Practical Game Design. A modern and comprehensive guide to video game design - Second Edition - Helion
Tytuł oryginału: Practical Game Design. A modern and comprehensive guide to video game design - Second Edition
ISBN: 9781803233901
stron: 446, Format: ebook
Data wydania: 2023-08-18
Księgarnia: Helion
Cena książki: 125,10 zł (poprzednio: 139,00 zł)
Oszczędzasz: 10% (-13,90 zł)
If you’re in search of a cutting-edge actionable guide to game design, your quest ends here! Immerse yourself in the fundamentals of game design with expert guidance from veterans with decades of game design experience across a variety of genres and platforms.
The second edition of this book remains dedicated to its original goal of helping you master the fundamentals of game design in a practical manner with the addition of some of the latest trends in game design and a whole lot of fresh, real-world examples from games of the current generation. This update brings a new chapter on games as a service, explaining the evolving role of the game designer and diving deeper into the design of games that are meant to be played forever. From conceptualizing a game idea, you’ll gradually move on to devising a design plan and adapting solutions from existing games, exploring the craft of producing original game mechanics, and eliminating anticipated design risks through testing. You’ll then be introduced to level design, interactive storytelling, user experience and accessibility.
By the end of this game design book, you’ll have learned how to wrap up a game ahead of its release date, work through the challenges of designing free-to-play games and games as a service, and significantly improve their quality through iteration, playtesting, and polishing.
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Spis treści
Practical Game Design. A modern and comprehensive guide to video game design - Second Edition eBook -- spis treści
- 1. Introducing the Game Production Process
- 2. Preparing a Game Concept
- 3. Scoping a Game Project
- 4. Creating Design Documentation
- 5. Understanding Game Mechanics
- 6. Designing Systems and Features
- 7. Making Prototypes
- 8. Designing Compelling Stories for Games
- 9. The Fundamentals of Level Design
- 10. Creating Characters
- 11. Balancing Your Content and Systems
- 12. Building a Great User Interface and User Experience
- 13. Making Your Games Accessible
- 14. Mastering Games as a Service
- 15. Understanding Monetization Techniques
- 16. The Final 10%