OpenGL Development Cookbook. OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL - Helion

Tytuł oryginału: OpenGL Development Cookbook. OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL.
ISBN: 9781849695053
stron: 326, Format: ebook
Data wydania: 2013-06-25
Księgarnia: Helion
Cena książki: 159,00 zł
OpenGL is the leading cross-language, multi-platform API used by masses of modern games and applications in a vast array of different sectors. Developing graphics with OpenGL lets you harness the increasing power of GPUs and really take your visuals to the next level.
OpenGL Development Cookbook is your guide to graphical programming techniques to implement 3D mesh formats and skeletal animation to learn and understand OpenGL.
OpenGL Development Cookbook introduces you to the modern OpenGL. Beginning with vertex-based deformations, common mesh formats, and skeletal animation with GPU skinning, and going on to demonstrate different shader stages in the graphics pipeline. OpenGL Development Cookbook focuses on providing you with practical examples on complex topics, such as variance shadow mapping, GPU-based paths, and ray tracing. By the end you will be familiar with the latest advanced GPU-based volume rendering techniques.
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Spis treści
OpenGL Development Cookbook. OpenGL brings an added dimension to your graphics by utilizing the remarkable power of modern GPUs. This straight-talking cookbook is perfect for intermediate C++ programmers who want to exploit the full potential of OpenGL eBook -- spis treści
- 1. Introduction to Modern OpenGL
- 2. 3D Viewing and Object Picking System Development
- 3. Offscreen Rendering and Environment Mapping
- 4. Lights and Shadows
- 5. Working with Mesh Model formats and Simple Particle Systems
- 6. GPU based Global illumination and Alpha Blending Techniques
- 7. GPU based Volume Rendering Techniques
- 8. Skeletal and Physically Based Simulation on the GPU