Learning C# by Developing Games with Unity - Seventh Edition - Helion
Tytuł oryginału: Learning C# by Developing Games with Unity - Seventh Edition
ISBN: 9781837637379
stron: 460, Format: ebook
Data wydania: 2022-11-29
Księgarnia: Helion
Cena książki: 119,00 zł
It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book can help you as a new programmer!
Harrison Ferrone, in this seventh edition of the bestselling series, will take you through the building blocks of programming and the C# language from scratch while building a fun and playable game prototype in Unity.
This book will teach you the fundamentals of OOPs, basic concepts of C#, and Unity engine with lots of code samples, exercises and tips to go beyond the book with your work.
You will write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You will explore the fundamentals of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.
Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. Users can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.
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Spis treści
Learning C# by Developing Games with Unity. Get to grips with coding in C# and build simple 3D games in Unity 2022 from the ground up - Seventh Edition eBook -- spis treści
- 1. Getting to Know Your Environment
- 2. The Building Blocks of Programming
- 3. Diving into Variables, Types, and Methods
- 4. Control Flow and Collection Types
- 5. Working with Classes, Structs, and OOP
- 6. Getting Your Hands Dirty with Unity
- 7. Movement, Camera Controls, and Collisions
- 8. Scripting Game Mechanics
- 9. Basic AI and Enemy Behavior
- 10. Revisiting Types, Methods, and Classes
- 11. Specialized Collection Types and LINQ
- 12. Saving, Loading, and Serializing Data
- 13. Exploring Generics, Delegates, and Beyond
- 14. The Journey Continues