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The Kerbal Player's Guide. The Easiest Way to Launch a Space Program - Helion

The Kerbal Player's Guide. The Easiest Way to Launch a Space Program
ebook
Autor: Jon Manning, Tim Nugent, Paul Fenwick
ISBN: 978-14-919-1348-2
stron: 428, Format: ebook
Data wydania: 2016-11-10
Księgarnia: Helion

Cena książki: 126,65 zł (poprzednio: 147,27 zł)
Oszczędzasz: 14% (-20,62 zł)

Dodaj do koszyka The Kerbal Player's Guide. The Easiest Way to Launch a Space Program

Kerbal Space Program (KSP) is a critically acclaimed, bestselling space flight simulator game. It’s making waves everywhere from mainstream media to the actual space flight industry, but it has a bit of a learning curve. In this book, five KSP nerds—including an astrophysicist—teach you everything you need to know to get a nation of tiny green people into space.

KSP is incredibly realistic. When running your space program, you’ll have to consider delta-V budgets, orbital mechanics, Hohmann transfers, and more. This book is perfect for video game players, simulation game players, Minecrafters, and amateur astronomers.

  • Design, launch, and fly interplanetary rockets
  • Capture an asteroid and fly it into a parking orbit
  • Travel to distant planets and plant a flag
  • Build a moon rover, and jump off a crater ridge
  • Rescue a crew-mate trapped in deep space

Dodaj do koszyka The Kerbal Player's Guide. The Easiest Way to Launch a Space Program

 

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Dodaj do koszyka The Kerbal Player's Guide. The Easiest Way to Launch a Space Program

Spis treści

The Kerbal Player's Guide. The Easiest Way to Launch a Space Program eBook -- spis treści

  • Preface
    • Audience
    • Organization of This Book
      • Part I
      • Part II
      • Part III
    • Conventions Used in This Book
    • Supplementary Material
    • OReilly Safari
    • How to Contact Us
    • Acknowledgments
      • Jon, Paris, and Tim
      • Alasdair Allan
      • Paul Fenwick
  • I. Getting Started
  • 1. You Will Go to Space Today
    • Getting Kerbal Space Program
    • Going to Space
      • Getting Started
      • Accepting a Mission
      • Building the Worlds Simplest Rocket
        • Constructing the craft
        • Setting up the stages
      • Launching the Worlds Simplest Rocket
        • The games UI
        • Keybindings and mouse controls
        • Slip the surly bonds of Kerbin
      • What to Do Next
  • 2. Rockets!
    • Rocket Design
      • Design for Your Mission
      • Forces on Your Rockets
      • Shape
    • Building a Rocket
      • Vehicle Assembly Building
      • Rocket Parts
        • Pods
        • Fuel tanks
        • Engines
        • Command and control
        • Structural
        • Aerodynamics
        • Utility
        • Science
          • Communications
        • Advanced adding parts
      • Connecting the Rocket
        • Struts and stability
        • Fuel lines
        • Asparagus staging
        • Fairings
    • Remember the Mission
    • Getting Back Down
    • Summary
  • 3. Maneuvers
    • Launching into Orbit
      • The Launch Pad
      • Test Rocket: TKB-01 Lets Hope This Works
      • Launching the Rocket
        • Prelaunch checklist
      • Launching
      • Establishing an Orbit
      • Circularizing
      • Maneuver Nodes
      • Doing an EVA
    • Reentry
    • Landing (and Walking Away from It)
    • Docking
      • Test Rocket TKB-DK-2: In-Orbit Construction Is Totally in Now
      • Rendezvous
        • Changing planes
        • Intercepting
        • Matching velocity
      • Approach
      • Docking
    • Resource Management
      • Undocking
    • Summary
  • 4. Planes in Space
    • Heading Out for a Joyride
    • Designing for Flight
      • Aerodynamic Forces
      • Building a Plane
        • Jet engines
        • Air intakes
        • Landing gear
        • Wings
        • Control surfaces
      • Designing Good Planes
      • Optimizing the Center of Lift
    • NiftyPlane 9000
      • Design
      • Taking It to Orbit
    • Summary
  • 5. The Worlds of Kerbal Space Program
    • Meet the Kerbals
      • Jebediah Kerman
      • Bill Kerman
      • Bob Kerman
      • Valentina Kerman
      • Gene Kerman
      • Wernher von Kerman
    • A Space Tourists Guide to the Kerbol System
      • Kerbol
      • Moho
      • Eve
        • Gilly
      • Kerbin
        • Facility tour
          • Vehicle Assembly Building
          • Space Plane Hangar
          • Astronaut Complex
          • Research and Development
          • Mission Control
          • Tracking Station
          • Launch pad and runway
          • Flagpole
          • Administration
        • Mun
        • Minmus
      • Duna
        • Ike
      • Dres
      • Jool
        • Laythe
        • Vall
        • Tylo
        • Bop
        • Pol
      • Eeloo
    • Summary
  • II. Adventures in Space
  • 6. Running a Space Program
    • Resources in Career Mode
    • Upgrading Your Space Center
    • Science, Technology, and Research
    • Doing Science
      • Science and Situations
      • Mobile Processing Labs
    • Hiring Kerbonauts
      • Kerbonaut Skills and Experience
    • Taking Contracts
    • Managing Your Funds
    • Reputation
    • Strategies
      • Customizing Your Experience
    • Tips for Success
  • 7. Historical Reenactment
    • Sputnik 1 (First Satellite in Orbit)
      • Design
        • Re-creating Sputnik in KSP
      • Launch
      • Aftermath
    • Vostok 1 (First Human Space Flight)
      • Design
        • Re-creating the Vostok 3KA in KSP
      • Launch
      • Aftermath
    • Luna 9 (First Soft Landing of Probe on Moon)
      • Design
        • Re-creating Luna in KSP
      • Launch
      • Aftermath
    • Apollo 11 (First Crewed Moon Landing)
      • Design
        • Re-creating Apollo 11 in KSP
      • Launch
      • Rearranging the Ship
      • Landing on Mun
      • Returning Home
      • Aftermath
    • Apollo 15 (First Lunar Rover)
      • Design
        • Re-creating Apollo 15 in KSP
      • Launch
      • Aftermath
    • Summary
  • 8. Getting to the Planets
    • Transferring Between Celestial Objects
      • Porkchop plots
    • Destination: Duna
      • The Duna Exploration Rover
      • Getting the Rover onto the Surface
      • Getting the Rover to Duna
      • Flying the Mission
    • A Flight over Laythe
      • The Laythe Glider
      • Flying to Laythe
    • A Probe to Eve
      • The Eve Probe
      • Flying to Eve
    • Summary
  • 9. Rocket Science
    • The Law of Conservation of Momentum
    • Thrust-to-Weight Ratio
    • Specific Impulse
    • Delta-v
      • The Rocket Equation
      • Derivation of the Rocket Equation
    • Center of Mass, Thrust, and Drag
    • Orbits
      • Getting to Orbit
      • The Gravity Turn
      • Gravity Losses
    • Atmospheric Drag
    • The Kármán Line
      • Basic Orbiting
      • Sphere of Influence
    • Synchronous and Stationary Orbit
    • Transferring Orbits
      • Hohmann Transfers
    • Slingshots and Gravity Assists
    • Oberth Effect
    • Aerobraking
    • Lithobraking
    • Summary
  • III. Extending the Game
  • 10. Introduction to Mods
    • Installing Mods Using the CKAN
      • Installing the CKAN
      • Installing a Mod
      • Why Is the CKAN Such a Big Deal?
    • Mods and Saved Games
    • Summary
  • 11. Utility Mods
    • Action Groups Extended
      • Creating Action Groups with AGExt
        • Action group manifest window
        • Group edit window
        • Action list window
        • Selecting parts
      • Hiding/Showing Action Groups in Flight
      • Editing Groups in Flight
    • Kerbal Alarm Clock
      • Your First Alarm
      • Adding Custom Alarms
      • Exploring Further
    • MechJeb
      • Ascent Guidance
      • Maneuver Planner
      • MechJeb Build Helper
    • Summary
  • 12. Adding Realism
    • Realism Overhaul and Real Solar System
      • Sandbox and Career Mode (RP-0)
        • Money in RP-0
        • Avionics in RP-0
      • Launching with Real Engines
        • Real engines dont throttle
        • Real engines dont restart
        • Real engines need ullage
        • Orbital and landing engines break these rules
        • Understanding real propellant mixtures
          • Kerosene and liquid oxygen (aka kerolox)
          • Liquid hydrogen and oxygen (aka hydrolox)
          • Storable Hypergolics
          • Monopropellants
      • The Rocket Equation and You!
    • SCANsat
      • Mapping Basics
        • Large and small maps
      • Best Altitudes and Fields of View
    • RemoteTech
      • Installation and Requirements
      • A Simple Probe
      • Antenna Selection
        • Omnidirectional antennae
        • Dish antennae
          • Targeting bodies
          • Active vessel
          • Direct link
        • Range models
      • Orbit Selection
        • Ad hoc networks
        • Continuous coverage networks
        • Single-launch deployment
        • Molniya orbits
      • Flight Computer
      • RemoteTech and Contracts
    • Summary
  • 13. Creating a Mod
    • Parts
      • Modeling a Part in Blender
      • Preparing the Part in Unity
        • Getting the tools
        • Preparing your part
      • Writing the Config File
    • Creating a Module
      • Writing the Code
      • Updating the Part
    • Module Manager
      • Basic Operations
      • Selecting Parts
      • Load Order
      • Advanced Example: Tweaking Science Experiments
    • Summary
  • 14. Adding Hardware to the Game
    • The Arduino
      • The Board
      • Powering the Board
      • Input and Output
      • Communicating with the Board
    • Installing the Aruino IDE
      • Installing on OS X
      • Installing on Linux
      • Installing on MS Windows
    • Connecting to the Board
    • Getting Started with Arduino
      • Blinking an LED
      • Making a Serial Connection
    • The KSP SerialIO Mod
      • Installing KSPSerialIO
      • The Configuration File
      • Packet Structure and Communication
    • Building a Simple Status Light
      • Handshaking
      • Adding an Indicator for SAS Toggle
      • Detecting a Launch
      • Adding a Button
      • Adding Another Blinking Light
      • Adding a Display
    • The Telemachus Mod
      • Installing Telemachus
      • Using Telemachus
      • The HTTP API
      • The Web Socket API
    • Using HID with KSP
      • HID and the Arduino
      • Staging Using HID
      • The Arduino Uno
    • Going Further
  • Index

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