SFML Game Development By Example. Create and develop exciting games from start to finish using SFML - Helion
Tytuł oryginału: SFML Game Development By Example. Create and develop exciting games from start to finish using SFML
ISBN: 9781785283000
stron: 522, Format: ebook
Data wydania: 2015-12-29
Księgarnia: Helion
Cena książki: 159,00 zł
Simple and Fast Multimedia Library (SFML) is a simple interface comprising five modules, namely, the audio, graphics, network, system, and window modules, which help to develop cross-platform media applications. By utilizing the SFML library, you are provided with the ability to craft games quickly and easily, without going through an extensive learning curve. This effectively serves as a confidence booster, as well as a way to delve into the game development process itself, before having to worry about more advanced topics such as “rendering pipelines” or “shaders.”
With just an investment of moderate C++ knowledge, this book will guide you all the way through the journey of game development.
The book starts by building a clone of the classical snake game where you will learn how to open a window and render a basic sprite, write well-structured code to implement the design of the game, and use the AABB bounding box collision concept.
The next game is a simple platformer with enemies, obstacles and a few different stages. Here, we will be creating states that will provide custom application flow and explore the most common yet often overlooked design patterns used in game development.
Last but not the least, we will create a small RPG game where we will be using common game design patterns, multiple GUI. elements, advanced graphical features, and sounds and music features. We will also be implementing networking features that will allow other players to join and play together.
By the end of the book, you will be an expert in using the SFML library to its full potential.
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Spis treści
SFML Game Development By Example. Create and develop exciting games from start to finish using SFML eBook -- spis treści
- 1. It's alive! It's alive! - Setup and first program
- 2. Give it some structure - Building the game framework
- 3. Get your hands dirty - What you need to know
- 4. Grab that joystick - Input and event management
- 5. Can I pause this? - Application states
- 6. Set it in motion!–Animating and moving around your world
- 7. Rediscovering fire – Common game design elements
- 8. The more you know - Common game programming patterns
- 9. A breath of fresh air – Entity component system continued
- 10. Can I click this? – G.U.I. Fundamentals
- 11. Don’t touch the red button! – Implementing the G.U.I.
- 12. Can you hear me now? - Sound and music
- 13. We have contact! - Networking basics
- 14. Come play with us! - Multiplayer subtleties