Gamestorming 2.0. An Updated Playbook for Innovators, Rule Breakers, and Changemakers - Helion

ISBN: 9781098148041
stron: 472, Format: ebook
Data wydania: 2025-07-23
Księgarnia: Helion
Cena książki: 143,65 zł (poprzednio: 167,03 zł)
Oszczędzasz: 14% (-23,38 zł)
In today's environment of partial attention and isolating remote work, few things are more satisfying than group experiences that produce powerful, meaningful connections and output. But this kind of enlivening, collective work doesn't happen by chance. It must be consciously designed and purposefully activated--;in a team, an organization, and a culture. The good news is that making space for this kind of work doesn't have to be hard. There's a technique available to everyone, with no special certification required: gamestorming.
This substantial update to the best-selling O'Reilly book now includes three new chapters and 95 games. The authors identified and curated techniques from some of the world's most innovative professionals as well as inventing games of their own. This book is the result: a unique collection of approaches to simultaneously ignite engagement and level-up creative teamship while bringing agility and structure to gatherings at work in person and online.
- Shorten meetings and make them significantly more productive
- Increase efficacy and engagement in strategic thinking and problem-solving
- Enhance connection and communication across team members
- Elevate collaboration and uncover surprising solutions to sticky problems
- Generate better ideas and significantly improve remote work experiences
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Spis treści
Gamestorming 2.0. An Updated Playbook for Innovators, Rule Breakers, and Changemakers eBook -- spis treści
- Foreword
- Preface
- Using Book Examples
- OReilly Online Learning
- How to Contact Us
- Acknowledgments
- I. Foundations
- 1. Why Gamestorming?
- The Space of Possibility
- How We Make Not-Knowing Desirable
- Thinking Moves
- Thinking Beyond the Brain
- Visualization
- Games and Game Sequences
- 2. What Is a Game?
- The Game of Business
- Fuzzy Goals
- The Shape of a Game
- 3. Gamestorming in Practice
- Energy
- Structure
- Natural Energy Flows
- Bright and Stimulating Environments
- Energy Gradients
- Time-boxing
- Introvert and Extrovert Energy
- Opening and Closing
- Artifacts
- Sticky Notes
- Nodes
- Linking
- Meaningful Space
- Borders
- Axes
- Circles and Targets
- Metric Versus Ordered Space
- Grids
- Landscapes and Maps
- Metaphor
- Sketching and Modelmaking
- Visual Language
- The Visual Alphabet
- Drawing People
- Perspective
- Randomness, Reversal, and Reframing
- Firestarting
- Setups
- Asking Questions
- Opening Questions
- Navigating Questions
- Examining Questions
- Experimental Questions
- Closing Questions
- Improvisation
- Selection
- Try Something New
- Practice
- 4. Designing Workshops and Meetings
- Disrupting the Default Meeting Template
- Structures of Meetings
- The 7Ps
- Purpose
- Sensing interviews illuminate meeting goals
- Types of sensing interview questions
- Opening questions
- Navigating questions
- Examining questions
- Experimental questions
- Closing questions
- Deep listening
- People
- Process
- Paths of play in iterating meeting flows
- Insight/purpose of a game
- Game mechanics
- Selecting and sequencing games
- Practice giving simple, clear instructions
- Product
- Preparation
- Practical Concerns
- Pitfalls
- Practice the 7Ps in a Meeting About Meetings
- Post-Up
- Prioritize
- Going meta on the 7Ps
- Purpose
- Virtual Meetings
- Gamestorming for Virtual Meetings and Events
- Considerations for Thinking Virtually in Groups
- The merits of virtual whiteboards
- Create meaningful game spaces for people to work in
- Provide things for people to think with
- Game mechanics
- Breakout rooms
- Agendas and onboarding
- Energy tolls
- A note about hybrid meetings
- Prior Preparation Prevents Poor Performance
- 5. The Design Canvas
- What Is a Design Canvas?
- How Is a Design Canvas Different?
- Canvas or Game Board?
- What Does Good Look Like?
- How to Develop a Design Canvas from Scratch
- How to Evolve an Existing Model, Framework, or Game Board into a Design Canvas
- How to Evaluate a Design Canvas
- Summary
- 6. Gamestorming for Culture Change
- What Is Culture?
- Why Is Culture Important?
- How Gamestorming Shifts Culture
- What Gamestorming Is and What It Is Not
- Gamestorming Engages the Full Person
- Gamestorming Makes Information Explicit and Tangible
- Gamestorming Inspires Creativity and the Free Flow of Ideas
- Gamestorming Encourages Collaboration and Consensus
- To Gamestorm or Not to Gamestorm?
- How to Create the Shift
- Set the Stage
- Remove Barriers
- Design Interventions and Experiments
- Create a Low-Risk Space for Practice and Play
- Persistence
- Patience
- How to Know Its Working
- II. The Collection
- 7. Core Games
- Post-Up
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Affinity Map
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Card Sort
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- The 7Ps Framework
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Empathy Map
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Carousel
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Bodystorming
- Object of Play
- How to Play
- Level 1: Go observe
- Level 2: Try it
- Level 3: Reflect on what happens, and why
- Strategy
- Tips for Playing Online
- Storyboard
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Forced Ranking
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Dot Voting
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- WhoDo
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Post-Up
- 8. Games for Opening
- 3-12-3 Brainstorm
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- 6-8-5
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Altitude
- Object of Play
- Number of Players
- Duration
- How to Play
- Strategy
- Tips for Playing Online
- The Anti-Problem
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Brainwriting
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Code of Conduct
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Context Map
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Cover Story
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Day in the Life
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Draw the Problem
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Draw Toast
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Fishbowl
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Tips for Playing Online
- Forced Analogy
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Graphic Jam
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Heros Journey Agenda
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Heuristic Ideation Technique
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- History Map
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Hopes & Dreams
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- I Notice, I Wonder, It Reminds Me of
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Lets Count
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Low-Tech Social Network
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Mission Impossible
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Object Brainstorm
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Pecha Kucha
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Pie Chart Agenda
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Plane Metaphor
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Poster Session
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Pre-Mortem
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Rose, Thorn, and Bud
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Show and Tell
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Show Me Your Values
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Spectrum Mapping
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Squiggle Birds
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Stakeholder Analysis
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Step 1: Create a list of stakeholder groups
- Step 2: Map the list on the grid
- Step 3: Develop a strategy and share it broadly
- Strategy
- Tips for Playing Online
- Stinky Fish
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Trading Cards
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Visual Agenda
- Object of Play
- How to Play
- Strategy
- Tips for Playing Online
- 3-12-3 Brainstorm
- 9. Games for Exploring
- The 4Cs
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- The 5 Whys
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Atomize
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- The Blind Side
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Build the Checklist
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Business Model Canvas
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Button
- Object of Play
- How to Play
- Strategy
- Tips for Playing Online
- Campfire
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Challenge Cards
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Countdown
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Design the Box
- Object of Play
- Number of Players
- Duration of Play
- Setup
- How to Play
- Phase one: Fill the box
- Phase two: Make the box
- Phase three: Sell the box
- Strategy
- Tips for Playing Online
- Desire Mapping
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Elevator Pitch
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- The generating phase
- The formative phase
- Strategy
- Tips for Playing Online
- Event Horizon
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Five-Fingered Consensus
- Object of Play
- How to Play
- Strategy
- Tips for Playing Online
- Flip It
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Force Field Analysis
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Give-and-Take Matrix
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Head, Heart, Hands
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Help Me Understand
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Hidden Variables
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Make a World
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Mood Board
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Open Space
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Setup: An open invitation
- Create the marketplace
- The Law of Two Feet
- Pulling it all together
- Strategy
- Tips for Playing Online
- The Pitch
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Planning Poker
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Popcorn
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Post the Path
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Product Pinocchio
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- RACI Matrix
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Remembering the Future
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Speed Boat
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- SQUID
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Staple Yourself to Something
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Synesthesia
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Understanding Chain
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Value Mapping
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- The Virtuous Cycle
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Visual Glossary
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Wizard of Oz
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- The World Café
- Object of Play
- Number of Players
- Duration of Play
- Setup
- How to Play
- Tips for Playing Online
- The 4Cs
- 10. Games for Closing
- $100 Test
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- 20/20 Vision
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Coffee Question
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Ethos, Logos, Pathos
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Fill in the Blank
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Graphic Gameplan
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- I Like, I Wish, I Wonder
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Impact & Effort Matrix
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Memory Wall
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- NUF Test
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Prune the Future
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Start, Stop, Continue
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- Who/What/When Matrix
- Object of Play
- Number of Players
- Duration of Play
- How to Play
- Strategy
- Tips for Playing Online
- $100 Test
- A. Gamestorming with AI
- How We Currently Use AI to Enhance Gamestorming
- B. The Gamestorming Cheat Sheet
- Games for Communicating Core Concepts
- Games for Finding the Essence of an Idea
- Games for Envisioning the Future
- Games for Building Consensus (Among Members of a Team)
- Games for Early Kickoff Meetings
- Games for Design (or Developing a How-It-Works Video)
- Games for Ideation
- Games for Generating Lots of Ideas
- Games for Developing a Roadmap
- Games for After You Already Have a Prototype
- Games for a Different Perspective
- Games for Connecting with a User Base
- Games for Identifying Stakeholder Values
- Games for Seeing Things from Another Perspective
- Pro/Con Games
- Games for Thinking Through Problems or Strategies
- Games for Making a Decision
- Games for Voting on Choices
- Games for Finding Patterns in Data
- Other Games
- Games for Managing Meetings
- Games for Team Bonding
- Games for Assessing Company Structure/Leadership
- Games for Thinking Through Business Models
- Games for Understanding the Feasibility of Change
- Games for Cultivating Emotional Intelligence
- Games for Communicating Core Concepts
- Index