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Mind-Melding Unity and Blender for 3D Game Development - Helion

Mind-Melding Unity and Blender for 3D Game Development
ebook
Autor: Spencer Grey
Tytuł oryginału: Mind-Melding Unity and Blender for 3D Game Development
ISBN: 9781801076913
stron: 460, Format: ebook
Data wydania: 2021-12-31
Księgarnia: Helion

Cena książki: 139,00 zł

Dodaj do koszyka Mind-Melding Unity and Blender for 3D Game Development

Blender is an incredibly powerful, free computer graphics program that provides a world-class, open-source graphics toolset for creating amazing assets in 3D. With Mind-Melding Unity and Blender for 3D Game Development, you'll discover how adding Blender to Unity can help you unlock unlimited new possibilities and reduce your reliance on third parties for creating your game assets.

This game development book will broaden your knowledge of Unity and help you to get to grips with Blender's core capabilities for enhancing your games. You'll become familiar with creating new assets and modifying existing assets in Blender as the book shows you how to use the Asset Store and Package Manager to download assets in Unity and then export them to Blender for modification. You'll also learn how to modify existing and create new sci-fi-themed assets for a minigame project. As you advance, the book will guide you through creating 3D model props, scenery, and characters and demonstrate UV mapping and texturing. Additionally, you'll get hands-on with rigging, animation, and C# scripting.

By the end of this Unity book, you'll have developed a simple yet exciting mini game with audio and visual effects, and a GUI. More importantly, you'll be ready to apply everything you've learned to your Unity game projects.

Dodaj do koszyka Mind-Melding Unity and Blender for 3D Game Development

 

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Dodaj do koszyka Mind-Melding Unity and Blender for 3D Game Development

Spis treści

Mind-Melding Unity and Blender for 3D Game Development. Unleash the power of Unity and Blender to create amazing games eBook -- spis treści

  • 1. Melding Unity and Blender
  • 2. Gathering Our Resources
  • 3. Entering the Blender Zone for the First Time
  • 4. Asset Assimilation: Returning to Unity
  • 5. On the Level: Making Modular Scenery
  • 6. Living It Up: Adding Fun with Animation
  • 7. Prep Work: Materials, Grids, and Snapping
  • 8. Laying Out the Level
  • 9. Secret Weapon #1: Deploying ProBuilder
  • 10. Secret Weapon #2: Animating with Timeline
  • 11. We Could Be Heroes: Blender Character Modeling
  • 12. It Was Rigged!: Character Rigging
  • 13. Animation and Movement In-Game
  • 14. Endgame: Adding Spit and Polish

Dodaj do koszyka Mind-Melding Unity and Blender for 3D Game Development

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