Unity Virtual Reality Projects - Second Edition - Helion
Tytuł oryginału: Unity Virtual Reality Projects - Second Edition
ISBN: 9781788477185
stron: 492, Format: ebook
Data wydania: 2018-05-24
Księgarnia: Helion
Cena książki: 159,00 zł
Unity has become the leading platform for building virtual reality games, applications, and experiences for this new generation of consumer VR devices.
Unity Virtual Reality Projects walks you through a series of hands-on tutorials and in-depth discussions on using the Unity game engine to develop VR applications. With its practical and project-based approach, this book will get you up to speed with the specifics of VR development in Unity. You will learn how to use Unity to develop VR applications that can be experienced with devices such as Oculus, Daydream, and Vive. Among the many topics and projects, you will explore gaze-based versus hand-controller input, world space UI canvases, locomotion and teleportation, software design patterns, 360-degree media, timeline animation, and multiplayer networking. You will learn about the Unity 3D game engine via the interactive Unity Editor, and you will also learn about C# programming. By the end of the book, you will be fully equipped to develop rich, interactive VR experiences using Unity.
Osoby które kupowały "Unity Virtual Reality Projects - Second Edition", wybierały także:
- Windows Media Center. Domowe centrum rozrywki 66,67 zł, (8,00 zł -88%)
- Ruby on Rails. Ćwiczenia 18,75 zł, (3,00 zł -84%)
- Przywództwo w świecie VUCA. Jak być skutecznym liderem w niepewnym środowisku 58,64 zł, (12,90 zł -78%)
- Scrum. O zwinnym zarządzaniu projektami. Wydanie II rozszerzone 58,64 zł, (12,90 zł -78%)
- Od hierarchii do turkusu, czyli jak zarządzać w XXI wieku 58,64 zł, (12,90 zł -78%)
Spis treści
Unity Virtual Reality Projects. Learn Virtual Reality by developing more than 10 engaging projects with Unity 2018 - Second Edition eBook -- spis treści
- 1. Virtually Everything for Everyone
- 2. Content, Objects, and Scale
- 3. VR Build and Run
- 4. Gaze-based Control
- 5. Handy Interactables
- 6. World Space UI
- 7. Locomotion and Comfort
- 8. Playing with Physics and Fire
- 9. Exploring Interactive Spaces
- 10. Using All 360 Degrees
- 11. Animation and VR Storytelling
- 12. Social VR Metaverse
- 13. Optimizing for Performance and Comfort