Python Scripting in Blender. Extend the power of Blender using Python to create objects, animations, and effective add-ons - Helion
Tytuł oryginału: Python Scripting in Blender. Extend the power of Blender using Python to create objects, animations, and effective add-ons
ISBN: 9781803243276
stron: 360, Format: ebook
Data wydania: 2023-06-09
Księgarnia: Helion
Cena książki: 116,10 zł (poprzednio: 129,00 zł)
Oszczędzasz: 10% (-12,90 zł)
Blender, a powerful open source 3D software, can be extended and powered up using the Python programming language. This book teaches you how to automate laborious operations using scripts, and expand the set of available commands, graphic interfaces, tools, and event responses, which will enable you to add custom features to meet your needs and bring your creative ideas to life.
The book begins by covering essential Python concepts and showing you how to create a basic add-on. You’ll then gain a solid understanding of the entities that affect the look of Blender’s objects such as modifiers, constraints, and materials. As you advance, you’ll get to grips with the animation system in Blender and learn how to set up its behavior using Python. The examples, tools, patterns, and best practices present throughout the book will familiarize you with the Python API and build your knowledge base, along with enabling you to produce valuable code that empowers the users and is ready for publishing or production.
By the end of this book, you’ll be able to successfully design add-ons that integrate seamlessly with the software and its ecosystem.
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Spis treści
Python Scripting in Blender. Extend the power of Blender using Python to create objects, animations, and effective add-ons eBook -- spis treści
- 1. Python's Integration with Blender
- 2. Python Entities and APIs
- 3. Creating Your Add-Ons
- 4. Exploring Object Transformations
- 5. Designing Graphical Interfaces
- 6. Structuring Our Code and Add-Ons
- 7. The Animation System
- 8. Animation Modifiers
- 9. Animation Drivers
- 10. Advanced and Modal Operators
- 11. Object Modifiers
- 12. Rendering and Shaders