The Kerbal Player's Guide. The Easiest Way to Launch a Space Program - Helion
ISBN: 978-14-919-1348-2
stron: 428, Format: ebook
Data wydania: 2016-11-10
Księgarnia: Helion
Cena książki: 126,65 zł (poprzednio: 147,27 zł)
Oszczędzasz: 14% (-20,62 zł)
Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space.
KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.
- Design, launch, and fly interplanetary rockets
- Capture an asteroid and fly it into a parking orbit
- Travel to distant planets and plant a flag
- Build a moon rover, and jump off a crater ridge
- Rescue a crew-mate trapped in deep space
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Spis treści
The Kerbal Player's Guide. The Easiest Way to Launch a Space Program eBook -- spis treści
- Preface
- Audience
- Organization of This Book
- Part I
- Part II
- Part III
- Conventions Used in This Book
- Supplementary Material
- OReilly Safari
- How to Contact Us
- Acknowledgments
- Jon, Paris, and Tim
- Alasdair Allan
- Paul Fenwick
- I. Getting Started
- 1. You Will Go to Space Today
- Getting Kerbal Space Program
- Going to Space
- Getting Started
- Accepting a Mission
- Building the Worlds Simplest Rocket
- Constructing the craft
- Setting up the stages
- Launching the Worlds Simplest Rocket
- The games UI
- Keybindings and mouse controls
- Slip the surly bonds of Kerbin
- What to Do Next
- 2. Rockets!
- Rocket Design
- Design for Your Mission
- Forces on Your Rockets
- Shape
- Building a Rocket
- Vehicle Assembly Building
- Rocket Parts
- Pods
- Fuel tanks
- Engines
- Command and control
- Structural
- Aerodynamics
- Utility
- Science
- Communications
- Advanced adding parts
- Connecting the Rocket
- Struts and stability
- Fuel lines
- Asparagus staging
- Fairings
- Remember the Mission
- Getting Back Down
- Summary
- Rocket Design
- 3. Maneuvers
- Launching into Orbit
- The Launch Pad
- Test Rocket: TKB-01 Lets Hope This Works
- Launching the Rocket
- Prelaunch checklist
- Launching
- Establishing an Orbit
- Circularizing
- Maneuver Nodes
- Doing an EVA
- Reentry
- Landing (and Walking Away from It)
- Docking
- Test Rocket TKB-DK-2: In-Orbit Construction Is Totally in Now
- Rendezvous
- Changing planes
- Intercepting
- Matching velocity
- Approach
- Docking
- Resource Management
- Undocking
- Summary
- Launching into Orbit
- 4. Planes in Space
- Heading Out for a Joyride
- Designing for Flight
- Aerodynamic Forces
- Building a Plane
- Jet engines
- Air intakes
- Landing gear
- Wings
- Control surfaces
- Designing Good Planes
- Optimizing the Center of Lift
- NiftyPlane 9000
- Design
- Taking It to Orbit
- Summary
- 5. The Worlds of Kerbal Space Program
- Meet the Kerbals
- Jebediah Kerman
- Bill Kerman
- Bob Kerman
- Valentina Kerman
- Gene Kerman
- Wernher von Kerman
- A Space Tourists Guide to the Kerbol System
- Kerbol
- Moho
- Eve
- Gilly
- Kerbin
- Facility tour
- Vehicle Assembly Building
- Space Plane Hangar
- Astronaut Complex
- Research and Development
- Mission Control
- Tracking Station
- Launch pad and runway
- Flagpole
- Administration
- Mun
- Minmus
- Facility tour
- Duna
- Ike
- Dres
- Jool
- Laythe
- Vall
- Tylo
- Bop
- Pol
- Eeloo
- Summary
- Meet the Kerbals
- II. Adventures in Space
- 6. Running a Space Program
- Resources in Career Mode
- Upgrading Your Space Center
- Science, Technology, and Research
- Doing Science
- Science and Situations
- Mobile Processing Labs
- Hiring Kerbonauts
- Kerbonaut Skills and Experience
- Taking Contracts
- Managing Your Funds
- Reputation
- Strategies
- Customizing Your Experience
- Tips for Success
- 7. Historical Reenactment
- Sputnik 1 (First Satellite in Orbit)
- Design
- Re-creating Sputnik in KSP
- Launch
- Aftermath
- Design
- Vostok 1 (First Human Space Flight)
- Design
- Re-creating the Vostok 3KA in KSP
- Launch
- Aftermath
- Design
- Luna 9 (First Soft Landing of Probe on Moon)
- Design
- Re-creating Luna in KSP
- Launch
- Aftermath
- Design
- Apollo 11 (First Crewed Moon Landing)
- Design
- Re-creating Apollo 11 in KSP
- Launch
- Rearranging the Ship
- Landing on Mun
- Returning Home
- Aftermath
- Design
- Apollo 15 (First Lunar Rover)
- Design
- Re-creating Apollo 15 in KSP
- Launch
- Aftermath
- Design
- Summary
- Sputnik 1 (First Satellite in Orbit)
- 8. Getting to the Planets
- Transferring Between Celestial Objects
- Porkchop plots
- Destination: Duna
- The Duna Exploration Rover
- Getting the Rover onto the Surface
- Getting the Rover to Duna
- Flying the Mission
- A Flight over Laythe
- The Laythe Glider
- Flying to Laythe
- A Probe to Eve
- The Eve Probe
- Flying to Eve
- Summary
- Transferring Between Celestial Objects
- 9. Rocket Science
- The Law of Conservation of Momentum
- Thrust-to-Weight Ratio
- Specific Impulse
- Delta-v
- The Rocket Equation
- Derivation of the Rocket Equation
- Center of Mass, Thrust, and Drag
- Orbits
- Getting to Orbit
- The Gravity Turn
- Gravity Losses
- Atmospheric Drag
- The Kármán Line
- Basic Orbiting
- Sphere of Influence
- Synchronous and Stationary Orbit
- Transferring Orbits
- Hohmann Transfers
- Slingshots and Gravity Assists
- Oberth Effect
- Aerobraking
- Lithobraking
- Summary
- III. Extending the Game
- 10. Introduction to Mods
- Installing Mods Using the CKAN
- Installing the CKAN
- Installing a Mod
- Why Is the CKAN Such a Big Deal?
- Mods and Saved Games
- Summary
- Installing Mods Using the CKAN
- 11. Utility Mods
- Action Groups Extended
- Creating Action Groups with AGExt
- Action group manifest window
- Group edit window
- Action list window
- Selecting parts
- Hiding/Showing Action Groups in Flight
- Editing Groups in Flight
- Creating Action Groups with AGExt
- Kerbal Alarm Clock
- Your First Alarm
- Adding Custom Alarms
- Exploring Further
- MechJeb
- Ascent Guidance
- Maneuver Planner
- MechJeb Build Helper
- Summary
- Action Groups Extended
- 12. Adding Realism
- Realism Overhaul and Real Solar System
- Sandbox and Career Mode (RP-0)
- Money in RP-0
- Avionics in RP-0
- Launching with Real Engines
- Real engines dont throttle
- Real engines dont restart
- Real engines need ullage
- Orbital and landing engines break these rules
- Understanding real propellant mixtures
- Kerosene and liquid oxygen (aka kerolox)
- Liquid hydrogen and oxygen (aka hydrolox)
- Storable Hypergolics
- Monopropellants
- The Rocket Equation and You!
- Sandbox and Career Mode (RP-0)
- SCANsat
- Mapping Basics
- Large and small maps
- Best Altitudes and Fields of View
- Mapping Basics
- RemoteTech
- Installation and Requirements
- A Simple Probe
- Antenna Selection
- Omnidirectional antennae
- Dish antennae
- Targeting bodies
- Active vessel
- Direct link
- Range models
- Orbit Selection
- Ad hoc networks
- Continuous coverage networks
- Single-launch deployment
- Molniya orbits
- Flight Computer
- RemoteTech and Contracts
- Summary
- Realism Overhaul and Real Solar System
- 13. Creating a Mod
- Parts
- Modeling a Part in Blender
- Preparing the Part in Unity
- Getting the tools
- Preparing your part
- Writing the Config File
- Creating a Module
- Writing the Code
- Updating the Part
- Module Manager
- Basic Operations
- Selecting Parts
- Load Order
- Advanced Example: Tweaking Science Experiments
- Summary
- Parts
- 14. Adding Hardware to the Game
- The Arduino
- The Board
- Powering the Board
- Input and Output
- Communicating with the Board
- Installing the Aruino IDE
- Installing on OS X
- Installing on Linux
- Installing on MS Windows
- Connecting to the Board
- Getting Started with Arduino
- Blinking an LED
- Making a Serial Connection
- The KSP SerialIO Mod
- Installing KSPSerialIO
- The Configuration File
- Packet Structure and Communication
- Building a Simple Status Light
- Handshaking
- Adding an Indicator for SAS Toggle
- Detecting a Launch
- Adding a Button
- Adding Another Blinking Light
- Adding a Display
- The Telemachus Mod
- Installing Telemachus
- Using Telemachus
- The HTTP API
- The Web Socket API
- Using HID with KSP
- HID and the Arduino
- Staging Using HID
- The Arduino Uno
- Going Further
- The Arduino
- Index