Web Audio API. Advanced Sound for Games and Interactive Apps - Helion
ISBN: 978-14-493-3264-8
stron: 76, Format: ebook
Data wydania: 2013-03-11
Księgarnia: Helion
Cena książki: 55,24 zł (poprzednio: 64,99 zł)
Oszczędzasz: 15% (-9,75 zł)
Go beyond HTML5’s Audio tag and boost the audio capabilities of your web application with the Web Audio API. Packed with lots of code examples, crisp descriptions, and useful illustrations, this concise guide shows you how to use this JavaScript API to make the sounds and music of your games and interactive applications come alive.
You need little or no digital audio expertise to get started. Author Boris Smus introduces you to digital audio concepts, then shows you how the Web Audio API solves specific application audio problems. If you're an experienced JavaScript programmer, you’ll not only learn how to synthesize and process digital audio, you’ll also explore audio analysis and visualization with this API.
- Learn Web Audio API, including audio graphs and the audio nodes
- Provide quick feedback to user actions by scheduling sounds with the API’s precise timing model
- Control gain, volume, and loudness, and dive into clipping and crossfading
- Understand pitch and frequency: use tools to manipulate soundforms directly with JavaScript
- Generate synthetic sound effects and learn how to spatialize sound in 3D space
- Use Web Audio API with the Audio tag, getUserMedia, and the Page Visibility API
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Spis treści
Web Audio API. Advanced Sound for Games and Interactive Apps eBook -- spis treści
- Web Audio API
- Dedication
- Preface
- Structure of This Book
- Conventions Used in This Book
- Using Code Examples
- Safari Books Online
- How to Contact Us
- Thanks!
- 1. Fundamentals
- A Brief History of Audio on the Web
- Games and Interactivity
- The Audio Context
- Initializing an Audio Context
- Types of Web Audio Nodes
- Connecting the Audio Graph
- Power of Modular Routing
- Loading and Playing Sounds
- Putting It All Together
- 2. Perfect Timing and Latency
- Timing Model
- Precise Playback and Resume
- Scheduling Precise Rhythms
- Changing Audio Parameters
- Gradually Varying Audio Parameters
- Custom Timing Curves
- 3. Volume and Loudness
- Equal Power Crossfading
- Using Meters to Detect and Prevent Clipping
- Dynamics Compression
- 4. Pitch and the Frequency Domain
- Pitch and playbackRate
- Multiple Sounds with Variations
- Oscillator-Based Direct Sound Synthesis
- 5. Analysis and Visualization
- Frequency Analysis
- Animating with requestAnimationFrame
- Visualizing Sound
- 6. Advanced Topics
- Adding Effects via Filters
- Procedurally Generated Sound
- Room Effects
- Spatialized Sound
- Audio Processing with JavaScript
- 7. Integrating with Other Technologies
- Setting Up Background Music with the <audio> Tag
- Live Audio Input
- Page Visibility and Audio Playback
- 8. Conclusion
- A. Deprecation Notes
- B. Glossary
- About the Author
- Colophon
- Copyright