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C# 6.0 Cookbook. 4th Edition - Helion

C# 6.0 Cookbook. 4th Edition
ebook
Autor: Jay Hilyard, Stephen Teilhet
ISBN: 978-14-919-2141-8
stron: 704, Format: ebook
Data wydania: 2015-09-29
Księgarnia: Helion

Cena książki: 169,15 zł (poprzednio: 196,69 zł)
Oszczędzasz: 14% (-27,54 zł)

Dodaj do koszyka C# 6.0 Cookbook. 4th Edition

Tagi: C# - Programowanie

Completely updated for C# 6.0, the new edition of this bestseller offers more than 150 code recipes to common and not-so-common problems that C# programmers face every day. More than a third of the recipes have been rewritten to take advantage of new C# 6.0 features. If you prefer solutions to general C# language instruction and quick answers to theory, this is your book.C# 6.0 Cookbook offers new recipes for asynchronous methods, dynamic objects, enhanced error handling, the Rosyln compiler, and more.

Here are some of topics covered:

  • Classes and generics
  • Collections, enumerators, and iterators
  • Data types
  • LINQ and Lambda expressions
  • Exception handling
  • Reflection and dynamic programming
  • Regular expressions
  • Filesystem interactions
  • Networking and the Web
  • XML usage
  • Threading, Synchronization, and Concurrency
Each recipe in the book includes tested code that you can download from oreilly.com and reuse in your own applications, and each one includes a detailed discussion of how and why the underlying technology works. You don't have to be an experienced C# or .NET developer to use C# 6.0 Cookbook. You just have to be someone who wants to solve a problem now, without having to learn all the related theory first.

Dodaj do koszyka C# 6.0 Cookbook. 4th Edition

 

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Dodaj do koszyka C# 6.0 Cookbook. 4th Edition

Spis treści

C# 6.0 Cookbook. 4th Edition eBook -- spis treści

  • Preface
    • Who This Book Is For
    • What You Need to Use This Book
    • Platform Notes
    • How This Book Is Organized
    • What Was Left Out
    • Conventions Used in This Book
    • About the Code
    • Using Code Examples
    • Safari Books Online
    • How to Contact Us
    • Acknowledgments
  • 1. Classes and Generics
    • 1.0. Introduction
    • 1.1. Creating Union-Type Structures
    • 1.2. Making a Type Sortable
    • 1.3. Making a Type Searchable
    • 1.4. Returning Multiple Items from a Method
    • 1.5. Parsing Command-Line Parameters
    • 1.6. Initializing a Constant Field at Runtime
    • 1.7. Building Cloneable Classes
    • 1.8. Ensuring an Objects Disposal
    • 1.9. Deciding When and Where to Use Generics
    • 1.10. Understanding Generic Types
    • 1.11. Reversing the Contents of a Sorted List
    • 1.12. Constraining Type Arguments
    • 1.13. Initializing Generic Variables to Their Default Values
    • 1.14. Adding Hooks to Generated Entities
    • 1.15. Controlling How a Delegate Fires Within a Multicast Delegate
    • 1.16. Using Closures in C#
    • 1.17. Performing Multiple Operations on a List Using Functors
    • 1.18. Controlling Struct Field Initialization
    • 1.19. Checking for null in a More Concise Way
  • 2. Collections, Enumerators, and Iterators
    • 2.0. Introduction
    • 2.1. Looking for Duplicate Items in a List<T>
    • 2.2. Keeping Your List<T> Sorted
    • 2.3. Sorting a Dictionarys Keys and/or Values
    • 2.4. Creating a Dictionary with Min and Max Value Boundaries
    • 2.5. Persisting a Collection Between Application Sessions
    • 2.6. Testing Every Element in an Array or List<T>
    • 2.7. Creating Custom Enumerators
    • 2.8. Dealing with finally Blocks and Iterators
    • 2.9. Implementing Nested foreach Functionality in a Class
    • 2.10. Using a Thread-Safe Dictionary for Concurrent Access Without Manual Locking
  • 3. Data Types
    • 3.0. Introduction
    • 3.1. Encoding Binary Data as Base64
    • 3.2. Decoding a Base64-Encoded Binary
    • 3.3. Converting a String Returned as a Byte[] Back into a String
    • 3.4. Passing a String to a Method That Accepts Only a Byte[]
    • 3.5. Determining Whether a String Is a Valid Number
    • 3.6. Rounding a Floating-Point Value
    • 3.7. Choosing a Rounding Algorithm
    • 3.8. Safely Performing a Narrowing Numeric Cast
    • 3.9. Testing for a Valid Enumeration Value
    • 3.10. Using Enumerated Members in a Bit Mask
    • 3.11. Determining Whether One or More Enumeration Flags Are Set
  • 4. Language Integrated Query (LINQ) and Lambda Expressions
    • 4.0. Introduction
    • 4.1. Querying a Message Queue
    • 4.2. Using Set Semantics with Data
    • 4.3. Reusing Parameterized Queries with LINQ to SQL
    • 4.4. Sorting Results in a Culture-Sensitive Manner
    • 4.5. Adding Functional Extensions for Use with LINQ
    • 4.6. Querying and Joining Across Data Repositories
    • 4.7. Querying Configuration Files with LINQ
    • 4.8. Creating XML Straight from a Database
    • 4.9. Being Selective About Your Query Results
    • 4.10. Using LINQ with Collections That Dont Support IEnumerable<T>
    • 4.11. Performing an Advanced Interface Search
    • 4.12. Using Lambda Expressions
    • 4.13. Using Different Parameter Modifiers in Lambda Expressions
    • 4.14. Speeding Up LINQ Operations with Parallelism
  • 5. Debugging and Exception Handling
    • 5.0. Introduction
    • 5.1. Knowing When to Catch and Rethrow Exceptions
    • 5.2. Handling Exceptions Thrown from Methods Invoked via Reflection
    • 5.3. Creating a New Exception Type
    • 5.4. Breaking on a First-Chance Exception
    • 5.5. Handling Exceptions Thrown from an Asynchronous Delegate
    • 5.6. Giving Exceptions the Extra Info They Need with Exception.Data
    • 5.7. Dealing with Unhandled Exceptions in WinForms Applications
    • 5.8. Dealing with Unhandled Exceptions in WPF Applications
    • 5.9. Determining Whether a Process Has Stopped Responding
    • 5.10. Using Event Logs in Your Application
    • 5.11. Watching the Event Log for a Specific Entry
    • 5.12. Implementing a Simple Performance Counter
    • 5.13. Creating Custom Debugging Displays for Your Classes
    • 5.14. Tracking Where Exceptions Come From
    • 5.15. Handling Exceptions in Asynchronous Scenarios
    • 5.16. Being Selective About Exception Processing
  • 6. Reflection and Dynamic Programming
    • 6.0. Introduction
    • 6.1. Listing Referenced Assemblies
    • 6.2. Determining Type Characteristics in Assemblies
    • 6.3. Determining Inheritance Characteristics
    • 6.4. Invoking Members Using Reflection
    • 6.5. Accessing Local Variable Information
    • 6.6. Creating a Generic Type
    • 6.7. Using dynamic Versus object
    • 6.8. Building Objects Dynamically
    • 6.9. Make Your Objects Extensible
  • 7. Regular Expressions
    • 7.0. Introduction
    • 7.1. Extracting Groups from a MatchCollection
    • 7.2. Verifying the Syntax of a Regular Expression
    • 7.3. Augmenting the Basic String Replacement Function
    • 7.4. Implementing a Better Tokenizer
    • 7.5. Returning the Entire Line in Which a Match Is Found
    • 7.6. Finding a Particular Occurrence of a Match
    • 7.7. Using Common Patterns
  • 8. Filesystem I/O
    • 8.0. Introduction
    • 8.1. Searching for Directories or Files Using Wildcards
    • 8.2. Obtaining the Directory Tree
    • 8.3. Parsing a Path
    • 8.4. Launching and Interacting with Console Utilities
    • 8.5. Locking Subsections of a File
    • 8.6. Waiting for an Action to Occur in the Filesystem
    • 8.7. Comparing Version Information of Two Executable Modules
    • 8.8. Querying Information for All Drives on a System
    • 8.9. Compressing and Decompressing Your Files
  • 9. Networking and Web
    • 9.0. Introduction
    • 9.1. Handling Web Server Errors
    • 9.2. Communicating with a Web Server
    • 9.3. Going Through a Proxy
    • 9.4. Obtaining the HTML from a URL
    • 9.5. Using the Web Browser Control
    • 9.6. Prebuilding an ASP.NET Website Programmatically
    • 9.7. Escaping and Unescaping Data for the Web
    • 9.8. Checking Out a Web Servers Custom Error Pages
    • 9.9. Writing a TCP Server
    • 9.10. Writing a TCP Client
    • 9.11. Simulating Form Execution
    • 9.12. Transferring Data via HTTP
    • 9.13. Using Named Pipes to Communicate
    • 9.14. Pinging Programmatically
    • 9.15. Sending SMTP Mail Using the SMTP Service
    • 9.16. Using Sockets to Scan the Ports on a Machine
    • 9.17. Using the Current Internet Connection Settings
    • 9.18. Transferring Files Using FTP
  • 10. XML
    • 10.0. Introduction
    • 10.1. Reading and Accessing XML Data in Document Order
    • 10.2. Querying the Contents of an XML Document
    • 10.3. Validating XML
    • 10.4. Detecting Changes to an XML Document
    • 10.5. Handling Invalid Characters in an XML String
    • 10.6. Transforming XML
    • 10.7. Validating Modified XML Documents Without Reloading
    • 10.8. Extending Transformations
    • 10.9. Getting Your Schemas in Bulk from Existing XML Files
    • 10.10. Passing Parameters to Transformations
  • 11. Security
    • 11.0. Introduction
    • 11.1. Encrypting and Decrypting a String
    • 11.2. Encrypting and Decrypting a File
    • 11.3. Cleaning Up Cryptography Information
    • 11.4. Preventing String Tampering in Transit or at Rest
    • 11.5. Making a Security Assert Safe
    • 11.6. Verifying That an Assembly Has Been Granted Specific Permissions
    • 11.7. Minimizing the Attack Surface of an Assembly
    • 11.8. Obtaining Security and/or Audit Information
    • 11.9. Granting or Revoking Access to a File or Registry Key
    • 11.10. Protecting String Data with Secure Strings
    • 11.11. Securing Stream Data
    • 11.12. Encrypting web.config Information
    • 11.13. Obtaining a Safer File Handle
    • 11.14. Storing Passwords
  • 12. Threading, Synchronization, and Concurrency
    • 12.0. Introduction
    • 12.1. Creating Per-Thread Static Fields
    • 12.2. Providing Thread-Safe Access to Class Members
    • 12.3. Preventing Silent Thread Termination
    • 12.4. Being Notified of the Completion of an Asynchronous Delegate
    • 12.5. Storing Thread-Specific Data Privately
    • 12.6. Granting Multiple Access to Resources with a Semaphore
    • 12.7. Synchronizing Multiple Processes with the Mutex
    • 12.8. Using Events to Make Threads Cooperate
    • 12.9. Performing Atomic Operations Among Threads
    • 12.10. Optimizing Read-Mostly Access
    • 12.11. Making Your Database Requests More Scalable
    • 12.12. Running Tasks in Order
  • 13. Toolbox
    • 13.0. Introduction
    • 13.1. Dealing with Operating System Shutdown, Power Management, or User Session Changes
    • 13.2. Controlling a Service
    • 13.3. List What Processes an Assembly Is Loaded In
    • 13.4. Using Message Queues on a Local Workstation
    • 13.5. Capturing Output from the Standard Output Stream
    • 13.6. Capturing Standard Output for a Process
    • 13.7. Running Code in Its Own AppDomain
    • 13.8. Determining the Operating System and Service Pack Version of the Current Operating System
  • Index

Dodaj do koszyka C# 6.0 Cookbook. 4th Edition

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