Unreal Engine 5 Game Development with C++ Scripting. Become a professional game developer and create fully functional, high-quality games - Helion
Tytuł oryginału: Unreal Engine 5 Game Development with C++ Scripting. Become a professional game developer and create fully functional, high-quality games
ISBN: 9781804615263
stron: 384, Format: ebook
Data wydania: 2023-08-30
Księgarnia: Helion
Cena książki: 143,10 zł (poprzednio: 159,00 zł)
Oszczędzasz: 10% (-15,90 zł)
Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey.
You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game.
By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
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Spis treści
Unreal Engine 5 Game Development with C++ Scripting. Become a professional game developer and create fully functional, high-quality games eBook -- spis treści
- 1. Creating Your First Unreal C++ Game
- 2. Editing C++ Code in Visual Studio
- 3. Learning C++ and Object-Oriented Programming
- 4. Investigating the Shooter Game's Generated Project and C++ Code
- 5. Learning How to Use UE Gameplay Framework Base Classes
- 6. Creating Game Actors
- 7. Controlling Characters
- 8. Handling Collisions
- 9. Improving C++ Code Quality
- 10. Making Pangaea a Network Multiplayer Game
- 11. Controlling the Game Flow
- 12. Polishing and Packaging the Game