Scratch 2.0 Game Development HOTSHOT. Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you’ll quickly learn the sophisticated possibilities of Scratch. Hav - Helion
ebook
Autor: Jessica Chiang, Sergio van PulTytuÅ‚ oryginaÅ‚u: Scratch 2.0 Game Development HOTSHOT. Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you’ll quickly learn the sophisticated possibilities of Scratch. Hav
ISBN: 9781849697576
stron: 330, Format: ebook
Data wydania: 2014-02-21
Księgarnia: Helion
Cena książki: 129,00 zł
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Spis treści
Scratch 2.0 Game Development HOTSHOT. Get up to date with Scratch 2.0 and build brilliant games without having to code. Including 10 exciting projects that cover most game genres, you’ll quickly learn the sophisticated possibilities of Scratch. Have fun! eBook -- spis treÅ›ci
- Scratch 2.0 Game Development HOTSHOT
- Table of Contents
- Scratch 2.0 Game Development HOTSHOT
- Credits
- About the Authors
- About the Reviewers
- www.PacktPub.com
- Support files, eBooks, discount offers and more
- Free Access for Packt account holders
- Support files, eBooks, discount offers and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Mission checklist
- Task 1
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Mission briefing
- Reader feedback
- Customer support
- Downloading the example code
- Downloading the color images of this book
- Errata
- Piracy
- Questions
- 1. Blowing Things Up!
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Mission checklist
- Creating a new project
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Starting scripts
- Engage thrusters
- Objective complete mini debriefing
- Adding targets
- Engage thrusters
- Method 1
- Method 2
- Creating multiple targets
- Cannonball collisions
- Objective complete mini debriefing
- Engage thrusters
- Creating a parabolic shot
- Engage thrusters
- Objective complete mini debriefing
- Creating a landscape
- Engage thrusters
- Objective complete mini debriefing
- Mission accomplished
- Hotshot challenges
- Mission briefing
- 2. Beating Back the Horde
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Mission checklist
- Creating a background
- Engage thrusters
- Objective complete mini debriefing
- Creating enemies
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Creating cannons
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Learning about list variables
- Learning about global and local variables
- Fighting back
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Increasing the horde
- Engage thrusters
- Objective complete mini debriefing
- Adding a base
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Limiting resources
- Engage thrusters
- Objective complete mini debriefing
- Winning the game
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Mission accomplished
- Hotshot challenges
- Mission briefing
- 3. Start Your Engines
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Mission checklist
- Drawing a racetrack
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Creating a kart
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Building keyboard controls
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Using a collision mask
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Dealing with collision events
- Engage thrusters
- Objective complete mini debriefing
- Adding a second player
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Finishing the game
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Mission accomplished
- Hotshot challenges
- Mission briefing
- 4. Space Age
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Mission checklist
- Starting with the starter project
- Engage thrusters
- Objective complete mini debriefing
- Adding scripts to Spaceship
- Engage thrusters
- Horizontal movement
- Vertical Movement
- Objective complete mini debriefing
- Classified intel
- Engage thrusters
- Updating enemy sprites
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Adding scripts to Spaceship Ammo and Enemy Ammo
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Adding scripts to Shield and Shield Life
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Meeting your Game Manager
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Adding levels three simple steps
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Mission accomplished
- Hotshot challenges
- Mission briefing
- 5. Shoot Em Up
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Mission checklist
- Creating a player character
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Creating an enemy
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Adding enemy patterns
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Shooting those baddies!
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Creating background images
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Using parallax scrolling to simulate depth
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Adding scores and power-ups
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Tweaking and balancing
- Engage thrusters
- Objective complete mini debriefing
- Mission accomplished
- Hotshot challenges
- Mission briefing
- 6. Building a Worthy Boss
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Mission checklist
- Sending a message
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Adding a test script
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Creating the boss
- Engage thrusters
- Objective complete mini debriefing
- Creating attack pattern 1
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Creating attack pattern 2
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Creating attack pattern 3
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Making the boss more impressive
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Defeating the boss
- Engage thrusters
- Objective complete mini debriefing
- Mission accomplished
- Hotshot challenges
- Mission briefing
- 7. Creating a Level Editor
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Mission checklist
- Planning the level map
- Engage thrusters
- Objective complete mini debriefing
- Drawing the level tiles
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Preparing the tiles in Scratch
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Creating a level generator
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Classified intel
- Creating a character
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Creating a goal
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Adding a bomb item
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Adding the bomb effects
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Mission accomplished
- Hotshot challenge
- Mission briefing
- 8. Dungeon Crawl
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Mission checklist
- Adding a knight
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Adding a ghost
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Creating a sword
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Creating a bow and arrow
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Tying up loose ends
- Engage thrusters
- Objective complete mini debriefing
- Mission accomplished
- Hotshot challenges
- Mission briefing
- 9. Hunger Run
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Understanding scrolling
- Engage thrusters
- Objective Complete mini debriefing
- Adding scripts to the brick sprite
- Engage thrusters
- Objective complete mini debriefing
- Adding scripts to the food sprite
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Adding scripts to the player sprite
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Adding scripts to the Game Manager sprite
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Tweaking the game
- Prepare for lift off
- Engage thrusters
- Tweaking the number of grids in the game
- Tweaking bad food's appearance time
- Tweaking the scrolling speed
- Tweaking the movement of the player
- Tweaking the bad food ratio
- Objective complete mini debriefing
- Mission accomplished
- Hotshot challenges
- Mission briefing
- 10. Sprites with Characters
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Building the robot wireframe
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Coloring it metallic
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Performing final adjustments
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Animating
- Prepare for lift off
- Engage thrusters
- Objective complete mini debriefing
- Parting with a few tips
- Engage thrusters
- Objective complete mini debriefing
- Mission accomplished
- Hotshot challenges
- Mission briefing
- A. The New Scratch Interface
- Mission briefing
- Why is it awesome?
- Your Hotshot objectives
- Mission checklist
- Website overview
- Engage thrusters
- Objective complete mini debriefing
- Creating an account and logging in
- Engage thrusters
- Objective complete mini debriefing
- The Scratch editor layout
- Engage thrusters
- Objective complete mini debriefing
- Creating and importing sprites
- Engage thrusters
- Objective complete mini debriefing
- New script block categories
- Engage thrusters
- Objective complete mini debriefing
- Saving and loading projects
- Engage thrusters
- Objective complete mini debriefing
- Sharing the backpack feature
- Engage thrusters
- Objective complete mini debriefing
- Some benefits and drawbacks of the new Scratch interface
- Engage thrusters
- Objective complete mini debriefing
- Mission briefing
- Index