Photorealistic Materials and Textures in Blender Cycles. Create impressive production-ready projects using one of the most powerful rendering engines - Fourth Edition - Helion

Tytuł oryginału: Photorealistic Materials and Textures in Blender Cycles. Create impressive production-ready projects using one of the most powerful rendering engines - Fourth Edition
ISBN: 9781805127345
stron: 394, Format: ebook
Data wydania: 2023-10-31
Księgarnia: Helion
Cena książki: 125,10 zł (poprzednio: 139,00 zł)
Oszczędzasz: 10% (-13,90 zł)
Blender is one of the most versatile tools in the 3D software industry, and with a growing audience and constantly expanding set of features, it has become more powerful, useful, and in demand than ever before. This updated fourth edition of Photorealistic Materials and Textures in Blender Cycles is an all-inclusive guide to procedural texturing, rendering, and designing materials in Blender, covering all aspects of the 3D texturing workflow.
The book begins by introducing you to Blender’s material nodes and material property functions, and then helps you create photorealistic textures by understanding texture maps and mapping them to 3D models. As you advance, you’ll learn to design high-quality environments and lighting using HDRIs and Blender’s lighting options. By exploring, breaking down, and studying the underlying mechanics that allow you to develop these elements, you’ll create any material, texture, or environment and use it to improve your artwork and present them in a professional way. Finally, you’ll discover how to correctly set up scenes and render settings, and get to grips with the key elements of achieving realism.
By the end of this book, you’ll have gained a solid understanding of materials, textures, shading, lighting, rendering, and all the critical aspects of achieving the highest quality with your 3D artwork.
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Spis treści
Photorealistic Materials and Textures in Blender Cycles. Create impressive production-ready projects using one of the most powerful rendering engines - Fourth Edition eBook -- spis treści
- 1. Creating Materials in Blender
- 2. Introducing Material Nodes
- 3. Mapping Images with Nodes
- 4. Achieving Realism with Texture Maps
- 5. Generating Texture Maps with Cycles
- 6. Creating Bumpy Surfaces with Displacement Maps
- 7. UV-Unwrapping 3D Models for Texturing
- 8. Baking Ambient Occlusion Maps
- 9. Introducing Texture Painting
- 10. Creating Photorealistic Textures on a 3D Model
- 11. Lighting a Scene in Cycles
- 12. Creating Photorealistic Environments with HDRIs
- 13. Preparing the Camera for Rendering
- 14. Rendering with Cycles