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Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition - Helion

Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition
ebook
Autor: Harrison Ferrone
Tytuł oryginału: Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition
ISBN: 9781805808701
Format: ebook
Księgarnia: Helion

Cena książki: 84,99 zł

Książka będzie dostępna od lipca 2025

It's the ability to write custom C# scripts for behaviors and game mechanics that really takes Unity the extra mile. That's where this book will help you as a new programmer!
Harrison Ferrone, in this eighth edition of the bestselling series, will take you through the core concepts of programming and the C# language from scratch, while building an engaging and playable game prototype in Unity 6.
You’ll get to grips with the fundamentals of object-oriented programming (OOP) and the Unity engine with lots of code samples, exercises, and tips to go beyond the book with your work. You’ll write C# scripts for simple game mechanics, perform procedural programming, and add complexity to your games by introducing intelligent enemies and damage-dealing projectiles. You’ll also explore the underlying mechanics of Unity game development, including game design, lighting basics, player movement, camera controls, collisions, and more with every passing chapter.
Note: The screenshots in the book display the Unity editor in full-screen mode for a comprehensive view. You can easily reference color versions of images by downloading them from the GitHub repository or the graphics bundle linked in the book.

 

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Spis treści

Learning C# by Developing Games with Unity 6. Get to grips with coding in C# and build simple 3D games in Unity from the ground up - Eight Edition eBook -- spis treści

  • 1. Getting to Know Your Environment
  • 2. The Building Blocks of Programming
  • 3. Diving into Variables, Types, and Methods
  • 4. Control Flow and Collection Types
  • 5. Working with Classes, Structs, and OOP
  • 6. Getting Your Hands Dirty with Unity
  • 7. Movement, Camera Controls, and Collisions
  • 8. Scripting Game Mechanics
  • 9. Basic AI and Enemy Behavior
  • 10. Revisiting Types, Methods, and Classes
  • 11. Specialized Collection Types and LINQ
  • 12. Saving, Loading, and Serializing Data
  • 13. Exploring Generics, Delegates, and Beyond
  • 14. The Journey Continues

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