Procedural 3D Modeling Using Geometry Nodes in Blender. Discover the node-based workflow for physics-based and procedural modeling using Blender 4.2 - Second Edition - Helion
Tytuł oryginału: Procedural 3D Modeling Using Geometry Nodes in Blender. Discover the node-based workflow for physics-based and procedural modeling using Blender 4.2 - Second Edition
ISBN: 9781836203001
Format: ebook
Księgarnia: Helion
Cena książki: 109,00 zł
Książka będzie dostępna od grudnia 2024
Geometry Nodes are a set of tools that enable you to manipulate and generate 3D geometry in a node-based workflow. In this book, you’ll learn to use the basic and intermediate features of Geometry Nodes that are essential for creating complex, physics-based simulations and animations in Blender.
After an introduction to the Geometry Node system and its inner working, you’ll learn about different node inputs and outputs, along with the basic nodes necessary for your Geometry Nodes projects. You’ll apply your newfound knowledge through exercises that involve modifying curves, meshes, and more, as well as work on a range of interesting projects including creating a procedural plant where you’ll find out how to use the nodes to generate the intricate details and variations of a plant in a procedural manner. You’ll also create a procedural working clock which’ll challenge your mathematics and geometry skills. The concluding chapters take you through a brand new addition to Geometry Nodes called the simulation zone, where you’ll create various physics simulations by using the Geometry Node editor.
By the end of this book, you’ll be able to tackle minor to major Geometry Node issues with confidence and create complicated geometry node trees and complex physics simulations tailored to your needs.
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Spis treści
Procedural 3D Modeling Using Geometry Nodes in Blender. Discover the node-based workflow for physics-based and procedural modeling using Blender 4.2 - Second Edition eBook -- spis treści
- 1. An Introduction to Geometry Nodes
- 2. Understanding the Functionality of Basic Nodes
- 3. Must-Have Add-Ons for Building Node Trees
- 4. Making Use of Node Primitives
- 5. Distributing Instances onto a Mesh
- 6. Working with the Spreadsheet in Blender
- 7. Creating and Modifying Text in the Geometry Node Editor
- 8. Editing Curves with Nodes
- 9. Manipulating a Mesh Using Geometry Nodes
- 10. Creating a Procedural Plant Generator
- 11. Creating a Procedural Brick Wall
- 12. Constructing a Procedural LED Panel
- 13. Tips and Tricks for the Geometry Node Editor
- 14. Troubleshooting the Most Common Problems in Geometry Nodes
- 15. Introduction to Simulation Nodes
- 16. Experimenting with Points in the Simulation Zone
- 17. Making a Procedural Fountain Using Points
- 18. Creating a Complete Particle Physics Simulation
- 19. Simulating Bugs Crawling on Objects
- 20. Shrinkwrapping Simulation
- 21. Common issues beginners experience with Simulation Nodes