Wireframing Essentials. If you’ve ever wanted to be a User Experience (UX) designer, this book will give you a great head start. It’s a comprehensive handbook to the core principles and leads you through design methodologies with many practi - Helion

ebook
Autor: Matthew J. HammTytuÅ‚ oryginaÅ‚u: Wireframing Essentials. If you’ve ever wanted to be a User Experience (UX) designer, this book will give you a great head start. It’s a comprehensive handbook to the core principles and leads you through design methodologies with many practi
ISBN: 9781849698559
stron: 112, Format: ebook
Data wydania: 2014-01-24
Księgarnia: Helion
Cena książki: 94,99 zł
Osoby które kupowaÅ‚y "Wireframing Essentials. If you’ve ever wanted to be a User Experience (UX) designer, this book will give you a great head start. It’s a comprehensive handbook to the core principles and leads you through design methodologies with many practi", wybieraÅ‚y także:
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Spis treści
Wireframing Essentials. If you’ve ever wanted to be a User Experience (UX) designer, this book will give you a great head start. It’s a comprehensive handbook to the core principles and leads you through design methodologies with many practical examples eBook -- spis treÅ›ci
- Wireframing Essentials
- Table of Contents
- Wireframing Essentials
- Credits
- About the Author
- About the Reviewers
- www.PacktPub.com
- Support files, eBooks, discount offers, and more
- Why Subscribe?
- Free Access for Packt account holders
- Support files, eBooks, discount offers, and more
- Preface
- What this book covers
- What you need for this book
- Who this book is for
- Conventions
- Reader feedback
- Customer support
- Downloading the color images of this book
- Errata
- Piracy
- Questions
- 1. The Design Process
- A high-level look at the design process
- Research
- The importance of research
- Designing in an agile environment
- Information architecture
- Introducing flowchart development
- Defining the shapes in flowcharts
- Transitioning to wireframes
- Usability testing
- Visual design
- Applying the visual layer
- Delivery
- Summary
- 2. Example Project E-commerce Website
- Research
- Stakeholder interview
- Competitive analysis
- Personas
- Weighing and prioritizing features
- Information Architecture
- Site map
- Wireframing pages and content
- Home page
- Popular wireframing applications
- Initial home page wireframe
- Refined home page wireframe
- Category pages
- Product detail page
- Shopping cart
- Video library page
- Home page
- Mockups
- Delivery
- Reviewing the development efforts
- Summary
- Research
- 3. Example Project Mobile Device Application
- Research
- Stakeholder interview and persona development
- Weighing features
- Information Architecture
- Interaction maps
- Our first map
- Our refined map
- Sketches and mockups
- Creating a new account
- Finding your team
- Joining a team
- Your teams home page
- Navigation options
- Portal navigation
- Global navigation
- When to remove navigation
- The Futbol Finder storefront
- Shopping by product category
- Usability testing
- Presenting our deliverables
- Interaction maps
- Summary
- Research
- 4. Research Techniques
- Commonly used, effective research techniques
- Stakeholder interviews
- Design tenet scorecard
- Competitive analysis
- Personas and user profiles
- Creating personas
- Heuristic evaluation
- Card sorting
- Focus groups
- User surveys
- Brainstorming
- Summary
- Commonly used, effective research techniques
- 5. Information Architecture and Visual Design Techniques
- Information architecture techniques
- Reality mapping
- Task flow techniques
- Page-level detail diagrams
- Site map diagrams
- Persona-based task flow diagrams
- Screenshot interaction maps
- Paper prototyping
- Visual design techniques
- Mood boards
- Design scorecard
- Designing in the browser
- Summary
- Information architecture techniques
- Index