Unreal Engine 4 Scripting with C++ Cookbook. Get the best out of your games by scripting them using UE4 - Helion
Tytuł oryginału: Unreal Engine 4 Scripting with C++ Cookbook. Get the best out of your games by scripting them using UE4
ISBN: 9781785884689
stron: 452, Format: ebook
Data wydania: 2016-10-24
Księgarnia: Helion
Cena książki: 159,00 zł
Unreal Engine 4 (UE4) is a complete suite of game development tools made by game developers, for game developers. With more than 100 practical recipes, this book is a guide showcasing techniques to use the power of C++ scripting while developing games with UE4. It will start with adding and editing C++ classes from within the Unreal Editor. It will delve into one of Unreal's primary strengths, the ability for designers to customize programmer-developed actors and components. It will help you understand the benefits of when and how to use C++ as the scripting tool. With a blend of task-oriented recipes, this book will provide actionable information about scripting games with UE4, and manipulating the game and the development environment using C++. Towards the end of the book, you will be empowered to become a top-notch developer with Unreal Engine 4 using C++ as the scripting language.
Osoby które kupowały "Unreal Engine 4 Scripting with C++ Cookbook. Get the best out of your games by scripting them using UE4", wybierały także:
- Windows Media Center. Domowe centrum rozrywki 66,67 zł, (8,00 zł -88%)
- Ruby on Rails. Ćwiczenia 18,75 zł, (3,00 zł -84%)
- Przywództwo w świecie VUCA. Jak być skutecznym liderem w niepewnym środowisku 58,64 zł, (12,90 zł -78%)
- Scrum. O zwinnym zarządzaniu projektami. Wydanie II rozszerzone 58,64 zł, (12,90 zł -78%)
- Od hierarchii do turkusu, czyli jak zarządzać w XXI wieku 58,64 zł, (12,90 zł -78%)
Spis treści
Unreal Engine 4 Scripting with C++ Cookbook. Get the best out of your games by scripting them using UE4 eBook -- spis treści
- 1. UE4 Development Tools
- 2. Creating Classes
- 3. Memory Management and Smart Pointers
- 4. Actors & Components
- 5. Handling Events and Delegates
- 6. Input and Collision
- 7. Communication between Classes and Interfaces
- 8. Integrating C++ and the Unreal Editor
- 9. User Interfaces: UI and UMG
- 10. AI for Controlling NPC’s
- 11. Custom Materials and Shaders
- 12. Working with UE4 API’s