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Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition - Helion

Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition
ebook
Autor: Brian Rossney
Tytuł oryginału: Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition
ISBN: 9781806024681
Format: ebook
Księgarnia: Helion

Cena książki: 109,00 zł

Książka będzie dostępna od kwietnia 2026

Tagi: Big Data | Grafika komputerowa | Inne

This hands-on guide shows filmmakers, hobbyists, and 3D artists how to bring photorealistic digital humans to life using Unreal Engine 5.6 and the latest MetaHuman Creator features. You'll begin by designing your custom MetaHuman using the intuitive in-editor tool, adjusting facial features, body proportions, and clothing with precision.
Next, you’ll import the character into your UE5 scene and prepare it for animation. Using motion capture tools like an iPhone, webcam, and online body motion capture solutions, you’ll capture facial expressions and body movements, then refine performance using the MetaHuman Control Rig. You'll also explore tools like Live Link and the Take Recorder and mix and retarget motion data for believable, production-ready animation.
Finally, you’ll animate and render your character using the Level Sequencer and cinematic cameras, producing high-quality results suitable for games, short films, or virtual production.
With practical workflows, plugin support for Maya, Houdini, and Blender, and new capabilities like audio-driven facial animation and auto-fitting clothing, this second edition equips you with everything you need to create compelling, cinematic digital humans in real-time.

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Spis treści

Reimagining characters with Unreal Engine MetaHuman Creator. A complete workflow guide for motion capture and animation in Unreal Engine 5 - Second Edition eBook -- spis treści

  • 1. Getting Started with Unreal
  • 2. Creating Characters in The Metahumans Interface
  • 3. Diving into the MetaHuman Blueprint
  • 4. Retargeting Animations
  • 5. Retargeting Animations with Mixamo
  • 6. Adding Motion Capture with DeepMotion
  • 7. Using the Level Sequencer
  • 8. Using an iPhone for Facial Motion Capture
  • 9. Using a webcam Facial Motion Capture
  • 10. Blending Animations and Advanced Rendering with the Level Sequencer
  • 11. Using the Mesh to MetaHuman Plugin
  • 13. Using the Enhanced audio-driven animation
  • 14. Using Metahumans in Maya
  • 15. Using Metahumans in Houdini

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