The Essential Guide to Creating Multiplayer Games with Godot 4.0. Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games - Helion
Tytuł oryginału: The Essential Guide to Creating Multiplayer Games with Godot 4.0. Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games
ISBN: 9781803238364
stron: 326, Format: ebook
Data wydania: 2023-12-22
Księgarnia: Helion
Cena książki: 125,10 zł (poprzednio: 139,00 zł)
Oszczędzasz: 10% (-13,90 zł)
The Essential Guide to Creating Multiplayer Games with Godot 4.0 guides you in exploring the built-in network API for online multiplayer games, offering practical knowledge through concrete use cases.
Throughout the book, you'll assume the role of a network engineer in a fictional indie game studio, tackling real-world requests from your peers and gaining expertise in adding new network features to the studio's games. Following step-by-step instructions, you’ll go from making your first network handshake to optimizing online gameplay. You’ll learn how to sync players and pass data over the internet as you add online multiplayer features to a top-down shooter adventure game.
This book puts you in a fictional game project team where you set up your first online server before advancing to creating an online chat system and transitioning local gameplay to go online. With a focus on implementing multiplayer features, you’ll create shared world adventures and learn optimization techniques to allow more players to join your virtual world.
By the end of this book, you’ll have learned how to set up a client-server network, implement remote procedure calls (RPCs), sync node properties remotely, and optimize your games to create smooth online multiplayer experiences.
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Spis treści
The Essential Guide to Creating Multiplayer Games with Godot 4.0. Harness the power of Godot Engine's GDScript network API to connect players in multiplayer games eBook -- spis treści
- 1. Setting up a server for multiplayer game
- 2. Sending and receiving data
- 3. Making a lobby to gather players together
- 4. Creating an online chat
- 5. Making an online quiz game
- 6. Building an online checkers game
- 7. Developing an online Pong
- 8. Designing an online co-op platformer
- 9. Creating a top-down adventure game
- 10. Debugging and profiling the network
- 11. Optimizing data requests
- 12. Implementing prediction and interpolation
- 13. Caching data to decrease bandwidth