Learning GDScript by Developing a Game with Godot 4. A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine - Helion
Tytuł oryginału: Learning GDScript by Developing a Game with Godot 4. A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine
ISBN: 9781801812498
stron: 378, Format: ebook
Data wydania: 2024-05-17
Księgarnia: Helion
Cena książki: 129,00 zł
In the digital landscape driven by interactive experiences, the demand for creative individuals with the skills to create captivating games has never been higher. Written by Sander Vanhove, a seasoned game developer with over 20 games to his credit, this book will serve as your entry point into game development, showing you how to leverage the powerful features of the open-source, versatile GDScript 2.0 to develop your ideas, from simple platformers to complex RPGs.
Whether you're an aspiring game developer, a hobbyist seeking a creative outlet, or simply someone intrigued by the world of game programming, this book will guide you through the intricacies of the Godot 4 game engine. Starting with a primer on the fundamentals of programming, you’ll cover everything from data to logic, while familiarizing yourself with Godot’s built-in tools such as the physics engine, navigation, and cameras. As you progress, you’ll unlock deeper insights into more advanced tools that will take your programming to the next level. Aided by easy-to-follow step-by-step tutorials, examples, exercises, and experiments, you’ll seamlessly integrate this newfound knowledge to create a Vampire Survivor-like game from scratch.
By the end of this book, you’ll have become proficient in leveraging the Godot 4 game engine to bring your gaming visions to life.
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Spis treści
Learning GDScript by Developing a Game with Godot 4. A fun introduction to programming in GDScript 2.0 and game development using the Godot Engine eBook -- spis treści
- 1. Setting Up the Environment
- 2. Getting Familiar with Variables and Control Flow
- 3. Grouping Information in Arrays, Loops, and Dictionaries
- 4. Bringing Structure with Methods and Classes
- 5. How and Why to Keep Your Code Clean
- 6. Creating a World of Your Own in Godot
- 7. Making the Character Move
- 8. Splitting and Reusing Scenes
- 9. Cameras, Collisions, and Collectibles
- 10. Creating Menus, Making Enemies, and Using Autoloads
- 11. Playing Together with Multiplayer
- 12. Exporting to Multiple Platforms
- 13. OOP Continued and Advanced Topics
- 14. Advanced Programming Patterns
- 15. Using the File System
- 16. What Next?