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Codermetrics. Analytics for Improving Software Teams - Helion

Codermetrics. Analytics for Improving Software Teams
ebook
Autor: Jonathan Alexander
ISBN: 978-14-493-1533-7
stron: 264, Format: ebook
Data wydania: 2011-08-02
Księgarnia: Helion

Cena książki: 126,65 zł (poprzednio: 147,27 zł)
Oszczędzasz: 14% (-20,62 zł)

Dodaj do koszyka Codermetrics. Analytics for Improving Software Teams

How can you help your software team improve? This concise book introduces codermetrics, a clear and objective way to identify, analyze, and discuss the successes and failures of software engineers—not as part of a performance review, but as a way to make the team a more cohesive and productive unit.

Experienced team builder Jonathan Alexander explains how codermetrics helps teams understand exactly what occurred during a project, and enables each coder to focus on specific improvements. Alexander presents a variety of simple and complex codermetrics, and teaches you how to create your own.

  • Learn how codermetrics changes long-held assumptions and improves team dynamics
  • Get recommendations for integrating codermetrics into existing processes
  • Ask the right questions to determine the type of data you need to collect
  • Use metrics to measure individual coder skills and a team’s effectiveness over time
  • Identify the contributions each coder makes to the team
  • Analyze the response to your software and its features—and verify that you're meeting team and organizational goals
  • Build better teams, using codermetrics to make personnel adjustments and additions

Dodaj do koszyka Codermetrics. Analytics for Improving Software Teams

 

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Dodaj do koszyka Codermetrics. Analytics for Improving Software Teams

Spis treści

Codermetrics. Analytics for Improving Software Teams eBook -- spis treści

  • Codermetrics
    • SPECIAL OFFER: Upgrade this ebook with OReilly
    • Preface
      • Organization of This Book
      • Safari Books Online
      • How to Contact Us
      • Acknowledgments
    • I. Concepts
      • 1. Introduction
      • 2. Measuring What Coders Do
        • The Purpose of Metrics
          • Metrics Are Not Grades
          • Team Dynamics
          • Connecting Activities to Goals
          • Good Metrics Shed a Light
          • Examining Assumptions
        • Timeout for an Example: The Magic Triangle (Partially) Debunked
        • Patterns, Anomalies, and Outliers
          • Peaks and Valleys
          • Ripple Effects
          • Repeatable Success
        • Understanding the Limits
        • Timeout for an Example: An Unexpected Factor in Success
        • Useful Data
          • Choosing Data
          • Obtaining Data
          • Spotters and Stat Sheets
          • Fairness and Consistency
        • Timeout for an Example: Metrics and the Skeptic
      • 3. The Right Data
        • Questions That Metrics Can Help Answer
          • How Well Do Coders Handle Their Core Responsibilities?
            • How well do coders write code?
            • How well do coders design their code?
            • How well do coders test their code?
          • How Much Do Coders Contribute Beyond Their Core Responsibilities?
            • How many areas do coders cover?
            • How effectively do coders take initiative?
            • Do coders innovate?
            • How well do coders handle pressure?
            • How well do coders deal with adversity?
          • How Well Do Coders Interact With Others?
            • Do coders demonstrate leadership?
            • Do coders inspire or motivate their teammates?
            • How well do coders mentor others?
            • How well do coders understand and follow directions?
            • How much do coders assist others?
          • Is the Software Team Succeeding or Failing?
            • What is the user response to each software release?
            • How is the software doing versus competitors?
            • What is the quality of each software release?
            • How efficiently does the team deliver new software releases?
        • Timeout for an Example: An MVP Season
        • The Data for Metrics
          • Data on Coder Skills and Contributions
            • Productivity
            • Speed
            • Accuracy
            • Breadth
            • Helpfulness
            • Innovation and Initiative
          • Data on Software Adoption, Issues, and Competition
            • Interest and Adoption
            • Notable Benefits
            • User Issues
            • Competitive Position
        • Timeout for An Example: A Tale of Two Teams
    • II. Metrics
      • 4. Skill Metrics
        • Input Data
        • Offensive Metrics
          • Points
          • Utility
          • Power
          • Assists
          • Temperature
          • O-Impact
        • Defensive Metrics
          • Saves
          • Tackles
          • Range
          • D-Impact
        • Precision Metrics
          • Turnovers
          • Errors
          • Plus-Minus
        • Skill Metric Scorecards
        • Observations on Coder Types
          • Architects
          • Senior Coders
          • Junior Coders
      • 5. Response Metrics
        • Input Data
        • Win Metrics
          • Wins
          • Win Rate
          • Win Percentage
          • Boost
        • Loss Metrics
          • Losses
          • Loss Rate
          • Penalties
          • Penalties Per Win (PPW)
        • Momentum Metrics
          • Gain
          • Gain Rate
          • Acceleration
          • Win Ranking
          • Capability Ranking
        • Response Metric Scorecards
        • Observations on Project Types
          • Consumer Software
          • Enterprise Software
          • Developer and IT Tools
          • Cloud Services
      • 6. Value Metrics
        • Input Data
        • Contribution Metrics
          • Influence
          • Efficiency
          • Advance Shares
          • Win Shares
          • Loss Shares
        • Rating Metrics
          • Teamwork
          • Fielding
          • Pop
          • Intensity
        • Value Metric Scorecards
        • Observations on Team Stages
          • Early Stage
          • Growth Stage
          • Mature Stage
    • III. Processes
      • 7. Metrics in Use
        • Getting Started
          • Find a Sponsor
          • Create a Focus Group
          • Choose Trial Metrics
          • Conduct a Trial and Review The Findings
          • Introduce Metrics to the Team
          • Create a Metrics Storage System
          • Expand the Metrics Used
          • Establish a Forum for Discourse
        • Timeout for an Example: The Seven Percent Rule
        • Utilizing Metrics in the Development Process
          • Team Meetings
          • Project Post-Mortems
          • Mentoring
          • Establishing Team Goals and Rewards
        • Timeout for an Example: The Turn-Around
        • Using Metrics in Performance Reviews
          • Choosing Appropriate Metrics
          • Self-Evaluations and Peer Feedback
          • Peer Comparison
          • Setting Goals for Improvement
          • Promotions
        • Taking Metrics Further
          • Create a Codermetrics Council
          • Assign Analysis Projects
          • Hire a Stats Guy or Gal
        • Timeout for an Example: The Same But Different
      • 8. Building Software Teams
        • Goals and Profiles
          • Set Key Goals
          • Identify Constraints
          • Find Comparable Team Profiles
          • Build a Target Team Profile
        • Roles
          • Playmakers and Scorers
          • Defensive Stoppers
          • Utility Players
          • Role Players
          • Backups
          • Motivators
          • Veterans and Rookies
        • Timeout for an Example: Two All-Nighters
        • Personnel
          • Recruit for Comps
          • Establish a Farm System
          • Make Trades
          • Coach the Skills You Need
        • Timeout for an Example: No Such Thing As a Perfect Team
      • 9. Conclusion
    • A. Codermetrics Quick Reference
    • B. Bibliography
    • Index
    • About the Author
    • Colophon
    • SPECIAL OFFER: Upgrade this ebook with OReilly

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