Unity 2022 Character Animation with Mecanim and Mixamo. Bring your in-game 3D characters to life seamlessly with C# and Unity - Second Edition - Helion
Tytuł oryginału: Unity 2022 Character Animation with Mecanim and Mixamo. Bring your in-game 3D characters to life seamlessly with C# and Unity - Second Edition
ISBN: 9781801077842
stron: 211, Format: ebook
Data wydania: 2024-08-02
Księgarnia: Helion
Cena książki: 109,00 zł
Creating captivating animations is an essential component of any successful game development project. Unity offers a robust animation toolset, Mecanim that can bring characters to life easily, and this book will be your comprehensive guide to unlocking the full potential of its animation capabilities.
The first part of this book explores Unity's animation toolset, Mecanim and helps you learn how to create and implement animation sequences seamlessly within it. Here, you’ll also import and retarget animated files from popular 3D modeling software like Blender, Maya, and Mixamo, ensuring your characters move with grace and realism. As you progress, you’ll discover the power of Unity State Machines and how to efficiently use them to control and trigger animations in various game scenarios. After being guided through the process of customizing individual joint components to achieve the perfect balance between realism and gameplay dynamics, you'll also unlock the secrets of creating blendshape animations in Maya and Blender and integrate into Unity for a polished final result. Towards the end, you’ll add Mixamo assets to your Unity project effortlessly and retarget animations for different character rigs.
By the end, you'll have a profound understanding of Unity's animation tools to leverage them effectively in your game projects.
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Spis treści
Unity 2022 Character Animation with Mecanim and Mixamo. Bring your in-game 3D characters to life seamlessly with C# and Unity - Second Edition eBook -- spis treści
- 1. The Enemy Attacks
- 2. Quickstart Rigging and Animation in Maya
- 3. Quickstart Rigging and Animation in Blender
- 4. Interacting with the Environment
- 5. Retargeting Animation and working with Mixamo
- 6. Talking Heads using Bone Animation and Blendshape
- 7. Controlling Player Animation with Blend Trees
- 8. Implementing Ragdoll Physics
- 9. Controlling Enemy Animation with AI and Triggers