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NGUI for Unity. The NGUI plugin for Unity makes user interfaces so much more efficient and attractive. Learn all about it in this step-by-step tutorial that includes lots of practical exercises, including creating a fun 2D game - Helion

NGUI for Unity. The NGUI plugin for Unity makes user interfaces so much more efficient and attractive. Learn all about it in this step-by-step tutorial that includes lots of practical exercises, including creating a fun 2D game
ebook
Autor: Charles Bernardoff
Tytuł oryginału: NGUI for Unity. The NGUI plugin for Unity makes user interfaces so much more efficient and attractive. Learn all about it in this step-by-step tutorial that includes lots of practical exercises, including creating a fun 2D game.
ISBN: 9781783558674
stron: 182, Format: ebook
Data wydania: 2014-01-24
Księgarnia: Helion

Cena książki: 109,00 zł

Dodaj do koszyka NGUI for Unity. The NGUI plugin for Unity makes user interfaces so much more efficient and attractive. Learn all about it in this step-by-step tutorial that includes lots of practical exercises, including creating a fun 2D game

Dodaj do koszyka NGUI for Unity. The NGUI plugin for Unity makes user interfaces so much more efficient and attractive. Learn all about it in this step-by-step tutorial that includes lots of practical exercises, including creating a fun 2D game

 

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Dodaj do koszyka NGUI for Unity. The NGUI plugin for Unity makes user interfaces so much more efficient and attractive. Learn all about it in this step-by-step tutorial that includes lots of practical exercises, including creating a fun 2D game

Spis treści

NGUI for Unity. The NGUI plugin for Unity makes user interfaces so much more efficient and attractive. Learn all about it in this step-by-step tutorial that includes lots of practical exercises, including creating a fun 2D game eBook -- spis treści

  • NGUI for Unity
    • Table of Contents
    • NGUI for Unity
    • Credits
    • About the Author
    • About the Reviewers
    • www.PacktPub.com
      • Support files, eBooks, discount offers and more
        • Why Subscribe?
        • Free Access for Packt account holders
    • Preface
      • What this book covers
      • What you need for this book
      • Who this book is for
      • Conventions
      • Reader feedback
      • Customer support
        • Downloading the example code
        • Downloading the color images of this book
        • Errata
        • Piracy
        • Questions
    • 1. Getting Started with NGUI
      • What is NGUI?
        • UnityGUI versus NGUI
        • Atlases
        • Events
        • Localization
        • Shaders
      • Importing NGUI
      • Creating your UI
        • UI Wizard
          • Window
          • Parameters
        • Separate UI Layer
      • Your UI structure
        • UI Root (2D)
          • Parameters
        • Camera
          • Parameters
        • Anchor
          • Parameters
        • Panel
          • Parameters
      • Summary
    • 2. Creating Widgets
      • Creating our first widget
        • Widget Wizard
        • Selecting an atlas
        • Creating a widget from a template
        • Transforming widgets
          • Moving widgets
          • Rotating widgets
          • Scaling widgets
        • Common widget parameters
      • Sprites
        • Sliced sprites
        • Tiled sprites
        • Filled sprites
      • Labels
        • Parameters
        • Creating the title bar
      • Buttons
        • Parameters
        • The play and exit buttons
      • Text input
        • Parameters
        • Creating a nickname box
      • Slider
        • Parameters
        • Creating a volume slider
      • Toggle
        • Parameters
        • Creating a sound toggle
      • Popup list
        • Parameters
        • Creating a difficulty selector
      • Summary
    • 3. Enhancing your UI
      • NGUI components
      • The draggable panel
        • Parameters
        • Dragging the MainMenu
      • The drag-and-drop system
        • Powers selection
          • Draggable items container
          • Draggable items
          • The drop surface
          • Prefab instantiated on drop
          • Handling an invalid drop
          • Replacing the current item
          • Removing the current item
      • Animations with NGUI
        • Smooth powers apparition
        • Clipping to hide options
      • Scrollable text
      • Localization system
        • Localization files
        • Localization component
        • Language selection box
        • Localizing a Label
      • Summary
    • 4. C# with NGUI
      • Events methods
        • Creating a tool tip
          • The tool tip reference
          • Showing the tool tip
      • Tween methods
        • Main menu apparition
          • Simple Tween
          • Smooth Tween
      • Using keys for navigation
      • Error notification
      • Saving the nickname
      • Sending messages
      • Forwarding an event
      • Summary
    • 5. Building a Scrollable Viewport
      • Preparing the Game scene
      • The scrollable viewport
        • Draggable background
        • Linking scroll bars
        • Keyboard scrolling
      • Creating draggable barriers
        • The BarrierObject prefab
        • Dropping a barrier on Viewport
      • Creating an ActiveBarrier prefab
        • The ActiveBarrier prefab
        • Instantiating the ActiveBarrier prefab
        • Barriers building process
        • Forwarding events to viewport
      • BarrierObject cooldown
        • Cooldown implementation
        • BarrierObject smooth apparition
      • The barrier availability tool tip
      • Summary
    • 6. Atlas and Font Customization
      • The Atlas prefab
      • Creating a new Atlas
      • Adding sprites to Atlas
        • Simple sprites
          • Adding sprites to Atlas
          • Available powers icons
          • Selected powers icons
        • Sliced sprites
          • Adding a sprite to Atlas
          • Configuring a sliced sprite
          • The Main Menu window
        • Tiled sprites
      • Adding a font
        • Exporting a font using BMFont
        • Creating a font in Unity
        • Assigning a new font to Label
      • Customizing the MainMenu
      • Summary
    • 7. Creating a Game with NGUI
      • Enemy spawning
        • Creating the enemies container
        • Creating the Enemy prefab
        • Creating the enemy spawn controller
        • Forwarding events to viewport
      • Handling enemy collisions
        • Collisions with active barriers
        • Colliding with the bottom of the screen
          • Healthbar
          • The EndOfScreen widget
      • Creating self-destruct code
        • The hacking slider
        • Self-destruct code
        • Assigning code to an enemy
        • The hacking process
        • Handling player input
      • Summary
    • Index

Dodaj do koszyka NGUI for Unity. The NGUI plugin for Unity makes user interfaces so much more efficient and attractive. Learn all about it in this step-by-step tutorial that includes lots of practical exercises, including creating a fun 2D game

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