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ActionScript Developer's Guide to PureMVC - Helion

ActionScript Developer's Guide to PureMVC
ebook
Autor: Cliff Hall
ISBN: 978-14-493-2471-1
stron: 264, Format: ebook
Data wydania: 2011-12-19
Księgarnia: Helion

Cena książki: 50,92 zł (poprzednio: 59,21 zł)
Oszczędzasz: 14% (-8,29 zł)

Dodaj do koszyka ActionScript Developer's Guide to PureMVC

Tagi: Flash/ActionScript

Gain hands-on experience with PureMVC, the popular open source framework for developing maintainable applications with a Model-View-Controller architecture. In this concise guide, PureMVC creator Cliff Hall teaches the fundamentals of PureMVC development by walking you through the construction of a complete non-trivial Adobe AIR application.

Through clear explanations and numerous ActionScript code examples, you’ll learn best practices for using the framework’s classes in your day-to-day work. Discover how PureMVC enables you to focus on the purpose and scope of your application, while the framework takes care of the plumbing in a maintainable and portable way.

  • Get a detailed overview of the PureMVC process for developing your application
  • Model the domain by designing the schema and creating framework-agnostic value objects
  • Implement framework-agnostic View components that expose an API of events and properties
  • Use the Proxy pattern to keep track of value objects and hide service interaction
  • Facilitate two-way communication between a View component and the rest of the application
  • Stitch the Model and View tiers together with command objects in the Controller
  • Manage problematic View component life cycles, and learn how to reuse the Model tier

Dodaj do koszyka ActionScript Developer's Guide to PureMVC

 

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Dodaj do koszyka ActionScript Developer's Guide to PureMVC

Spis treści

ActionScript Developer's Guide to PureMVC. Code at the Speed of Thought eBook -- spis treści

  • ActionScript Developers Guide to PureMVC
    • SPECIAL OFFER: Upgrade this ebook with OReilly
    • A Note Regarding Supplemental Files
    • Preface
      • Code at the Speed of Thought
      • The Purpose of This Book
      • Who Should Read This Book
      • Acknowledgements
        • PureMVC Contributors
        • Enneagram Personality System
      • Conventions Used in This Book
      • Using Code Examples
      • Safari Books Online
      • How to Contact Us
    • 1. Introduction
      • Classic MVC Architecture
      • The PureMVC AS3 Reference Implementation
      • The Role of PureMVC in Your Application
        • Pay No Attention to the Man Behind the Curtain
        • Meet the Workhorses
      • Actors at the Boundaries
        • Use a Proxy as a Data Source for the Application
          • A simple proxy example
          • EmailConfigProxy
        • Use a Mediator as a Secretary for a View Component
          • A simple mediator example
          • EmailConfigMediator
      • Actors Between the Boundaries
        • Let SimpleCommands Do Most of the Thinking
          • PerformEmailTestCommand
        • Use a MacroCommand to Execute Several SimpleCommands
      • The Rest of the Gang
        • Notifications
        • The Core Actors
        • The Facade
      • Packaging Your Classes
        • Ordinary Classes
        • Framework Classes
        • Typical Package Structure
      • Standard and MultiCore Versions
      • Writing Portable Code
    • 2. Building an Application with PureMVC
      • Choosing the Platform
      • It Was a Dark and Stormy Night
      • StoryArchitect, A Tool for Writing Fiction
        • Statement of Purpose
        • Determining Scope
        • Describing the Domain
        • Imagining the User Interface
        • Persistence Strategy
      • Erecting the Startup Scaffolding
        • Prepare the Project and Initial Package Structure
        • Create an Application Constants Class
          • Class
          • Code
        • Create a Startup Command
          • Class
          • Code
        • Create the Application Facade
          • Class
          • Code
        • Initialize the Application Facade and call startup()
          • Class
          • Code
      • Building from the Outside In
        • Step 1: Value Objects
        • Step 2: View Components
        • Step 3: Proxys
        • Step 4: Mediators
        • Step 5: Commands
    • 3. Modelling the Domain
      • Designing the Schema
        • Reviewing the Entities
        • Creating the Schema
          • ValueObject
          • Note
          • Setting
          • Milieu
          • Character
          • Cast
          • Draft
          • Scene
          • Chapter
          • Part
          • Story
          • Season
          • Series
      • Creating the Value Objects
        • A Simple Case
          • NoteVO
        • A Slightly More Complex Case
          • ValueObject
        • An Advanced Case
          • StoryVO
      • Creating the Enums
        • Enumerating the Enums
        • The Base Class
          • Enum
        • An Enum Subclass
          • StoryTypeEnum
      • Testing the Entities
        • A Flex Unit Test Class
          • NoteVOTest
    • 4. Implementing the User Interface
      • A Tale of Two Views
        • The Application
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Chooser
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Story Chooser
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Editor
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Editor Controls
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Details Component
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Item Info Component
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Notes Component
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Timeline Component
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Story Tile
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Part Tile
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Chapter Tile
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Scene Tile
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Draft Tile
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Selection Context
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The App Event
          • Class
          • Responsibilities
          • Collaborations
          • Code
    • 5. Proxying the Model
      • Proxy Life Cycle
      • Persistence Strategy Revisited
        • What Proxys Do We Need?
        • How will we store the data?
        • Indexing
          • A sample index.xml file
      • Building the Proxys
        • The Abstract Proxy
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Cast Proxy
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Milieu Proxy
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Story Proxy
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Series Proxy
          • Class
          • Responsibilities
          • Collaborations
          • Code
    • 6. Mediating the View
      • Mediator Life Cycle
      • Communicating with the Component
      • Communicating with the Application
        • Notification Interests
        • Handling Notifications
        • Collaboration with Proxys
        • Avoid Retrieving Other Mediators
        • Mediator Multiplicity
      • Determining Granularity of Mediation
      • Building the Mediators
        • The Application Mediator
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Chooser Mediator
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Editor Mediator
          • Class
          • Responsibilities
          • Collaborations
          • Code
    • 7. Applying Business Logic
      • Two Shades of Logic
        • Domain Logic
        • Business Logic
        • Why the Distinction?
      • Command Life Cycle
      • Building the Commands
        • The Startup Command
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Edit Story Command
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Apply Selection Command
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Remove Selection Command
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Apply Changes Command
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Discard Changes Command
          • Class
          • Responsibilities
          • Collaborations
          • Code
        • The Add Item Command
          • Class
          • Responsibilities
          • Collaborations
          • Code
      • Registering the Commands
        • Application Facade / initializeController()
          • Class
          • Method
          • Responsibilities
          • Code
    • 8. Advanced Model Topics
      • Handling Synchronous Behavior
        • The Story Proxy
          • Class
          • Method
          • Code
        • The Apply Selection Command
          • Class
          • Methods
          • Code
      • Handling Asynchronous Behavior
        • Separate Invoker and Responder(s)
        • Single Invoker/Responder
        • The Service Request
          • Class
          • Code
        • The Search Story Command
          • Class
          • Code
        • The Story Reading Proxy
          • Class
          • Code
      • Reusing the Model Tier
        • Step 1: Create a New Flex Library Project
        • Step 2: Add Library Project to Flex Build Path in App Projects
        • Extra Credit: Refactor the Startup Process
        • The Application Facade
          • Class
          • Code
        • The Startup Command
          • Class
          • Code
        • The Prepare Controller Command
          • Class
          • Code
        • The Prepare Model Command
          • Class
          • Code
        • The Prepare View Command
          • Class
          • Code
        • The Refactored Projects
    • 9. Advanced View Topics
      • Managing Pop Ups
        • Past Approaches
        • A Different Approach
        • The Add, Change, and Delete Story Use Cases
        • The Pop Up Request
          • Class
          • Code
        • The Pop Up Action Event
          • Class
          • Code
        • The Pop Up Interface
          • Class
          • Code
        • The Confirmation Pop Up
          • Class
          • Code
        • The Story Pop Up
          • Class
          • Code
        • The Abstract Pop Up Mediator
          • Class
          • Code
        • Story Pop Up Mediator
          • Class
          • Code
        • The Confirmation Pop Up Mediator
          • Class
          • Code
        • The Manage Story Command
          • Class
          • Code
      • Deferred Instantiation
        • The Application Sections TabNavigator
          • Class
          • Code
        • The Application Sections Mediator
          • Class
          • Code
      • Dynamically Adding View Components
        • The Game Board
          • Class
          • Code
        • The Game Board Mediator
          • Class
          • Code
      • Flex Mobile Mediation Strategy
        • Typical Flex or AIR Mediation
        • Flex Mobile Mediation
        • A Flex Mobile Example
          • The IMyMobileApp Interface
          • The MyMobileApp Application
          • The Application Facade
          • The Startup Command
          • The Application Mediator
          • The Mediate View Command
          • The List View
    • 10. Onward
      • Using a Debugger with PureMVC
      • PureMVC Utilities
      • Other Resources
    • About the Author
    • SPECIAL OFFER: Upgrade this ebook with OReilly

Dodaj do koszyka ActionScript Developer's Guide to PureMVC

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