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ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts - Helion

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
ebook
Autor: William Sanders
ISBN: 978-14-919-1157-0
stron: 74, Format: ebook
Data wydania: 2007-01-18
Księgarnia: Helion

Cena książki: 38,17 zł (poprzednio: 44,38 zł)
Oszczędzasz: 14% (-6,21 zł)

Dodaj do koszyka ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts is a 76-page document designed to introduce those familiar with general programming principles to ActionScript 3.0. ActionScript 3.0 compiles and runs much faster than preceding versions, and the reasons have much to do with the structural changes Adobe has added: You truly do need to use ActionScript differently than you have previously, if you're already ActionScript programmer. If you're new to ActionScript, but are looking at it from a Java or C++ or C# perspective, you may be intrigued at how different ActionScript is now compared with what you'd known it or heard it to be before.

This document employs reusable code examples to demonstrate the basic functionality of ActionScript 3.0 in the following topic areas: Packages and Classes; Display Programming; Movie Clips and Buttons; and Basic Structures. A concluding section helps those unfamiliar with OOP (Object Oriented Programming) and Design Patterns get acquainted with these concepts, as a knowledge of them will greatly benefit anyone getting into ActionScript 3.0 who wants to get the most out of it.

Dodaj do koszyka ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

 

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Dodaj do koszyka ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

Spis treści

ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts eBook -- spis treści

  • ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts
    • A Note Regarding Supplemental Files
    • Invitation to ActionScript 3.0
    • Packages and Classes
      • Finding the Right Package and Class
    • Jumping into Display Programming
      • Loading and Arranging Graphics
      • Loading and Displaying Text
        • Formatting text
        • HTML text and style sheets
    • Working with Movie Clips and Buttons
      • MovieClip Objects
        • Scripting sprite classes
      • Buttons
        • Connecting events to your buttons
        • Scripting a simplebutton
    • Basic Structures
      • Data Types
      • Making Classes
        • Basic class
      • Decision-Making: Conditional Structures
        • The If condition
        • The if...else and else if conditions
        • Switch/Case structure
      • Loops
        • The for loop
        • The for...in loop
        • The for each...in loop
        • The while loop
        • The do...while loop
    • Object-Oriented Programming
      • ActionScript 3.0 and OOP
      • OOP Fundamentals
        • Class organization
        • Inheritance
        • Abstraction and encapsulation
          • Getters/Accessors
          • Setters/Mutators
        • Polymorphism
        • Interfaces
      • Design Patterns
        • The DP quick and dirty primer
        • A design pattern example: The Singleton
      • Next Step for Object-Oriented Programming
    • About the Author

Dodaj do koszyka ActionScript 3.0 Programming: Overview, Getting Started, and Examples of New Concepts

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