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Mastering C++ Game Animation Programming. Boost your knowledge with advanced game animation techniques in C++, OpenGL, and Vulkan - Helion

Mastering C++ Game Animation Programming. Boost your knowledge with advanced game animation techniques in C++, OpenGL, and Vulkan
ebook
Autor: Michael Dunsky
Tytuł oryginału: Mastering C++ Game Animation Programming. Boost your knowledge with advanced game animation techniques in C++, OpenGL, and Vulkan
ISBN: 9781835881934
Format: ebook
Księgarnia: Helion

Cena książki: 109,00 zł

Książka będzie dostępna od stycznia 2025

With two decades of programming experience across multiple languages and platforms, expert game developer and console porting programmer, Michael Dunsky will guide you through the intricacies of character animation programming. to tackle common challenges developers face in creating sophisticated, efficient, and visually appealing character animations.
It shows you how to use the Open Asset Import Library for easy 3D model loading and explore a 3D engine by optimization by offloading computations from the CPU to the GPU. You’ll learn how to implement visual selection and extended camera handling techniques, as well as separating your application into edit and simulation modes. You’ll understand how to store configurations to continue building your virtual world piece by piece. As you work on creating an engine-like application, covering collision detection and inverse kinematics, you’ll discover how to bring your character to life with realistic visuals and fluid movement. For more advanced animation and character behavior controls, you’ll craft truly immersive and responsive NPCs, load real game maps, and use navigation algorithms to roam freely in complex environments.
By the end of the book, you’ll be skilled at designing own interactive virtual worlds inhabited by lifelike NPCs that exhibit natural, context-aware behaviors.

Spis treści

Mastering C++ Game Animation Programming. Boost your knowledge with advanced game animation techniques in C++, OpenGL, and Vulkan eBook -- spis treści

  • 1. Working with the Open Asset Import Library
  • 2. Moving animation calculations from CPU to GPU
  • 3. Adding a visual selection
  • 4. Enhancing Application Handling
  • 5. Saving and loading the configuration
  • 6. Extending camera handling
  • 7. Enhancing Animation Controls
  • 8. An introduction to collision detection
  • 9. Adding behaviour and interaction
  • 10. Advanced animation blending
  • 11. Loading a game map
  • 12. Advanced collision detection
  • 13. Adding simple navigation
  • 14. Creating immersive interactive worlds

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