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Mastering Shiny - Helion

Mastering Shiny
ebook
Autor: Hadley Wickham
ISBN: 9781492047339
stron: 372, Format: ebook
Data wydania: 2021-04-29
Księgarnia: Helion

Cena książki: 211,65 zł (poprzednio: 246,10 zł)
Oszczędzasz: 14% (-34,45 zł)

Dodaj do koszyka Mastering Shiny

Master the Shiny web framework—and take your R skills to a whole new level. By letting you move beyond static reports, Shiny helps you create fully interactive web apps for data analyses. Users will be able to jump between datasets, explore different subsets or facets of the data, run models with parameter values of their choosing, customize visualizations, and much more.

Hadley Wickham from RStudio shows data scientists, data analysts, statisticians, and scientific researchers with no knowledge of HTML, CSS, or JavaScript how to create rich web apps from R. This in-depth guide provides a learning path that you can follow with confidence, as you go from a Shiny beginner to an expert developer who can write large, complex apps that are maintainable and performant.

  • Get started: Discover how the major pieces of a Shiny app fit together
  • Put Shiny in action: Explore Shiny functionality with a focus on code samples, example apps, and useful techniques
  • Master reactivity: Go deep into the theory and practice of reactive programming and examine reactive graph components
  • Apply best practices: Examine useful techniques for making your Shiny apps work well in production

Dodaj do koszyka Mastering Shiny

 

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Dodaj do koszyka Mastering Shiny

Spis treści

Mastering Shiny eBook -- spis treści

  • Preface
    • What Is Shiny?
    • Who Should Read This Book?
    • What Will You Learn?
    • What Wont You Learn?
    • Prerequisites
    • Conventions Used in This Book
    • Using Code Examples
    • OReilly Online Learning
    • How to Contact Us
    • Acknowledgments
    • How This Book Was Built
  • I. Getting Started
  • 1. Your First Shiny App
    • Introduction
    • Create App Directory and File
    • Running and Stopping
    • Adding UI Controls
    • Adding Behavior
    • Reducing Duplication with Reactive Expressions
    • Summary
    • Exercises
  • 2. Basic UI
    • Introduction
    • Inputs
      • Common Structure
      • Free Text
      • Numeric Inputs
      • Dates
      • Limited Choices
      • File Uploads
      • Action Buttons
      • Exercises
    • Outputs
      • Text
      • Tables
      • Plots
      • Downloads
      • Exercises
    • Summary
  • 3. Basic Reactivity
    • Introduction
    • The Server Function
      • Input
      • Output
    • Reactive Programming
      • Imperative Versus Declarative Programming
      • Laziness
      • The Reactive Graph
      • Reactive Expressions
      • Execution Order
      • Exercises
    • Reactive Expressions
      • The Motivation
      • The App
      • The Reactive Graph
      • Simplifying the Graph
      • Why Do We Need Reactive Expressions?
    • Controlling Timing of Evaluation
      • Timed Invalidation
      • On Click
    • Observers
    • Summary
  • 4. Case Study: ER Injuries
    • Introduction
    • The Data
    • Exploration
    • Prototype
    • Polish Tables
    • Rate Versus Count
    • Narrative
    • Exercises
    • Summary
  • II. Shiny in Action
  • 5. Workflow
    • Development Workflow
      • Creating the App
      • Seeing Your Changes
      • Controlling the View
    • Debugging
      • Reading Tracebacks
      • Tracebacks in Shiny
      • The Interactive Debugger
      • Case Study
      • Debugging Reactivity
    • Getting Help
      • Reprex Basics
      • Making a Reprex
      • Making a Minimal Reprex
      • Case Study
    • Summary
  • 6. Layout, Themes, HTML
    • Introduction
    • Single-Page Layouts
      • Page Functions
      • Page with Sidebar
      • Multirow
      • Exercises
    • Multipage Layouts
      • Tabsets
      • Navlists and Navbars
    • Bootstrap
    • Themes
      • Getting Started
      • Shiny Themes
      • Plot Themes
      • Exercises
    • Under the Hood
    • Summary
  • 7. Graphics
    • Interactivity
      • Basics
      • Clicking
      • Other Point Events
      • Brushing
      • Modifying the Plot
      • Interactivity Limitations
    • Dynamic Height and Width
    • Images
    • Summary
  • 8. User Feedback
    • Validation
      • Validating Input
      • Canceling Execution with req()
      • req() and Validation
      • Validate Output
    • Notifications
      • Transient Notification
      • Removing on Completion
      • Progressive Updates
    • Progress Bars
      • Shiny
      • Waiter
      • Spinners
    • Confirming and Undoing
      • Explicit Confirmation
      • Undoing an Action
      • Trash
    • Summary
  • 9. Uploads and Downloads
    • Upload
      • UI
      • Server
      • Uploading Data
    • Download
      • Basics
      • Downloading Data
      • Downloading Reports
    • Case Study
    • Exercises
    • Summary
  • 10. Dynamic UI
    • Updating Inputs
      • Simple Uses
      • Hierarchical Select Boxes
      • Freezing Reactive Inputs
      • Circular References
      • Interrelated Inputs
      • Exercises
    • Dynamic Visibility
      • Conditional UI
      • Wizard Interface
      • Exercises
    • Creating UI with Code
      • Getting Started
      • Multiple Controls
      • Dynamic Filtering
      • Dialog Boxes
      • Exercises
    • Summary
  • 11. Bookmarking
    • Basic Idea
      • Updating the URL
      • Storing Richer State
    • Bookmarking Challenges
    • Exercises
    • Summary
  • 12. Tidy Evaluation
    • Motivation
    • Data-Masking
      • Getting Started
      • Example: ggplot2
      • Example: dplyr
      • User-Supplied Data
      • Why Not Use Base R?
    • Tidy-Selection
      • Indirection
      • Tidy-Selection and Data-Masking
    • parse() and eval()
    • Summary
  • III. Mastering Reactivity
  • 13. Why Reactivity?
    • Introduction
    • Why Do We Need Reactive Programming?
      • Why Cant You Use Variables?
      • What About Functions?
      • Event-Driven Programming
      • Reactive Programming
    • A Brief History of Reactive Programming
    • Summary
  • 14. The Reactive Graph
    • Introduction
    • A Step-by-Step Tour of Reactive Execution
    • A Session Begins
      • Execution Begins
      • Reading a Reactive Expression
      • Reading an Input
      • Reactive Expression Completes
      • Output Completes
      • The Next Output Executes
      • Execution Completes, Outputs Flushed
    • An Input Changes
      • Invalidating the Inputs
      • Notifying Dependencies
      • Removing Relationships
      • Re-execution
      • Exercises
    • Dynamism
    • The Reactlog Package
    • Summary
  • 15. Reactive Building Blocks
    • Reactive Values
      • Exercises
    • Reactive Expressions
      • Errors
      • on.exit()
      • Exercises
    • Observers and Outputs
    • Isolating Code
      • isolate()
      • observeEvent() and eventReactive()
      • Exercises
    • Timed Invalidation
      • Polling
      • Long-Running Reactives
      • Timer Accuracy
      • Exercises
    • Summary
  • 16. Escaping the Graph
    • Introduction
    • What Doesnt the Reactive Graph Capture?
    • Case Studies
      • One Output Modified by Multiple Inputs
      • Accumulating Inputs
      • Pausing Animations
      • Exercises
    • Antipatterns
    • Summary
  • IV. Best Practices
  • 17. General Guidelines
    • Introduction
    • Code Organization
    • Testing
    • Dependency Management
    • Source Code Management
    • Continuous Integration/Deployment
    • Code Reviews
    • Summary
  • 18. Functions
    • File Organization
    • UI Functions
      • Other Applications
      • Functional Programming
      • UI as Data
    • Server Functions
      • Reading Uploaded Data
      • Internal Functions
    • Summary
  • 19. Shiny Modules
    • Motivation
    • Module Basics
      • Module UI
      • Module Server
      • Updated App
      • Namespacing
      • Naming Conventions
      • Exercises
    • Inputs and Outputs
      • Getting Started: UI Input and Server Output
      • Case Study: Selecting a Numeric Variable
      • Server Inputs
      • Modules Inside of Modules
      • Case Study: Histogram
      • Multiple Outputs
      • Exercises
    • Case Studies
      • Limited Selection and Other
      • Wizard
      • Dynamic UI
    • Single Object Modules
    • Summary
  • 20. Packages
    • Converting an Existing App
      • Single File
      • Module Files
      • A Package
    • Benefits
      • Workflow
      • Sharing
    • Extra Steps
      • Deploying Your App-Package
      • R CMD check
    • Summary
  • 21. Testing
    • Testing Functions
      • Basic Structure
      • Basic Workflow
      • Key Expectations
      • User Interface Functions
    • Workflow
      • Code Coverage
      • Keyboard Shortcuts
      • Workflow Summary
    • Testing Reactivity
      • Modules
      • Limitations
    • Testing JavaScript
      • Basic Operation
      • Case Study
    • Testing Visuals
    • Philosophy
      • When Should You Write Tests?
    • Summary
  • 22. Security
    • Data
    • Compute Resources
  • 23. Performance
    • Dining at Restaurant Shiny
    • Benchmark
      • Recording
      • Replay
      • Analysis
    • Profiling
      • The Flame Graph
      • Profiling R Code
      • Profiling a Shiny App
      • Limitations
    • Improve Performance
    • Caching
      • Basics
      • Caching a Reactive
      • Caching Plots
      • Cache Key
      • Cache Scope
    • Other Optimizations
      • Schedule Data Munging
      • Manage User Expectations
    • Summary
  • Index

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