reklama - zainteresowany?

Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world - Helion

Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world
ebook
Autor: Richard J. Moore, Richard Moore
Tytuł oryginału: Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world.
ISBN: 9781849690539
stron: 244, Format: ebook
Data wydania: 2011-08-26
Księgarnia: Helion

Cena książki: 119,00 zł

Dodaj do koszyka Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world

Unreal Development Kit (UDK) is the free version of the award-winning Unreal Engine 3. It is used to create a wide variety of games ranging from amateur to professional standard next generation AAA titles.

This book will show you exactly how to create an enjoyable and immersive game environment using the UDK. You will learn how to implement, level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials and complex event sequences.

You will work through the level design process from navigating round the editor to learning how to develop a fully playable environment. You will quickly master all of the engine’s key tools that are accessible through Unreal Engine 3. You will then start putting together your first level using step-by-step instructions. Next we will implement real world features such as dynamic lighting and shadows, particle effects, physics, terrain, item placement and advanced AI/bot pathing. Finally you will learn how to use UDK’s cutting edge high level scripting. By the end of this book you will be equipped with the skills to create an entertaining and imaginative game world.

Dodaj do koszyka Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world

 

Osoby które kupowały "Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world", wybierały także:

  • Windows Media Center. Domowe centrum rozrywki
  • Ruby on Rails. Ćwiczenia
  • DevOps w praktyce. Kurs video. Jenkins, Ansible, Terraform i Docker
  • Przywództwo w Å›wiecie VUCA. Jak być skutecznym liderem w niepewnym Å›rodowisku
  • Scrum. O zwinnym zarzÄ…dzaniu projektami. Wydanie II rozszerzone

Dodaj do koszyka Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world

Spis treści

Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world eBook -- spis treści

  • Unreal Development Kit 3
    • Table of Contents
    • Unreal Development Kit 3
    • Credits
    • About the Author
    • About the Reviewers
    • www.PacktPub.com
      • Support files, eBooks, discount offers and more
        • Why Subscribe?
        • Free Access for Packt account holders
    • Preface
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Time for action heading
        • What just happened?
        • Pop quiz heading
        • Have a go hero heading
      • Reader feedback
      • Customer support
        • Errata
        • Piracy
        • Questions
    • 1. Level Design HQ
      • Time for action UDK download and installation
      • UDK folder structure
      • Time for action launching the editor
      • Autosave
      • Content browser
        • What just happened?
      • Time for action movement and rotation
        • Navigation
          • UDK
          • WASD key navigation
          • MAYA users
        • What just happened?
      • BSP
        • Why use BSP?
        • Can I use static meshes to create my map without using BSP?
        • Dominance of static meshes
        • Brushes only, no static meshes
        • Brushes and static meshes
      • Time for action using BSP brushes and static meshes
      • Additive and subtractive
        • Additive
        • Subtractive
      • Unreal scale and proportions
      • Grid snapping
      • Viewport options
        • What just happened?
        • Have a go hero wireframe brush
        • Pop quiz
      • Summary
    • 2. Hello UDK
      • Your first map
      • Time for action setup, where to save the file, what to name it
        • What just happened?
      • Why CSG?
      • Time for action the builder brush and our first cube
      • Subtractive
      • Brush Order
        • What just happened?
      • Time for action geometry editing tool
        • What just happened?
      • Time for action building our first room
        • What just happened?
        • Have a go hero second floor
      • Time for action placing lights and a player start
        • What just happened?
        • Have a go hero advanced lighting
      • Time for action creating a hallway and a second room
        • What just happened?
      • Time for action applying materials to CSG surfaces
      • Surface Properties
        • What just happened?
        • Have a go hero adding more elements to your level
      • Time for action test map and add bots
        • What just happened?
        • Have a go hero content browser
        • Have a go hero bot navigation
        • Pop quiz
      • Summary
    • 3. Applying Lighting Effects
      • Directional lights
      • Point lights
      • Spotlights
      • Skylights
      • Time for action different types of light
      • Point lights
      • Spotlights
      • Directional lights
      • Skylights
        • What just happened?
      • Time for action lightmaps
        • What just happened?
      • Time for action adjusting lightmaps on CSG surfaces
        • What just happened?
        • Have a go hero reduce lightmap resolution on surfaces
      • Time for action lightmaps on static meshes
        • What just happened?
        • Have a go hero creating lightmaps for custom static meshes
        • Pop quiz
      • Summary
    • 4. Battling the Elements
      • Time for action the basics
      • Time for action add a new particle emitter
        • What just happened?
      • Time for action the smoke example
        • What just happened?
      • Time for action adding height fog
        • Setting parameters
        • Uses
          • Atmospheric haze
          • Localized fog
          • Dense haze
        • What just happened?
        • Have a go hero alternatives to height fog
      • Time for action creating the surface
        • What just happened?
      • Time for action water volumes
        • What just happened?
      • Time for action underwater
        • What just happened?
        • Have a go hero animated cloud shadows
        • Pop quiz
      • Summary
    • 5. Movement with Movers
      • Time for action a basic elevator/door
        • What just happened?
      • Time for action elevators UT style
        • What just happened?
      • Time for action a continuously looping animation
        • What just happened?
      • Time for action a continuously rotating animation
        • What just happened?
      • Time for action attaching something
        • What just happened?
        • Have a go hero triggering sounds
        • Pop quiz
      • Summary
    • 6. Terrain
      • Time for action your first terrain
        • What just happened?
      • Time for action applying materials
        • What just happened?
        • Have a go hero deco layers
      • Time for action light mapping
        • What just happened?
        • Have a go hero foliage layers
        • Pop quiz
      • Summary
    • 7. Adding Gameplay Elements into your Map
      • Adding gameplay elements
      • Time for action naming your map
        • What just happened?
      • Time for action adding a player start
        • What just happened?
      • Time for action play in editor
        • What just happened?
      • Time for action placing pickups
        • What just happened?
      • Time for action placing weapons
        • What just happened?
      • Time for action placing jump pads
        • What just happened?
      • Time for action adding other game object types
        • What just happened?
        • Have a go hero adding music to your map
      • Bot pathing
      • Time for action adding path nodes
        • What just happened?
        • Pop quiz
      • Summary
    • 8. Complex Event Sequences
      • Time for action a simple sequence
        • What just happened?
        • Have a go hero preview screenshot
      • Time for action basic UIScene
        • What just happened?
      • Time for action basic cut scene
        • What just happened?
      • Summary
    • 9. Materials
      • What is a material?
      • Time for action creating a new material
        • What just happened?
      • Time for action adding textures to a material
        • What just happened?
      • Time for action creating a shiny metal surface
        • What just happened?
      • Time for action adding a normal map
        • What just happened?
      • Time for action seeing your material in the world
        • What just happened?
      • Time for action giving a perfect texture to your material
        • What just happened?
      • Time for action color specular highlight
        • What just happened?
      • Time for action adding a tint to the diffuse color
        • What just happened?
      • Time for action making your material easy to read
        • What just happened?
      • Summary
    • Pop Quiz Answers
      • Chapter 1
        • Level Design HQ
      • Chapter 2
        • Hello UDK
      • Chapter 3
        • Applying Lighting Effects
      • Chapter 4
        • Battling the Elements
      • Chapter 5
        • Movement with Movers
      • Chapter 6
        • Terrain
      • Chapter 7
        • Adding Gameplay Elements into your Map
    • Index

Dodaj do koszyka Unreal Development Kit Beginner's Guide. A fun, quick, step by step guide to level design and creating your own game world

Code, Publish & WebDesing by CATALIST.com.pl



(c) 2005-2024 CATALIST agencja interaktywna, znaki firmowe należą do wydawnictwa Helion S.A.