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Learning iOS Programming. From Xcode to App Store. 3rd Edition - Helion

Learning iOS Programming. From Xcode to App Store. 3rd Edition
ebook
Autor: Alasdair Allan
ISBN: 978-14-493-5938-6
stron: 452, Format: ebook
Data wydania: 2013-03-12
Księgarnia: Helion

Cena książki: 109,65 zł (poprzednio: 127,50 zł)
Oszczędzasz: 14% (-17,85 zł)

Dodaj do koszyka Learning iOS Programming. From Xcode to App Store. 3rd Edition

Tagi: iPhone | Objective-C/Swift - Programowanie

Get a rapid introduction to iPhone, iPad, and iPod touch programming. With this easy-to-follow guide, you’ll learn how to develop your first marketable iOS application, from opening Xcode to submitting your product to the App Store. Whether you’re a developer new to Mac programming or an experienced Mac developer ready to tackle iOS, this is your book.

You’ll learn about Objective-C and the core frameworks hands-on by writing several sample iOS applications, giving you the basic skills for building your own applications independently. Packed with code samples, this book is refreshed and updated for iOS 6 and Xcode 4.

  • Discover the advantages of building native iOS apps
  • Get started with Objective-C and the Cocoa Touch frameworks
  • Dive deep into the table view classes for building user interfaces
  • Handle data input, parse XML and JSON documents, and store data on SQLite
  • Use iOS sensors, including the accelerometer, magnetometer, camera, and GPS
  • Build apps that use the Core Location and MapKit frameworks
  • Integrate Apple’s iCloud service into your applications
  • Walk through the process of distributing your polished app to the App Store

Dodaj do koszyka Learning iOS Programming. From Xcode to App Store. 3rd Edition

 

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Dodaj do koszyka Learning iOS Programming. From Xcode to App Store. 3rd Edition

Spis treści

Learning iOS Programming. From Xcode to App Store. 3rd Edition eBook -- spis treści

  • Learning iOS Programming
  • Preface
    • Third Edition
    • Notes from the Second Edition
    • Who Should Read This Book?
    • What Should You Already Know?
    • What Will You Learn?
    • Whats in This Book?
    • Conventions Used in This Book
    • Using Code Examples
    • How to Contact Us
    • Safari Books Online
    • Acknowledgments
  • 1. Why Go Native?
    • The Pros and Cons
      • Why Write Native Applications?
    • The Release Cycle
    • Build It and They Will Come
  • 2. Becoming a Developer
    • Registering as an iOS Developer
    • Enrolling in the iOS Developer Program
    • The Mac Developer Program
    • Installing the iOS SDK
      • What Happens When There Is a Beta?
    • Preparing Your iOS Device
      • Creating a Development Certificate
      • Getting the UDID of Your Development Device
      • Creating an App ID
      • Creating a Mobile Provisioning Profile
      • Making Your Device Available for Development
  • 3. Your First iOS App
    • Objective-C Basics
      • Object-Oriented Programming
      • The Objective-C Object Model
      • The Basics of Objective-C Syntax
    • Creating a Project
      • Exploring the Project in Xcode
        • Overview of an iPhone application
        • The application delegate
        • The view controller
      • Our Project in Interface Builder
      • Building the User Interface
      • Connecting the User Interface to the Code
      • Running the Application in the Simulator
      • Putting the Application on Your iPhone
  • 4. Coding in Objective-C
    • Declaring and Defining Classes
      • Declaring a Class with the Interface
      • Defining a Class with the Implementation
      • Object Typing
      • Properties
      • Synthesizing Properties
      • The Dot Syntax
      • Declaring Methods
      • Calling Methods
      • Calling Methods on nil
    • Memory Management
      • Creating Objects
      • The Autorelease Pool
      • The alloc, retain, copy, and release Cycle
      • Automatic Reference Counting
      • The dealloc Method
      • Responding to Memory Warnings
    • Fundamental iOS Design Patterns
      • The Model-View-Controller Pattern
      • Views and View Controllers
      • The Delegates and DataSource Pattern
    • Conclusion
  • 5. Table View-Based Applications
    • Creating the Project
    • Creating a Table View
      • Running the Code
    • Populating the Table View
    • Building a Model
      • Adding Cities to the Guide
      • Adding Images to Your Projects
    • Connecting the Controller to the Model
      • Mocking Up Functionality with Alert Windows
    • Adding Navigation Controls to the Application
    • Adding a City View
    • Edit Mode
      • Deleting a City Entry
      • Adding a City Entry
      • The Add New City Interface
      • Capturing the City Data
  • 6. Other View Controllers
    • Utility Applications
      • Making the Battery Monitoring Application
        • Building the interface
        • Writing the code
    • Tab Bar Applications
      • Adding Another Tab Bar Item
    • Combining View Controllers
    • Modal View Controllers
      • Modifying the City Guide Application
    • The Image Picker View Controller
      • Adding the Image Picker to the City Guide Application
    • Master-Detail Applications
      • Creating a Universal Application
    • Popover Controllers
  • 7. Connecting to the Network
    • Detecting Network Status
      • Apples Reachability Class
        • Reusing the Reachability class
        • Synchronous Reachability
        • Asynchronous reachability
        • Using Reachability directly
        • Updating the Reachability project
    • Embedding a Web Browser in Your App
      • A Simple Web View Controller
      • Displaying Static HTML Files
      • Getting Data Out of a UIWebView
    • Sending Email
    • Getting Data from the Internet
      • Synchronous Requests
      • Asynchronous Requests
      • Using Web Services
        • The Weather Underground service
        • Building an application
        • Parsing the XML document
        • Populating the UI
        • Tidying up
  • 8. Handling Data
    • Data Entry
      • UITextField and Its Delegate
      • UITextView and Its Delegate
        • Dismissing the UITextView
    • Parsing XML
      • Parsing XML with libxml2
      • Parsing XML with NSXMLParser
    • Parsing JSON
      • NSJSONSerialization
        • Parsing JSON documents
        • Creating JSON documents
      • The JSON Framework
      • Retrieving Twitter Trends
      • Using the Social Framework
      • The Twitter Trends Application
        • Retrieving the trends
        • Building a UI
        • Parsing the JSON document
        • Tidying up
    • Regular Expressions
      • Introduction to Regular Expressions
        • NSRegularExpression
        • RegexKitLite
        • Faking regex support with the built-in NSPredicate
    • Storing Data
      • Using Flat Files
        • Reading and writing text content
        • Creating temporary files
        • Other file manipulation
      • Storing Information in a SQL Database
        • Adding a database to your project
        • Data persistence for the City Guide application
        • Refactoring and rethinking
      • Core Data
  • 9. Using Sensors
    • Hardware Support
      • Network Availability
      • Camera Availability
      • Audio Input Availability
      • GPS Availability
      • Magnetometer Availability
    • Setting Required Hardware Capabilities
      • Persistent WiFi
      • Background Modes
    • Differences Between iPhone and iPad
    • Using the Camera
    • The Core Motion Framework
      • Pulling Motion Data
      • Pushing Motion Data
      • The Accelerometer
        • Using the accelerometer directly
      • The Gyroscope
        • Using the gyroscope directly
      • The Magnetometer
        • Using the magnetometer directly
    • Accessing the Proximity Sensor
    • Using Vibration
  • 10. Geolocation and Mapping
    • The Core Location Framework
      • Device Heading
    • Location-Dependent Weather
      • Reverse Geocoding
      • Forward Geocoding
      • CLPlacemark Objects
      • Modifying the Weather Application
    • User Location and MapKit
    • Annotating Maps
  • 11. Introduction to iCloud
    • How Can I Use iCloud?
      • iCloud Backup
      • Provisioning Your Application for iCloud
    • Using Key-Value Storage
    • Wrapping Up
  • 12. Integrating Your Application
    • Application Preferences
    • The Accounts Framework
    • The Social Framework
      • Sending Tweets
      • Making Posts to Facebook
    • Custom URL Schemes
      • Using Custom Schemes
        • Making a telephone call
        • Opening the Settings application
      • Registering Custom Schemes
    • Media Playback
    • Using the Address Book
      • Interactive People Picking
      • Programmatic People Picking
    • Sending Text Messages
  • 13. Distributing Your Application
    • Adding Missing Features
      • Adding an Icon
      • Adding a Launch Image
      • Changing the Display Name
      • Enabling Rotation
    • Building and Signing
      • Ad Hoc Distribution
        • Obtaining a distribution certificate
        • Registering devices
        • Creating a provisioning profile
        • Building your application for ad hoc distribution
        • Distributing an ad hoc build
      • Developer-to-Developer Distribution
      • App Store Distribution
    • Submitting to the App Store
      • Building Your Application for App Store Distribution
      • The App Store Resource Center
    • Reasons for Rejection
  • 14. Going Further
    • Cocoa and Objective-C
      • The iOS SDK
    • Web Applications
      • PhoneGap
    • Core Data
    • In-App Purchase
      • MKStoreKit
    • Core Animation
    • Game Kit
    • Writing Games
    • Look and Feel
    • Hardware Accessories
  • Index
  • About the Author
  • Colophon
  • Copyright

Dodaj do koszyka Learning iOS Programming. From Xcode to App Store. 3rd Edition

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