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Multiplayer Game Development with Unreal Engine 5. Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features - Helion

Multiplayer Game Development with Unreal Engine 5. Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features
ebook
Autor: Marco Secchi
Tytuł oryginału: Multiplayer Game Development with Unreal Engine 5. Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features
ISBN: 9781803243559
stron: 394, Format: ebook
Księgarnia: Helion

Cena książki: 129,00 zł

Książka będzie dostępna od października 2023

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you.
In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system.
By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.

Spis treści

Multiplayer Game Development with Unreal Engine 5. Create compelling multiplayer games with C++, Blueprints, and Unreal Engine's networking features eBook -- spis treści

  • 1. Getting Started with Multiplayer Game Development
  • 2. Understanding Networking Basics
  • 3. Testing the Multiplayer System with a Project Prototype
  • 4. Setting Up Your First Multiplayer Environment
  • 5. Managing Actors in a Multiplayer Environment
  • 6. Replicating Properties Over the Network
  • 7. Using Remote Procedure Calls (RPCs)
  • 8. Introducing AI into a Multiplayer Environment
  • 9. Extending AI Behaviors
  • 10. Enhancing the Player Experience
  • 11. Debugging a Multiplayer Game
  • 12. Managing Multiplayer Sessions
  • 13. Handling Data During a Session
  • 14. Deploying Multiplayer Games
  • 15. Adding Epic Online Services (EOS)

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