Reimagining Characters with Unreal Engine's MetaHuman Creator - Helion
Tytuł oryginału: Reimagining Characters with Unreal Engine's MetaHuman Creator
ISBN: 9781801819145
stron: 356, Format: ebook
Data wydania: 2022-12-29
Księgarnia: Helion
Cena książki: 129,00 zł
MetaHuman Creator (MHC) is an online, user-friendly 3D design tool for creating highly realistic digital humans that can be animated within Unreal Engine (UE) and enhanced with motion capture technology. This means that filmmakers and game developers now have access to a high quality, affordable solution that was previously only available to specialist studios.
This book will focus on using UE5 and MHC from a filmmaker angle. Firstly, you’ll understand how to use the online MHC to create a digital character, changing its facial structure, body type, and clothing. After that, you’ll learn all the necessary steps to bring the character into UE5 and set it up for animation. Then, using an iPhone and a webcam to capture face and body movements, you’ll mix these motion capture files, refine the animations using the MetaHuman Control Rig, and save these takes to be reused and edited again within the Level Sequencer. On top of that, you’ll learn how to create a rendered video file for film production using both the Level Sequencer and a VR Cinematic Camera. By the end of this book, you’ll have created your own MetaHuman character, as well as face and body motion capture data, and learned the necessary skills to give your future projects further realism and creative control.
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Spis treści
Reimagining Characters with Unreal Engine's MetaHuman Creator. Elevate your films with cinema-quality character designs and motion capture animation eBook -- spis treści
- 1. Getting Started with Unreal
- 2. Creating Characters in the Metahuman Interface
- 3. Diving into the MetaHuman Blueprint
- 4. Retargeting Animations
- 5. Retargeting Animations with Mixamo
- 6. Adding Motion Capture with DeepMotion
- 7. Using the Level Sequencer
- 8. Using an iPhone for Facial Motion Capture
- 9. Using Faceware for Facial Motion Capture
- 10. Blending Animations and Advanced Rendering with the Level Sequencer
- 11. Using the Mesh to Metahuman Plugin