Augmented Reality Development with Unity. Build and optimize AR applications with Unity, ARKit, and ARCore - Helion
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Tytuł oryginału: Augmented Reality Development with Unity. Build and optimize AR applications with Unity, ARKit, and ARCore
ISBN: 9781837028061
stron: 371, Format: ebook
Data wydania: 2025-01-23
Księgarnia: Helion
Cena książki: 134,10 zł (poprzednio: 149,00 zł)
Oszczędzasz: 10% (-14,90 zł)
This book provides a comprehensive guide to developing augmented reality applications. Starting with an introduction to AR concepts, it explores key tools and platforms, emphasizing Unity as a core development tool. Readers will gain hands-on experience creating marker-based and marker-less AR apps using Vuforia, ARKit, and ARCore.
The book takes a practical approach, covering the creation of custom components, C# programming for Unity, and building mobile AR apps. Advanced topics include world-scale AR with Niantic Lightship and optimization strategies for AR app performance. Each chapter builds skills progressively, ensuring a thorough understanding of the subject.
By the end, readers will have the confidence and skills to design and develop innovative AR applications, understanding the best practices and challenges of AR app development.
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Spis treści
Augmented Reality Development with Unity. Build and optimize AR applications with Unity, ARKit, and ARCore eBook -- spis treści
- 1. Getting Started with Augmented Reality
- 2. Visualizing the AR Environment and Components
- 3. Exploring Tools and Development Platforms
- 4. Up and Running with Unity 3D
- 5. Creating a First Custom Component
- 6. Refreshing C# Concepts with Unity
- 7. Trying Out a First 3D Mobile App Development
- 8. Building Marker-based AR Apps with Vuforia
- 9. Developing Marker-based Dynamic AR Apps
- 10. Marker-less AR Apps with ARKit and ARCore
- 11. World-Scale AR App with Niantic Lightship
- 12. Best Practices in Augmented Reality Application Design
- 13. AR App Performance Optimization