Learning C# by Developing Games with Unity 5.x. Develop your first interactive 2D platformer game by learning the fundamentals of C# - Second Edition - Helion
Tytuł oryginału: Learning C# by Developing Games with Unity 5.x. Develop your first interactive 2D platformer game by learning the fundamentals of C# - Second Edition
ISBN: 9781785287855
stron: 230, Format: ebook
Data wydania: 2016-03-31
Księgarnia: Helion
Cena książki: 139,00 zł
Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a game’s efficiency.
This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects.
You will also develop an understanding of loops and their use, and you’ll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.
By the end of this book, you will have mastered the art of applying C# in Unity.
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Spis treści
Learning C# by Developing Games with Unity 5.x. Develop your first interactive 2D platformer game by learning the fundamentals of C# - Second Edition eBook -- spis treści
- 1. Discovering Your Hidden Scripting Skills
- 2. Introducing the Building Blocks for Unity Scripts
- 3. Getting into the Details of Variables
- 4. Getting into the Details of Methods
- 5. Lists, arrays and dictionaries
- 6. Conditions and Looping
- 7. Objects, containers with variable and functions
- 8. Lets make a game! from idea to development
- 9. Starting your first game
- 10. Writing GameManager class
- 11. Creating Game Levels
- 12. Designing User interface using new Unity GUI system
- 13. Collecting stuff and publishing game