reklama - zainteresowany?

Unity 6 Game Development with C# Scripting. Leverage C# scripting in Unity to create immersive games and VR experiences - Helion

Unity 6 Game Development with C# Scripting. Leverage C# scripting in Unity to create immersive games and VR experiences
ebook
Autor: Lem Apperson, Jonathan Weinberger
Tytuł oryginału: Unity 6 Game Development with C# Scripting. Leverage C# scripting in Unity to create immersive games and VR experiences
ISBN: 9781835880418
Format: ebook
Księgarnia: Helion

Cena książki: 129,00 zł

Książka będzie dostępna od grudnia 2024

As developers tackle the growing complexity of creating immersive, high-performance games, the need for robust and efficient scripting continues to increase. Written by a game developer and Unity/C# expert known for his Apple App Store titles and extensive certifications, this book helps both new and seasoned developers overcome this challenge by helping you build a solid foundation in C# scripting within Unity and navigate the increasing demands of real-time game development.
You’ll explore Unity-specific strategies for creating engaging user interfaces, vital in today's dynamic gaming landscape. The chapters walk you through Unity-specific classes and methods, empowering you to create diverse gaming experiences in both 3D and 2D environments. You’ll also manage complex developmental aspects, including AI, multiplayer setups, and VR integration, which are becoming increasingly relevant in the evolving gaming industry. The book serves as an invaluable resource for troubleshooting, offering techniques for debugging C# scripts and optimizing game performance—essential for crafting smooth and immersive gaming experiences.
By the end of this book, you’ll be able to create both simple and complex games in Unity, opening doors to careers in game development and interactive media design.

Spis treści

Unity 6 Game Development with C# Scripting. Leverage C# scripting in Unity to create immersive games and VR experiences eBook -- spis treści

  • 1. Getting Started with Unity and C# – Game Objects and Components
  • 2. Creating Your First Unity Project – Mastering Scenes and Assets
  • 3. C# Fundamentals in Unity – Variables, Loops, and Troubleshooting Techniques
  • 4. Exploring Unity's Scripting Anatomy
  • 5. Mastering Unity's API – Physics, Collisions, and Environment Interaction Techniques
  • 6. Data Structures in Unity – Arrays, Lists, Dictionaries, HashSets, and Game Logic
  • 7. Designing Interactive UI Elements – Menus and Player Interactions in Unity
  • 8. Mastering Physics and Animation in Unity Game Development
  • 9. Advanced Scripting Techniques in Unity – Async, Cloud Integration, Events, and Optimizing
  • 10. Implementing Artificial Intelligence in Unity
  • 11. Multiplayer and Networking – Matchmaking, Security, and Interactive Gameplay
  • 12. Optimizing Game Performance in Unity – Profiling and Analysis Techniques
  • 13. Building a Complete Game in Unity – Core Mechanics, Testing, and Enhancing the Player Experience
  • 14. Exploring XR in Unity – Developing Virtual and Augmented Reality Experiences
  • 15. Cross-Platform Game Development in Unity – Mobile, Desktop, and Console
  • 16. Publishing, Monetizing, and Marketing Your Game in Unity – Strategies for Advertising and Community Building
  • 17. Addendum

Code, Publish & WebDesing by CATALIST.com.pl



(c) 2005-2024 CATALIST agencja interaktywna, znaki firmowe należą do wydawnictwa Helion S.A.