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iPhone App Development: The Missing Manual - Helion

iPhone App Development: The Missing Manual
ebook
Autor: Craig Hockenberry
ISBN: 978-14-493-9064-8
stron: 340, Format: ebook
Data wydania: 2010-05-03
Księgarnia: Helion

Cena książki: 118,15 zł (poprzednio: 137,38 zł)
Oszczędzasz: 14% (-19,23 zł)

Dodaj do koszyka iPhone App Development: The Missing Manual

Tagi: iPhone

Anyone with programming experience can learn how to write an iPhone app. But if you want to build a great app, there's a lot more to it than simple coding: you also need to know how design and market your creation. This easy-to-follow guide walks you through the entire process, from sketching out your idea to promoting the finished product.

  • Get to know the tools for developing your iPhone app
  • Design a great app before you start coding
  • Build a complex app with Xcode and Interface Builder
  • Decide how to brand your app-then beta-test that brand in the real world
  • Learn the inside scoop on how to get your app into the App Store
  • Promote your product, track sales, and build a strong customer following

Dodaj do koszyka iPhone App Development: The Missing Manual

 

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Dodaj do koszyka iPhone App Development: The Missing Manual

Spis treści

iPhone App Development: The Missing Manual eBook -- spis treści

  • iPhone App Development: The Missing Manual
    • SPECIAL OFFER: Upgrade this ebook with OReilly
    • A Note Regarding Supplemental Files
    • The Missing Credits
      • About the Author
      • About the Creative Team
      • Acknowledgements
      • The Missing Manual Series
    • Introduction
      • The App Store
      • About This Book
        • About the Outline
      • The Very Basics
        • AboutTheseArrows
        • Living Examples
        • About MissingManuals.com
        • Safari Books Online
    • One. Getting Started with Cocoa Touch
      • 1. Building Your First iPhone App
        • Getting the Tools
          • Installing Xcode
          • Getting the iPhone SDK
          • What Lies Ahead for the SDK?
        • Exploring Your New Tools
          • Every Flashlight Needs a Parts List
          • Some Assembly Required
          • Taking It for a Run on Your Mac
          • Revision Decision
      • 2. The Power of Brackets
        • Objective-C: The Nuts and Bolts for Your iPhone App
          • The Land of Square Brackets
        • The Object of It All
          • Telling Your Objects to Do Things
        • Masses of Classes
          • Classes in Detail
            • One class to rule them all
            • Follow the protocol
        • The Methods Behind the Madness
          • Categorically Speaking
          • Implementation: The Brains Behind the Beauty
        • Creating New Classes
        • Managing Memory
          • Take a nil Pill
          • Autorelease with Ease
          • Properties and Dots
        • Methods of Class
        • Initializing Objects
          • Deallocation Location
            • Manual override
        • Loops: For Better or For Worse
        • Your Exceptional Code
          • Learn by Crashing
        • Selector Projector
        • Show Your id
        • Where to Go from Here
          • Developer Documentation
            • Results list
            • Documentation page view
            • Type less, learn more
            • Context menu
            • Clicks ahoy!
          • Learn to Be Lazy
      • 3. Cocoa Touch: Putting Objective-C to Work
        • Get in Cocoa Touch
        • The Big Three: Models, Views, Controllers
          • Views
          • Models
          • Controllers
        • Value Objects
          • Lets Get Primitive
          • Objectified
            • NSString
            • NSNumber
            • NSDate
            • NSData
            • NSNull
            • NSValue
        • Collections
          • Copying in Depth
          • Property Lists
        • Mutable Versus Immutable
          • Make It Mutable
          • Protect Your Data
        • Delegation and Data Sources
        • Targets and Actions
          • User Interface: The Hard Way
            • Along the way
            • The magical way
          • User Interface: The Easy Way
            • A head start
            • Your first view
            • You're in control
              • Get a Little Action
            • Squash those bugs
        • Notifications
        • Singletons
          • Singletons as Globals
        • Where to Go from Here
          • The Language of Design
      • 4. Design Tools: Building a Better Flashlight
        • Plan Before You Code
          • Why Call in a Designer?
          • Design Goals
          • What's Unique about iPhone Design?
            • Let's get physical
            • The Internet in your pants
            • Size matters
            • Keep it simple
          • The Design Process
            • A paper prototype
            • A pencil and paper and
            • Make it pretty
            • A first impression
            • How does it feel?
          • Living in Harmony with Your Designer
            • Finding a common ground
            • Give the designer control
        • Feedback: Don't Take Your Own Word for It
          • The Providers of Feedback
            • You
            • Your marketing department
            • The people who plunked down their credit cards
          • Flashlight 2.0
        • Bigger, Stronger, Faster
          • The Light Side
          • The Flip Side
          • The Drawing Board
        • Technical Design: Between Pictures and Code
          • Start Naming
            • First light
            • The dimmer switch
        • Where to Go from Here
          • Ready to Code!
    • Two. Development in Depth
      • 5. Getting Serious about Development
        • Beyond the Template
          • Pick Your SDK
          • Change Project Settings
          • Change Target Settings
            • What's in a name?
            • Identify yourself
            • Choose a distinctive icon
          • Build Settings
            • Configurations
          • Duplicity
        • Make It Official
          • Join the iPhone Developer Program
            • Choose your program
            • Pay to play
            • Welcome to the club
          • Open the Door
            • What code signing means to you
            • Keychain setup
            • Provisions
          • When It Fails
            • Code signing
            • Device provisioning
            • Other problems
          • You're Now Mobile
          • Ready to Roll
      • 6. A Flashlight for Pros
        • A Guided Tour
          • Where to Start?
        • Open the Guide Book
          • Flashlight_ProAppDelegate
            • UIApplication
            • UIScreen
            • Windows and views
        • NIB Files: Something to Look At
          • MainWindow.xib
          • MainView.xib
            • File's Owner
            • Views upon views
            • Custom views
          • View Sizing
          • Autoresizing
          • SettingsView.xib
            • Opacity
            • The sliders
          • AboutView.xib
        • Refine the Look
          • LightView
            • Delegation
            • Enumeration
            • Class extensions for private methods
            • Catching view property changes
            • View animation
          • IFInfoView
            • Name
            • View setup
            • Drawing in code
            • Color filling
            • Gradients
            • A path to greatness
            • Half a pixel matters
            • Text drawing
            • Image drawing
        • Making Cocoa Touch Your Own
          • UIColor+Brightness
            • Naming conventions
            • Wrapping it up
          • UIView+Brightness
          • UIView+Concealed
            • A new property
            • View coordinates
            • More view animation
            • Progressive methods
            • A new feature
        • Fashion Your Models
          • SOSModel
            • Notifications
            • Private property
          • FlashlightModel
            • Read-only properties
            • Class statics
            • User defaults
            • Strings in user interfaces
        • Pull Yourself Together
          • MainViewController
            • Notifications
            • Sounds
            • Being a delegate
            • One view, two identities
            • Alert views
            • Action sheets
          • SettingsViewController
            • Coming to life
            • Sharing a model
            • Flipping out and in
            • Interface Builder can't do it all
            • Stretchable images
            • Localization
          • AboutViewController
            • Which version?
            • A different approach to animation
        • Localized Languages: Capisce?
          • Localizable.strings
            • Localization logistics
            • Layout breakage
          • AboutView.xib
          • Wrapping It Up
    • Three. The Business End
      • 7. Finishing Touches
        • Beta Testing
          • Your App Works for YouBut
            • Users find the darnedest things
            • Flashlight improvements
          • Ad Hoc & Roll
            • Gather your testers
            • Distribution
            • Entitlements
            • Build and send
            • Install
        • Clean Up Your Act
          • Beautification Committee
          • Speaking in Tongues
        • Web Development
          • The Site
            • Content
            • Movies
            • Tracking
        • App Store, Here You Come
      • 8. For Sale
        • Sign on the Dotted Line
          • Welcome
          • First Order of Business
            • Contracts
            • Contact info
            • Bank info
            • Tax info
            • Final approval
        • Stake Your Claim
          • Export Compliance
          • Overview
            • Application Name
            • Application Description
            • Device Capabilities
            • Categories
            • Copyright and Version
            • SKU Number
            • Keywords
            • URLs and Email
            • Demo Account
            • EULA
            • Before moving on
          • Ratings
          • UploadShow It Off
            • Application binary
            • Application icon
            • Screenshots
          • PricingPick Your Price
            • Availability Date
            • Price Tier
          • Localization
          • Review
          • Tweak It
        • The Market
          • Metrics
            • Surprise! Apple is secretive
            • Third-party research
            • User demographics
          • Competition
            • Running up the charts
            • Press
          • Two Developers, One Store
            • Look at the music business
            • Choose your customers
            • High roller
          • Pricing Strategies
            • A cup of coffee
            • What kind of product is it?
          • Try Before You Buy
            • Incentives
            • Conversion rates
            • Free to paid
        • Upload
          • The Final Profile
          • The Final Target
          • The Final Build
          • The Final Upload
          • The Final Test
          • The First Promotion
        • App Review
          • Make Sure You Haven't Broken Any Rules
          • Coping with Rejection
        • Ready for Sale
          • Launch Day
      • 9. You've Got Customers!
        • Tracking Sales
          • Daily Reports
            • Web-based solutions
            • iPhone apps
            • Desktop application
            • Guesstimation
          • Monthly Financial Reports
          • Getting Paid
        • Advertising and Promotion
          • Press Release
          • Find a Mouth
          • Social Networking: Word-of-Mouth on Steroids
            • The Net works
              • Give customers something to talk about
            • It's a conversation
          • The Big Bang
            • Spreading like wildfire
          • Online Advertising
            • Budget
            • Impression-based advertising
            • Click-based advertising
            • Flat rate
            • Sponsorship
            • Branding
          • Promotion Codes
            • Strings attached
            • Replenishment
          • Sale Prices
            • Eddie's not really crazy
            • Let people know
          • Plotting It Out
          • Monitor Coverage
            • Ranking
            • Google
            • Get rich clicks
              • Signup
            • Creating links
            • Monitor activity
            • Gathering intelligence
        • Customer Support
          • Everything Is Perfekt
          • Crash Course
          • Dealing with Support Email
        • Product Updates
          • New Info
          • Welcome Back, iTunes
          • Upgrades (or Lack Thereof)
          • Congratulations!
    • Four. Appendix
      • A. Where to Go from Here
        • Help with Objective-C
          • Books
          • Web
        • Help with Cocoa
          • Books
          • Web
          • Discussion
        • Help with iPhone SDK
          • Books
          • Web
          • Discussion
        • Help with Interface Design
          • Books
        • Help with Xcode
          • Web
        • Help with Web Development
          • Web
          • Discussion
        • Keeping Up with News and Business
          • Books
          • Web
          • Discussion
        • Open Source Resources
    • Index
    • About the Author
    • SPECIAL OFFER: Upgrade this ebook with OReilly

Dodaj do koszyka iPhone App Development: The Missing Manual

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