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Tragic Design. The Impact of Bad Product Design and How to Fix It - Helion

Tragic Design. The Impact of Bad Product Design and How to Fix It
ebook
Autor: Jonathan Shariat, Cynthia Savard Saucier
ISBN: 978-14-919-2356-6
stron: 220, Format: ebook
Data wydania: 2017-04-19
Księgarnia: Helion

Cena książki: 126,65 zł (poprzednio: 147,27 zł)
Oszczędzasz: 14% (-20,62 zł)

Dodaj do koszyka Tragic Design. The Impact of Bad Product Design and How to Fix It

Tagi: Funkcjonalność stron i UX

Bad design is everywhere, and its cost is much higher than we think. In this thought-provoking book, authors Jonathan Shariat and Cynthia Savard Saucier explain how poorly designed products can anger, sadden, exclude, and even kill people who use them. The designers responsible certainly didn’t intend harm, so what can you do to avoid making similar mistakes?

Tragic Design examines real case studies that show how certain design choices adversely affected users, and includes in-depth interviews with authorities in the design industry. Pick up this book and learn how you can be an agent of change in the design community and at your company.

You’ll explore:

  • Designs that can kill, including the bad interface that doomed a young cancer patient
  • Designs that anger, through impolite technology and dark patterns
  • How design can inadvertently cause emotional pain
  • Designs that exclude people through lack of accessibility, diversity, and justice
  • How to advocate for ethical design when it isn’t easy to do so
  • Tools and techniques that can help you avoid harmful design decisions
  • Inspiring professionals who use design to improve our world

Dodaj do koszyka Tragic Design. The Impact of Bad Product Design and How to Fix It

 

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Dodaj do koszyka Tragic Design. The Impact of Bad Product Design and How to Fix It

Spis treści

Tragic Design. The Impact of Bad Product Design and How to Fix It eBook -- spis treści

  • Tragic Design: The Impact of Bad Product Design and How to Fix It
  • Foreword
  • Preface
    • About This Book
    • OReilly Safari
    • Comments and Questions
    • Acknowledgments
      • Jonathan
      • Cynthia
  • 1. Introduction
    • The Interface that Killed Jenny
    • The Role and Responsibilities of Designers
      • The Client Paradox
      • Understanding and Identifying Hidden Costs
    • Conclusion
    • Key Takeaways
  • 2. Design Can Kill
    • Stupid Errors Versus Stupid Users
    • Case Study 1: Therac-25
      • Interface Diagnosis
        • First issue
        • Second issue
        • Third issue
      • Testing Is Not Optional
    • Case Study 2: Ferry Crash in New York City
      • Use Appropriate Visual Feedback
    • Case Study 3: Ford Pinto
      • Diverging from the Original Question
    • Case Study 4: Flight 148
    • Alternatives to Modes
    • Fault Tree Analysis
    • Conclusion
    • Key Takeaways
  • 3. Design Can Anger
    • Why Should You Care About Emotions?
    • Characteristics of Impolite Technologies
      • Impolite Technologies Are Selfish
        • Xboxs frequent updates
        • Google Calendar event reminders
      • Impolite Technologies Are Lazy
        • Self-checkout
      • Impolite Technologies Are Gluttons
        • iTuness silent downloads
      • Impolite Technologies Are Attention Freaks
      • Case Study: Microsoft Office Assistant
      • Polite Technologies
    • Dark Patterns
      • Bait and Switch
      • Fake Content
      • Forced Continuity
      • Friend Spam
      • Misdirection
      • Roach Motels
      • Bonus: Trick Question
      • The Drawbacks
        • It can cost your company money
        • It will hurt other metrics
      • Winning the Argument
      • Persuasion Is Not Deception
    • Conclusion
    • Key Takeaways
  • 4. Design Can Sadden
    • The Dribbblelisation of Our Users
    • Inadvertent Cruelty
    • Self-Blame and Humiliation
    • Power User Features
      • Shortcuts
      • Make the Settings are Understandable
    • Allowing for Abuse
    • How to Prevent Causing Sadness
      • Avoid Confusing a Change of Emotion with a Change of State in a Database
      • Dont Underestimate the Power of Symbols
      • Remember that Every User Will Die
      • Use the Sad Sheriff
      • Reprioritize Feature Development
      • Organize Catastrophic Brainstorms
      • Change Your Usual Testing Scenarios
        • Raising the stress level
        • Performing usability testing in context
      • Design for Failure
    • Conclusion
    • Key Takeaways
  • 5. Design Can Exclude
    • Accessibility
      • A Case for Accessible Design
        • It affects a lot of people
        • It is good for business
        • It benefits everyone
        • Its required by law
        • Its simply the right thing to do
      • Making Your Service Accessible
        • Dont rely on color to convey information
        • Pick high-contrast text colors
        • Use alt text
        • Avoid text embedded in images
        • Provide context for hyperlinks
        • Simplify your textual content
        • Avoid automatic image sliders (or carousels)
        • Design accessible forms
        • Consider accessibility outside of the browser
        • Treat internet access as a human right
      • Inspiring Change Within Your Organization
    • Diversity, Inclusive Design, Design for All
      • Words, Powerful Words
      • Diversity-Conscious Design: Challenging the Status Quo
    • Injustice
      • Food Stamps
      • Parking Tickets
      • Prison Visiting
      • The Fate of a Nation
    • Conclusion
    • Key Takeaways
  • 6. Tools and Techniques
    • Gather as Much Data as You Can
      • Search for People Who Hate Your Product
      • Quantitative Versus Qualitative: Going Above and Beyond Likert Scales
    • Learn to Recognize Emotions
      • Decoding Expressions of Emotion and Body Language
      • Presenting These Observations
      • Mapping Emotional Data
        • Plutchiks wheel
        • Customer journeys
    • Conclusion
    • Key Takeaways
  • 7. What We Can Do
    • What We All Can Do
      • Vote
      • Speak Up
      • Support Others
      • Share Good Examples
      • Start Your Own Company
      • Practice Empathy
      • Everyone Is a Designer
    • What Designers Can Do
      • Work Where You Are Needed
      • Learn to Raise Your Voice
      • Take a Stand
      • Be a Great Designer
        • Be a world-class communicator.
        • Use the user-centered design methodology.
        • Use data as ammunition.
        • Keep a students mindset.
        • Teach and mentor others.
        • Polish your process.
        • Take your time.
        • Be engaged.
        • Take a step back.
        • Branch out.
        • Contribute.
        • Ask who is losing and who is winning.
      • Stop Reading This Book... (Soon!)
        • What are you passionate about?
        • Allocate your time.
        • Find an outlet.
        • Tell a friend.
  • 8. They Are Doing Good
    • Physical Good
    • Emotional Good
    • Inclusion
    • Justice
    • What Will You Do?
  • A. Companies, Products, and Links
  • B. About the Authors
  • About the Authors
  • Colophon
  • Index
  • Copyright

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