Blender 3D Printing by Example - Helion
Tytuł oryginału: Blender 3D Printing by Example
ISBN: 9781788394369
stron: 430, Format: ebook
Data wydania: 2017-12-22
Księgarnia: Helion
Cena książki: 143,10 zł (poprzednio: 159,00 zł)
Oszczędzasz: 10% (-15,90 zł)
Build four projects using Blender for 3D Printing, giving you all the information that you need to know to create high-quality 3D printed objects.
About This Book
- A project based guide that helps you design beautiful 3D printing objects in Blender
- Use mesh modeling and intersections to make a custom architectural model of a house
- Create a real world 3D printed prosthetic hand with organic modeling and texturing painting
Who This Book Is For
If you're a designer, artist, hobbyist and new to the world of 3D printing, this is the book for you. Some basic knowledge of Blender and geometry will help, but is not essential.
What You Will Learn
- Using standard shapes and making custom shapes with Bezier Curves
- Working with the Boolean, Mirror, and Array Modifiers
- Practicing Mesh Modeling tools such as Loop Cut and Slide and Extrude
- Streamlining work with Proportional Editing and Snap During Transform
- Creating Organic Shapes with the Subdivision Surface Modifier
- Adding Color with Materials and UV Maps
- Troubleshooting and Repairing 3D Models
- Checking your finished model for 3D printability
In Detail
Blender is an open-source modeling and animation program popular in the 3D printing community. 3D printing brings along different considerations than animation and virtual reality.
This book walks you through four projects to learn using Blender for 3D Printing, giving you information that you need to know to create high-quality 3D printed objects.
The book starts with two jewelry projects-- a pendant of a silhouette and a bracelet with custom text. We then explore architectural modeling as you learn to makes a figurine from photos of a home. The final project, a human hand, illustrates how Blender can be used for organic models and how colors can be added to the design.
You will learn modeling for 3D printing with the help of these projects. Whether you plan to print at-home or use a service bureau, you'll start by understanding design requirements. The book begins with simple projects to get you started with 3D modeling basics and the tools available in Blender. As the book progresses, you'll get exposed to more robust mesh modeling techniques, modifiers, and Blender shortcuts. By the time you reach your final project, you'll be ready for organic modeling and learning how to add colors. In the final section, you'll learn how to check for and correct common modeling issues to ensure the 3D printer can make your idea a reality!
Style and approach
The profile pendant teaches background images, Bezier Curves, and Boolean Union. The Mirror Modifier, Boolean Difference, and Text objects are introduced with the coordinate bracelet. Mesh modeling, importing SVG files, and Boolean Intersection help make the house figurine. The human hand illustrates using the Subdivision Surface Modifier for organic shapes and adding color to your designs.
Osoby które kupowały "Blender 3D Printing by Example", wybierały także:
- Excel 2013. Kurs video. Poziom drugi. Przetwarzanie i analiza danych 79,00 zł, (35,55 zł -55%)
- Zrozumieć BPMN. Modelowanie procesów biznesowych. Wydanie 2 rozszerzone 39,90 zł, (19,95 zł -50%)
- Excel 2016 PL. Biblia 109,00 zł, (54,50 zł -50%)
- Naczelny Algorytm. Jak jego odkrycie zmieni nasz świat 49,00 zł, (24,50 zł -50%)
- Big Data. Najlepsze praktyki budowy skalowalnych systemów obsługi danych w czasie rzeczywistym 89,00 zł, (44,50 zł -50%)
Spis treści
Blender 3D Printing by Example. Learn to use Blender's modeling tools for 3D printing by creating 4 projects eBook -- spis treści
- 1. Thinking About Design Requirements
- 2. Using a Background Image and Bezier Curves
- 3. Converting a Bezier Curve to a Properly Sized 3D Mesh
- 4. Flattening a Torus and Boolean Union
- 5. Building a Base with Standard Meshes and a Mirror
- 6. Cutting Half Circle Holes and Modifier Management
- 7. Fun with Fonts
- 8. Using Empties to Model the Base of the House
- 9. Mesh Modeling and Positioning the Details
- 10. Making Textures with the Array Modifier and Scalable Vector Graphics
- 11. Applying Textures with Boolean Intersection
- 12. The Subdivision Surface Modifier and Organic Shapes
- 13. Trial and Error – Topography Edits
- 14. Coloring Models with Materials and UV Maps
- 15. Troubleshooting and Repairing Models