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Tapworthy. Designing Great iPhone Apps - Helion

Tapworthy. Designing Great iPhone Apps
ebook
Autor: Josh Clark
ISBN: 978-14-493-9424-0
stron: 322, Format: ebook
Data wydania: 2010-06-08
Księgarnia: Helion

Cena książki: 118,15 zł (poprzednio: 137,38 zł)
Oszczędzasz: 14% (-19,23 zł)

Dodaj do koszyka Tapworthy. Designing Great iPhone Apps

Tagi: iPhone

So you've got an idea for an iPhone app -- along with everyone else on the planet. Set your app apart with elegant design, efficient usability, and a healthy dose of personality. This accessible, well-written guide shows you how to design exceptional user experiences for the iPhone and iPod Touch through practical principles and a rich collection of visual examples.

Whether you're a designer, programmer, manager, or marketer, Tapworthy teaches you to "think iPhone" and helps you ask the right questions -- and get the right answers -- throughout the design process. You'll explore how considerations of design, psychology, culture, ergonomics, and usability combine to create a tapworthy app. Along the way, you'll get behind-the-scenes insights from the designers of apps like Facebook, USA Today, Twitterrific, and many others.

  • Develop your ideas from initial concept to finished design
  • Build an effortless user experience that rewards every tap
  • Explore the secrets of designing for touch
  • Discover how and why people really use iPhone apps
  • Learn to use iPhone controls the Apple way
  • Create your own personality-packed visuals

Dodaj do koszyka Tapworthy. Designing Great iPhone Apps

 

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Dodaj do koszyka Tapworthy. Designing Great iPhone Apps

Spis treści

Tapworthy. Designing Great iPhone Apps eBook -- spis treści

  • Tapworthy: Designing Great iPhone Apps
  • ACKNOWLEDGMENTS
  • Introduction
    • But First . . . Breathe
    • No Geek Credentials Required
    • Advice from the Real World
  • 1. Touch and Go
    • On the Go: One Hand, One Eye, One Big Blur
    • Get It Done Quick
      • So youre building an app to fly an airplane.
    • One Tool in a Crowded Toolbox
    • Bored, Fickle, and Disloyal
    • Double-Tap, Pinch, Twist, What?
    • Clumsy Fingers
    • So, What, Do I Design for Dummies?
  • 2. Is It Tapworthy?
    • There's Not an App for That
    • What's Your Story?
    • What Makes Your App Mobile?
    • First Person: Josh Williams and Gowalla
    • Big Talent for Little Icons
    • Get to Pixels Fast
    • Making It Work
    • Try, Try Again
    • Finding Focus
    • Optimizing for the Primary Task
    • Building for Exploration
    • Colorful Personality
    • Less Flash, More Function
    • The App Doesn't Have to Do It All
    • Mobile Mindsets
    • "I'm Microtasking"
    • "I'm Local"
    • "I'm Bored"
    • What Makes You So Special Anyway?
    • Wait, Wait, Come Back!
    • Throw Out the Babies, Too
    • Can't I Get That on the Web?
    • Touchpoints
  • 3. Tiny Touchscreen
    • A Physical Feel
    • Rule of Thumb
    • The Magic Number Is 44
    • Don't Crowd Me
    • First Person: James Thomson and PCalc
    • Designing for Touch
    • Give Me Feedback
    • Pimp My Calculator: Virtual Keypads
    • Pointed Design
    • Take It From the Top
    • Design to a 44-Pixel Rhythm
    • Be a Scroll Skeptic
    • Edit, Edit, Edit
    • Secret Panels and Hidden Doors
    • Touchpoints
    • First Person: Rusty Mitchell and USA Today
    • All the News That Fits
    • Psst . . . Hints for Working Custom Controls
    • Big Problem with Tiny Buttons
    • Either/Or: You Can't Fit It All
  • 4. Get Organized
    • WWJD: What Would Jobs Do?
    • Getting Around: Apple's Navigation Models
    • Flat Pages: A Deck of Cards (or Just One)
    • Tab Bar: What's on the Menu?
    • Tree Structure: Let 1,000 Screens Bloom
    • Combining Navigation Models
    • Modal Views and Navigational Cul-de-Sacs
    • A Tangled Web
    • Storyboarding Your App on Paper
    • Put Something Ugly on Your iPhone
    • Touchpoints
    • First Person: Jürgen Schweizer and Things
    • Organizing the App
    • Choosing the Navigation Style
    • Minimal Graphics
    • What Makes the Feature List?
    • Rhyme with Apple's Design Language
  • 5. The Standard Controls
    • The Power of Standard Visuals
    • The Navigation Bar Shows the Way
    • The Toolbar
    • "So an Icon Goes into a Bar . . ."
    • The Search Bar
    • Table Views Are Lists on Steroids
      • Table-View Cells: Subtitle Styles
    • Setting the Table: Indexes and Grouped Lists
    • Table View Editing Tools
    • Text Me
    • Editing Text
    • Fixing Typoz
    • Is That for Here or to Go?
    • Don't Make 'Em Keybored
    • Multiple Choice: Pickers, Lists, and Action Sheets
    • On the Button
    • Yes and No: Switches
    • Segmented Controls Are Radio Buttons
    • Sliders Stay on Track
    • Settings: A Matter of Preference
    • Is There More?
    • Touchpoints
  • 6. Stand Out
    • What's Your App's Personality?
    • Gussying Up Familiar Pixels
    • You Stay Classy
    • Keep It Real
    • Designing Custom Toolbar Icons
    • Metaphorically Speaking
    • I Call My New Invention "The Wheel"
    • And Now for Something Completely Different
    • Touchpoints
    • First Person: Craig Hockenberry, Gedeon Maheux, and Twitterrific
    • Taming a Dense Thicket of Options
    • Asterisk = Action
    • Color Me Unique
    • Testing the Bare Bones
  • 7. First Impressions
    • Your Icon Is Your Business Card
    • Building Your App's Icons
    • What's In a Name?
    • While You Wait: The Launch Image
    • The Illusion of Suspended Animation
    • Put Out the Welcome Mat
    • Instructions Can't Make You Super
    • The First Screen
    • Touchpoints
    • First Person: Joe Hewitt and Facebook
    • More Than a Lite Version
    • A Collection of "Sub-Apps"
    • Physics According to Apple
    • Easy on the Chrome
    • The Trouble with Notifications
  • 8. Swipe! Pinch! Flick!
    • Finding What You Can't See
    • Pave the Cowpaths
    • Shortcuts and Backup Plans
    • Piggybacking Standard Gestures
    • Shake, Shake, Shake
    • Two's a Crowd
    • Awkwardness for Self Defense
    • Phone Physics
    • Touchpoints
  • 9. Know the Landscape
    • Why Do People Flip?
    • A Whole New Landscape
    • Making a Complicated Turn
    • Don't Lose Your Place
    • Touchpoints
  • 10. Polite Conversation
    • When To Interrupt
    • Remain Calm and Carry On
    • Pushy Notifications
    • No Stinkin' Badges
    • Yep, I'm Working on It
    • Bending Time: Progress Bars and Other Distractions
    • Touchpoints
  • 11. Howdy, Neighbor
    • Public Square: Contacts, Photos, and Events
    • Tag, You're It: Passing Control to Other Apps
    • Roll Your Own: Browsers, Maps, and Email
    • Happy Trails, Neighbor
    • Touchpoints
  • Index
  • About the Author
  • Copyright

Dodaj do koszyka Tapworthy. Designing Great iPhone Apps

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