Taking Blender to the Next Level - Helion

Tytuł oryginału: Taking Blender to the Next Level
ISBN: 9781803243825
stron: 520, Format: ebook
Data wydania: 2022-05-30
Księgarnia: Helion
Cena książki: 197,10 zł (poprzednio: 219,00 zł)
Oszczędzasz: 10% (-21,90 zł)
If you're ready to start exploring the more advanced workflows and processes in Blender to create intricate 3D models, then Taking Blender to the Next Level is for you.
This book focuses on a few different VFX-related workflows such as geometry nodes, organic modeling, 3D camera tracking, photogrammetry, sculpting, compositing, and physics simulations. You'll learn how to use geometry nodes to create dynamic motion graphic scenes as well as perform 3D scanning of real-world objects using photogrammetry. You'll also find out how to model, rig, and animate your own 3D characters from scratch. Next, you'll progress to using simulations to break objects apart and then use cloth and hair simulations to add realism to your 3D creations. Finally, you'll go over the final render settings and export your 3D animation masterpiece as a video.
By the end of this Blender book, you'll be able to model your own 3D characters, objects, and landscapes; rig, animate, and texture your characters; 3D track live-action footage; and composite your 3D characters into live-action scenes.
Osoby które kupowały "Taking Blender to the Next Level", wybierały także:
- Biologika Sukcesji Pokoleniowej. Sezon 3. Konflikty na terytorium 127,27 zł, (14,00 zł -89%)
- Windows Media Center. Domowe centrum rozrywki 66,67 zł, (8,00 zł -88%)
- Podręcznik startupu. Budowa wielkiej firmy krok po kroku 93,33 zł, (14,00 zł -85%)
- Ruby on Rails. Ćwiczenia 18,75 zł, (3,00 zł -84%)
- Scrum. O zwinnym zarz 77,78 zł, (14,00 zł -82%)
Spis treści
Taking Blender to the Next Level. Implement advanced workflows such as geometry nodes, simulations, and motion tracking for Blender production pipelines eBook -- spis treści
- 1. Using Geometry Nodes To Create Dynamic Scenes
- 2. Creating a Motion Graphics Scene Using Geometry Nodes
- 3. Organic Modeling P1: Creating a Mushroom
- 4. Organic Modeling P2: Creating the Landscape around the Mushroom
- 5. PBR Materials: Texturing our Mushroom Scene
- 6. 3D Scanning and Photogrammetry: Creating Your Own 3D Scans
- 7. Modeling an Alien Cartoon Character
- 8. Rigging and Animating Your 3D Cartoon Character
- 9. Rigid Body Simulation: Destroying a Statue Using Physics
- 10. Dynamic Cloth Simulations
- 11. Creating Hair Using Particles
- 12. Matching Blender's Camera Movement to Live Action Footage
- 13. Compositing the Alien Cartoon Character onto the Live Action Footage
- 14. The Final Render