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Mastering Graphics Programming with Vulkan - Helion

Mastering Graphics Programming with Vulkan
ebook
Autor: Marco Castorina, Gabriel Sassone
Tytuł oryginału: Mastering Graphics Programming with Vulkan
ISBN: 9781803230207
stron: 382, Format: ebook
Data wydania: 2023-02-10
Księgarnia: Helion

Cena książki: 119,00 zł

Dodaj do koszyka Mastering Graphics Programming with Vulkan

Vulkan is now an established and flexible multi-platform graphics API. It has been adopted in many industries, including game development, medical imaging, movie productions, and media playback. Learning Vulkan is a foundational step to understanding how a modern graphics API works, both on desktop and mobile.
In Mastering Graphics Programming with Vulkan, you’ll begin by developing the foundations of a rendering framework. You’ll learn how to leverage advanced Vulkan features to write a modern rendering engine. The chapters will cover how to automate resource binding and dependencies. You’ll then take advantage of GPU-driven rendering to scale the size of your scenes and finally, you’ll get familiar with ray tracing techniques that will improve the visual quality of your rendered image.
By the end of this book, you’ll have a thorough understanding of the inner workings of a modern rendering engine and the graphics techniques employed to achieve state-of-the-art results. The framework developed in this book will be the starting point for all your future experiments.

Dodaj do koszyka Mastering Graphics Programming with Vulkan

 

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Dodaj do koszyka Mastering Graphics Programming with Vulkan

Spis treści

Mastering Graphics Programming with Vulkan. Develop a modern rendering engine from first principles to state-of-the-art techniques eBook -- spis treści

  • 1. Introducing the Raptor Engine and Hydra
  • 2. Improving Resources Management
  • 3. Unlocking Multi-Threading
  • 4. Implementing a Frame Graph
  • 5. Unlocking Async Compute
  • 6. GPU-Driven Rendering
  • 7. Rendering Many Lights with Clustered Deferred Rendering
  • 8. Adding Shadows Using Mesh Shaders
  • 9. Implementing Variable Rate Shading
  • 10. Adding Volumetric Fog
  • 11. Temporal Anti-Aliasing
  • 12. Getting Started with Ray Tracing
  • 13. Revisiting Shadows with Ray Tracing
  • 14. Adding Dynamic Diffuse Global Illumination with Ray Tracing
  • 15. Adding Reflections with Ray Tracing

Dodaj do koszyka Mastering Graphics Programming with Vulkan

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