What just happened?
        • FrameListener
        • Pop quiz design pattern of FrameListener
      • Modifying the code to be time based rather than frame based
      • Time for action adding time-based movement
        • What just happened?
        • Pop quiz the difference between time- and frame-based movement
        • Have a go hero adding a second model
      • Adding input support
      • Time for action adding input support
        • What just happened?
        • Window handle
        • Pop quiz window questions
      • Adding movement to the model
      • Time for action controlling Sinbad
        • What just happened?
        • Have a go hero using a speed factor for movement
      • Adding a camera
      • Time for action making the camera work again
        • What just happened?
        • Mouse state
        • Pop quiz capturing the input
        • Have a go hero playing with the example
      • Adding wireframe and point render mode
      • Time for action adding wireframe and point render mode
        • What just happened?
      • Adding a timer
      • Time for action adding a timer
        • What just happened?
        • Have a go hero changing the input mode
      • Summary
    • 5. Animating models with Ogre 3D
      • Adding animations
      • Time for action adding animations
        • What just happened?
        • Pop quiz the importance of time
        • Have a go hero adding a second model
      • Playing two animations at the same time
      • Time for action adding a second animation
        • What just happened?
        • Have a go hero adding a factor to the animation speed
      • Let's walk a bit
      • Time for action combining user control and animation
        • What just happened?
      • Adding swords
      • Time for action adding swords
        • What just happened?
        • Animations
      • Printing all the animations a model has
      • Time for action printing all animations
        • What just happened?
      • Summary
    • 6. Scene Managers
      • Starting with a blank sheet
      • Time for action creating a blank sheet
        • What just happened?
      • Getting the scene manager's type
      • Time for action printing the scene manager's type
        • What just happened?
        • What does a scene manger do?
        • Octree
      • Another scene manager type
      • Time for action using another scene manager
        • What just happened?
        • ResourceManager
        • setWorldGeometry
      • Creating our own model
      • Time for action creating a model for displaying blades of grass
        • What just happened?
        • Manual object
        • Texture mapping
        • Have a go hero playing with the manual object
      • Adding volume to the blades of grass
      • Time for action using more triangles for volume
        • What just happened?
      • Creating a field of grass
      • Time for action building a field of grass
        • What just happened?
      • Exploring the name scheme
      • Time for action printing the names
        • What just happened?
      • Static geometry
      • Time for action using static geometry
        • What just happened?
        • Rendering pipeline
        • Indices
      • Summary
    • 7. Materials with Ogre 3D
      • Creating a white quad
      • Time for action creating the quad
        • What just happened?
      • Creating our own material
      • Time for action creating a material
        • What just happened?
        • Materials
        • Have a go hero creating another material
      • Texture coordinates take two
      • Time for action preparing our quad
        • What just happened?
      • Using the wrapping mode with another texture
      • Time for action adding a rock texture
        • What just happened?
      • Using another texture mode
      • Time for action adding a rock texture
        • What just happened?
      • Using the mirror mode
      • Time for action using the mirror mode
        • What just happened?
      • Using the border mode
      • Time for action using the border mode
        • What just happened?
      • Changing the border color
      • Time for action changing the border color
        • What just happened?
        • Pop quiz texture modes
        • Have a go hero Using texture modes
      • Scrolling a texture
      • Time for action preparing to scroll a texture
        • What just happened?
      • Time for action scrolling a texture
        • What just happened?
      • Animated scrolling
      • Time for action adding animated scrolling
        • What just happened?
      • Inheriting materials
      • Time for action inheriting from a material
        • What just happened?
      • Fixed Function Pipeline and shaders
        • Render Pipeline
      • Time for action our first shader application
        • What just happened?
        • Writing a shader
      • Texturing with shaders
      • Time for action using textures in shaders
        • What just happened?
        • What happens in the render pipeline?
        • Have a go hero combining color and texture coordinates
      • Interpolating color values
      • Time for action using colors to see interpolation
        • What just happened?
      • Replacing the quad with a model
      • Time for action replacing the quad with a model
        • What just happened?
      • Making the model pulse on the x-axis
      • Time for action adding a pulse
        • What just happened?
      • Summary
    • 8. The Compositor Framework
      • Preparing a scene
      • Time for action preparing the scene
        • What just happened?
      • Adding the first compositor
      • Time for action adding a compositor
        • What just happened?
        • How the compositor works
      • Modifying the texture
      • Time for action modifying the texture
        • What just happened?
      • Inverting the image
      • Time for action inverting the image
        • What just happened?
      • Combining compositors
      • Time for action combining two compositor effects
        • What just happened?
      • Decreasing the texture count
      • Time for action decreasing the texture count
        • What just happened?
      • Combining compositors in code
      • Time for action combing two compositors in code
        • What just happened?
        • Have a go hero swapping the green and blue color channels
      • Something more complex
      • Time for action complex compositor
        • What just happened?
      • Changing the number of pixels
      • Time for action putting the number of pixels in the material
        • What just happened?
        • Have a go hero trying different numbers of pixels
      • Setting the variable in code
      • Time for action setting the variable from the application
        • What just happened?
      • Changing the number of pixels while running the application
      • Time for action modifying the number of pixels with user input
        • What just happened?
        • Have a go hero reducing parameter changes
      • Adding a split screen
      • Time for action adding a split screen
        • What just happened?
        • Have a go hero doing more with viewports
      • Putting it all together
      • Time for action selecting a color channel
        • What just happened?
      • Summary
    • 9. The Ogre 3D Startup Sequence
      • Starting Ogre 3D
      • Time for action starting Ogre 3D
        • What just happened?
      • Adding resources
      • Time for action loading the Sinbad mesh
        • What just happened?
      • Using resources.cfg
      • Time for action using resources.cfg to load our models
        • What just happened?
        • Structure of a configuration file
      • Creating an application class
      • Time for action creating a class
        • What just happened?
      • Adding a FrameListener
      • Time for action adding a FrameListener
        • What just happened?
      • Investigating the FrameListener functionality
      • Time for action experimenting with the FrameListener implementation
        • What just happened?
      • Time for action returning true in the frameStarted function
        • What just happened?
        • Double buffering
      • Time for action returning true in the frameRenderingQueued function
        • What just happened?
      • Time for action returning true in the frameEnded function
        • What just happened?
      • Adding input
      • Time for action adding input
        • What just happened?
        • Pop quiz the three event handlers
      • Our own main loop
      • Time for action using our own rendering loop
        • What just happened?
      • Adding a camera (again)
      • Time for action adding a frame listener
        • What just happened?
      • Adding compositors
      • Time for action adding compositors
        • What just happened?
      • Adding a plane
      • Time for action adding a plane and a light
        • What just happened?
      • Adding user control
      • Time for action controlling the model with the arrow keys
        • What just happened?
      • Adding animation
      • Time for action adding animation
        • What just happened?
        • Have a go hero looking up what we used
      • Summary
    • 10. Particle Systems and Extending Ogre 3D
      • Adding a particle system
      • Time for action adding a particle system
        • What just happened?
        • What is a particle system?
      • Creating a simple particle system
      • Time for action creating a particle system
        • What just happened?
      • Some more parameters
      • Time for action some new parameters
        • What just happened?
        • Pop quiz what makes a particle system
      • Other parameters
      • Time for action time to live and color range
        • What just happened?
        • Pop quiz time to live
      • Turning it on and off again
      • Time for action adding intervals to a particle system
        • What just happened?
        • Pop quiz emitter parameters
      • Adding affectors
      • Time for action adding a scaler affector
        • What just happened?
      • Changing colors
      • Time for action changing the color
        • What just happened?
        • Have a go hero change the color to red
      • Two-way changing
      • Time for action change depending on the lifetime of a particle
        • What just happened?
      • Even more complex color manipulations
      • Time for action using complex color manipulation
        • What just happened?
      • Adding randomness
      • Time for action adding randomness
        • What just happened?
      • Deflector
      • Time for action using the deflector plane
        • What just happened?
        • Have a go hero doing more with the thing
      • Other emitter types
      • Time for action using a box emitter
        • What just happened?
      • Emitting with a ring
      • Time for action using a ring to emit particles
        • What just happened?
      • At the end, we would like some fireworks
      • Time for action adding fireworks
        • What just happened?
        • Pop quiz different types of emitter
      • Extending Ogre 3D
        • Speedtree
        • Hydrax
        • Caelum
        • Particle Universe
        • GUIs
        • CEGUI
        • BetaGUI
        • QuickGUI
        • Berkelium
      • Summary
      • The end
    • 11. Pop quiz Answers
      • Chapter 1
        • Installing Ogre 3D
      • Chapter 2
        • Setting up the Environment
      • Chapter 3
        • Felix Gogo
      • Chapter 4
        • Felix Gogo
      • Chapter 5
        • The Book Inventory Bundle
      • Chapter 7
        • The Bookshelf: First Stab
      • Chapter 9
        • The Ogre 3D Startup Sequence
      • Chapter 10
        • How About a Graphical Interface?
    • Index

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