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Creating an RTS Game in Unity 2023. A comprehensive guide to creating your own strategy game from scratch using C# - Helion

Creating an RTS Game in Unity 2023. A comprehensive guide to creating your own strategy game from scratch using C#
ebook
Autor: Bruno Cicanci
Tytuł oryginału: Creating an RTS Game in Unity 2023. A comprehensive guide to creating your own strategy game from scratch using C#
ISBN: 9781804615355
stron: 548, Format: ebook
Księgarnia: Helion

Cena książki: 149,00 zł

Książka będzie dostępna od października 2023

Building a successful real-time strategy game is challenging, because of both the complex mechanics and the need to strike a balance between different elements, ensuring that players enjoy creating and executing strategies against the game's AI.

Creating an RTS Game in Unity 2023 will teach you how to install and set up the Unity game engine, create a new 3D project, and build a level editor to make it easier to modify and add maps to a game. The RTS game will start to take shape while you learn to implement different core systems such as melee and ranged battles, unit spawners, camera controls, dynamic mapping generation, basic enemy AI, and the pathfinder algorithm. You'll also get to grips with implementing command units to perform actions, crafting and producing resources, basic physics and collision detection, and building an RTS game from scratch using C# and the latest features of the Unity game engine.

By the end of this book, you’ll be able to make professional and high-quality end-to-end RTS games using the best practices and techniques from the gaming industry.

Spis treści

Creating an RTS Game in Unity 2023. A comprehensive guide to creating your own strategy game from scratch using C# eBook -- spis treści

  • 1. Introducing Real-Time Strategy Games
  • 2. Setting Up Unity and the Dragoncraft Project
  • 3. Getting Started with Our Level Design
  • 4. Creating the User Interface and HUD
  • 5. Spawning an Army of Units
  • 6. Commanding an Army of Units
  • 7. Attacking and Defending Units
  • 8. Implementing the Pathfinder
  • 9. Adding Enemies
  • 10. Creating an AI to Attack the Player
  • 11. Adding Enemies to the Map
  • 12. Balancing the Game's Difficulty
  • 13. Producing and Gathering Resources
  • 14. Crafting Buildings and Defense Towers
  • 15. Tracking Progression and Objectives
  • 16. Exporting and Expanding your Game

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