XR Development with Unity. A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity - Helion
Tytuł oryginału: XR Development with Unity. A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity
ISBN: 9781805120049
stron: 284, Format: ebook
Data wydania: 2023-12-01
Księgarnia: Helion
Cena książki: 85,68 zł (poprzednio: 117,37 zł)
Oszczędzasz: 27% (-31,69 zł)
Nakład wyczerpany
The drastic surge in the demand for XR development has led to an imminent need for comprehensive resources, learning material, and overall know-how in this area. This one-stop resource will ensure that professionals venturing into XR development can access all XR-related techniques to build appealing XR applications, without relying on Google every step of the way.
This book is your guide to developing XR applications with Unity 2021.3 or later versions, helping you to create VR, AR, and MR experiences of increasing complexity. The chapters cover the entire XR application development process from setting up an interactive XR scene using the XR Interaction Toolkit or AR Foundation, adding physics, animations, continuous movement, teleportation, sound effects, and visual effects, to testing and deploying to VR headsets, simulators, smartphones, and tablets. Additionally, this XR book takes you on a journey from the basics of Unity and C# to advanced techniques such as building multiplayer applications and incorporating hand- and gaze-tracking capabilities.
By the end of this book, you'll be fully equipped to create cutting-edge XR projects for engaging individual, academic, and industrial use cases that captivate your audience.
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Spis treści
XR Development with Unity. A beginner's guide to creating virtual, augmented, and mixed reality experiences using Unity eBook -- spis treści
- 1. Introduction to XR and Unity
- 2. The Unity Editor and Scene Creation
- 3. VR Development in Unity
- 4. AR Development in Unity
- 5. Building Interactive VR Experiences
- 6. Building Interactive AR Experiences
- 7. Adding Sound and Visual Effects
- 8. Building Advanced XR Techniques
- 9. Best Practices and Future Trends in XR Development