Prototyping for Designers. Developing the Best Digital and Physical Products - Helion
ISBN: 978-14-919-5403-4
stron: 326, Format: ebook
Data wydania: 2016-12-29
Księgarnia: Helion
Cena książki: 92,65 zł (poprzednio: 107,73 zł)
Oszczędzasz: 14% (-15,08 zł)
Prototyping and user testing is the best way to create successful products, but many designers skip this important step and use gut instinct instead. By explaining the goals and methodologies behind prototyping—and demonstrating how to prototype for both physical and digital products—this practical guide helps beginning and intermediate designers become more comfortable with creating and testing prototypes early and often in the process.
Author Kathryn McElroy explains various prototyping methods, from fast and dirty to high fidelity and refined, and reveals ways to test your prototypes with users. You’ll gain valuable insights for improving your product, whether it’s a smartphone app or a new electronic gadget.
- Learn similarities and differences between prototyping for physical and digital products
- Know what fidelity level is needed for different prototypes
- Get best practices for prototyping in a variety of mediums, and choose which prototyping software or components to use
- Learn electronics prototyping basics and resources for getting started
- Write basic pseudocode and translate it into usable code for Arduino
- Conduct user tests to gain insights from prototypes
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Spis treści
Prototyping for Designers. Developing the Best Digital and Physical Products eBook -- spis treści
- Foreword
- Preface
- Chapter 1. What Is a Prototype?
- Everything Is a Prototype
- Prototyping as a Mindset
- Prototype Examples
- Prototyping for Products
- Summary
- Chapter 2. Why We Prototype
- To Understand
- To Communicate
- To Test and Improve
- To Advocate
- Summary
- Chapter 3. Fidelity for Prototypes
- Low Fidelity
- Mid-Fidelity
- High Fidelity
- The Five Dimensions of Fidelity
- Summary
- Chapter 4. The Process of Prototyping
- Minimum Viable Prototype
- Exploration-Centric
- Audience-Centric
- Assumption-Centric
- Process in ActionAn Etsy Case Study
- Summary
- Chapter 5. Prototyping for Digital Products
- Getting Started with Digital
- Whats Unique for Digital
- Preparation
- Low-Fidelity Digital Prototypes
- Mid-Fidelity Digital Prototypes
- High-Fidelity Digital Prototypes
- They Got It RightIBM MIL
- Summary
- Chapter 6. Prototyping for Physical Products
- Getting Started with Electronics
- Whats Unique for Physical Products
- Preparation
- Low-Fidelity Physical Prototypes
- Mid-Fidelity Physical Prototypes
- High-Fidelity Physical Prototypes
- Troubleshooting
- They Got It RightRichard Clarkson
- Summary
- Chapter 7. Testing Prototypes with Users
- Planning the Research
- Conducting the Research
- Synthesizing the Research
- Summary
- Chapter 8. Pulling It All TogetherSXSW Tasting Experience
- Research
- User Flow
- The Physical Side
- The Digital Side
- Bringing It Together
- The Final Experience
- Summary
- Chapter 9. What Have We Learned
- Appendix A. Resources and Links
- Appendix B. Glossary
- Index